// Start is called before the first frame update
    void Start()
    {
        grabbable = GetComponent <OVRGrabbable_EventExtension>();

        if (!myGrabCollider)
        {
            Debug.LogError(gameObject.name + ": Grab collider was not found!");
        }
        if (!attachTarget)
        {
            Debug.LogError(gameObject.name + ": Attach target was not found!");
        }
        if (!grabbable)
        {
            Debug.LogError(gameObject.name + ": OVRGrabbable_EventExtension was not found!");
        }

        isOccupied               = false;
        unAttachedColliderSize   = myGrabCollider.size;
        unAttachedColliderCenter = myGrabCollider.center;
        attachedRotationOffset   = 0;

        if (attachSounds.Length <= 0 || detachSounds.Length <= 0)
        {
            Debug.LogError(gameObject.name + ": No attach or detach sounds were found!");
        }
        if (!soundSource)
        {
            Debug.LogError(gameObject.name + ": Audio Source was not found!");
        }
    }
Exemple #2
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    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag.Equals("PuzzleCube"))
        {
            puzzleCubeCloseToSlot = other.gameObject;

            puzzleCubeGrabbable        = puzzleCubeCloseToSlot.GetComponent <OVRGrabbable_EventExtension>();
            puzzleCubeAttachableTarget = puzzleCubeCloseToSlot.GetComponent <AttachableTarget>();
        }
    }
Exemple #3
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    void OnTriggerExit(Collider other)
    {
        if (other.gameObject.tag.Equals("PuzzleCube") && other.gameObject.Equals(puzzleCubeCloseToSlot))
        {
            puzzleCubeCloseToSlot = null;
            puzzleCubeInSlot      = false;

            if (puzzleCubeAttachableTarget != null)
            {
                puzzleCubeAttachableTarget.allowAttaching = true;
            }

            puzzleCubeGrabbable        = null;
            puzzleCubeAttachableTarget = null;
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        GameObject resetObjectVolume = GameObject.FindGameObjectWithTag("ResetStartingPoint");

        if (useResetStartingPoint && resetObjectVolume)
        {
            startingPosition = resetObjectVolume.transform.position;
            startingArea     = resetObjectVolume.GetComponent <BoxCollider>();
        }
        else
        {
            startingPosition = transform.position;
        }

        rb                     = GetComponent <Rigidbody>();
        myCollider             = GetComponent <Collider>();
        originalColliderBounds = myCollider.bounds.size;

        grabbableScript        = GetComponent <OVRGrabbable_EventExtension>();
        attachableTargetScript = GetComponent <AttachableTarget>();
        attachableScript       = GetComponent <Attachable>();

        rubiksScript = GetComponent <RotateRubiks>();

        if (renderers.Length > 0)
        {
            materials = new Material[renderers.Length];
            for (int i = 0; i < renderers.Length; i++)
            {
                materials[i] = renderers[i].material;
            }
        }
        else
        {
            materials    = new Material[1];
            materials[0] = GetComponentInChildren <Renderer>().material;
        }

        if (!rb)
        {
            Debug.LogError(gameObject.name + ": Rigidbody was not found!");
        }
        if (!materials[0])
        {
            Debug.LogError(gameObject.name + ": Material was not found!");
        }
        if (!myCollider)
        {
            Debug.LogError(gameObject.name + ": Collider was not found!");
        }
        if (!grabbableScript)
        {
            Debug.LogError(gameObject.name + ": Grabber script was not found!");
        }

        originalScale = transform.localScale;

        if (!resetSoundSource)
        {
            Debug.LogError(gameObject.name + ": Reset sound Audio Source was not found!");
        }
        startingPitch = resetSoundSource.pitch;
        if (!resetOutSound)
        {
            Debug.LogError(gameObject.name + ": Reset OUT sound Audio Clip was not found!");
        }
        if (!resetInSound)
        {
            Debug.LogError(gameObject.name + ": Reset IN sound Audio Clip was not found!");
        }
    }