private IEnumerator WaitToClose() { yield return(new WaitForSeconds(waitTime)); OTween.ValueTo(gameObject, ease, 0.0f, translateValue, easeTime, 0.0f, "StartClose", "UpdateCloseDoor", "EndClose"); GetComponent <AudioSource>().Play(); }
public void OpenDoor() { OTween.ValueTo(gameObject, ease, 0.0f, -translateValue, easeTime, 0.0f, "StartOpen", "UpdateOpenDoor", "EndOpen"); GetComponent <AudioSource>().Play(); }