public override void Read(string filename) { bchHeader header = new bchHeader(); FileData f = new FileData(filename); f.Endian = System.IO.Endianness.Little; f.skip(4); header.backwardCompatibility = f.readByte(); header.forwardCompatibility = f.readByte(); header.version = f.readUShort(); header.mainHeaderOffset = f.readInt(); header.stringTableOffset = f.readInt(); header.gpuCommandsOffset = f.readInt(); header.dataOffset = f.readInt(); if (header.backwardCompatibility > 0x20) { header.dataExtendedOffset = f.readInt(); } header.relocationTableOffset = f.readInt(); header.mainHeaderLength = f.readInt(); header.stringTableLength = f.readInt(); header.gpuCommandsLength = f.readInt(); header.dataLength = f.readInt(); if (header.backwardCompatibility > 0x20) { header.dataExtendedLength = f.readInt(); } header.relocationTableLength = f.readInt(); header.uninitializedDataSectionLength = f.readInt(); header.uninitializedDescriptionSectionLength = f.readInt(); if (header.backwardCompatibility > 7) { header.flags = f.readUShort(); header.addressCount = f.readUShort(); } // Relocation table for (int i = 0; i < header.relocationTableLength; i += 4) { f.seek(header.relocationTableOffset + i); int val = f.readInt(); int off = val & 0x1FFFFFF; byte flag = (byte)(val >> 25); switch (flag) { case 0: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.mainHeaderOffset); break; case 1: f.seek(off + header.mainHeaderOffset); f.writeInt((off) + header.mainHeaderOffset, f.readInt() + header.stringTableOffset); break; case 2: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.gpuCommandsOffset); break; case 0xc: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.dataOffset); break; } f.seek((off * 4) + header.gpuCommandsOffset); if (header.backwardCompatibility < 6) { switch (flag) { case 0x23: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Texture case 0x25: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Vertex //case 0x26: f.writeInt((off * 4) + header.gpuCommandsOffset, ((f.readInt() + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x27: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else if (header.backwardCompatibility < 8) { switch (flag) { case 0x24: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Texture case 0x26: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Vertex //case 0x27: writer.Write(((peek(input) + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x28: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else if (header.backwardCompatibility < 0x21) { switch (flag) { case 0x25: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Texture case 0x27: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Vertex //case 0x28: writer.Write(((peek(input) + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x29: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else { switch (flag) { case 0x25: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Texture case 0x26: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Vertex relative to Data Offset //case 0x27: writer.Write(((peek(input) + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode relative to Data Offset case 0x28: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode relative to Data Offset case 0x2b: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataExtendedOffset); break; //Vertex relative to Data Extended Offset //case 0x2c: writer.Write(((peek(input) + header.dataExtendedOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode relative to Data Extended Offset case 0x2d: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataExtendedOffset) & 0x7fffffff); break; //Index 8 bits mode relative to Data Extended Offset } } } // Content Header f.seek(header.mainHeaderOffset); bchContentHeader content = new bchContentHeader(); { content.modelsPointerTableOffset = f.readInt(); content.modelsPointerTableEntries = f.readInt(); content.modelsNameOffset = f.readInt(); content.materialsPointerTableOffset = f.readInt(); content.materialsPointerTableEntries = f.readInt(); content.materialsNameOffset = f.readInt(); content.shadersPointerTableOffset = f.readInt(); content.shadersPointerTableEntries = f.readInt(); content.shadersNameOffset = f.readInt(); content.texturesPointerTableOffset = f.readInt(); content.texturesPointerTableEntries = f.readInt(); content.texturesNameOffset = f.readInt(); content.materialsLUTPointerTableOffset = f.readInt(); content.materialsLUTPointerTableEntries = f.readInt(); content.materialsLUTNameOffset = f.readInt(); content.lightsPointerTableOffset = f.readInt(); content.lightsPointerTableEntries = f.readInt(); content.lightsNameOffset = f.readInt(); content.camerasPointerTableOffset = f.readInt(); content.camerasPointerTableEntries = f.readInt(); content.camerasNameOffset = f.readInt(); content.fogsPointerTableOffset = f.readInt(); content.fogsPointerTableEntries = f.readInt(); content.fogsNameOffset = f.readInt(); content.skeletalAnimationsPointerTableOffset = f.readInt(); content.skeletalAnimationsPointerTableEntries = f.readInt(); content.skeletalAnimationsNameOffset = f.readInt(); content.materialAnimationsPointerTableOffset = f.readInt(); content.materialAnimationsPointerTableEntries = f.readInt(); content.materialAnimationsNameOffset = f.readInt(); content.visibilityAnimationsPointerTableOffset = f.readInt(); content.visibilityAnimationsPointerTableEntries = f.readInt(); content.visibilityAnimationsNameOffset = f.readInt(); content.lightAnimationsPointerTableOffset = f.readInt(); content.lightAnimationsPointerTableEntries = f.readInt(); content.lightAnimationsNameOffset = f.readInt(); content.cameraAnimationsPointerTableOffset = f.readInt(); content.cameraAnimationsPointerTableEntries = f.readInt(); content.cameraAnimationsNameOffset = f.readInt(); content.fogAnimationsPointerTableOffset = f.readInt(); content.fogAnimationsPointerTableEntries = f.readInt(); content.fogAnimationsNameOffset = f.readInt(); content.scenePointerTableOffset = f.readInt(); content.scenePointerTableEntries = f.readInt(); content.sceneNameOffset = f.readInt(); } //Skeletal animation for (int index1 = 0; index1 < content.skeletalAnimationsPointerTableEntries; index1++) { f.seek(content.skeletalAnimationsPointerTableOffset + (index1 * 4)); int dataOffset = f.readInt(); f.seek(dataOffset); string skeletalAnimationName = f.readString(f.readInt(), -1); int animationFlags = f.readInt(); //int skeletalAnimationloopMode = f.readByte(); //pas ça du tout float skeletalAnimationframeSize = f.readFloat(); int boneTableOffset = f.readInt(); int boneTableEntries = f.readInt(); int metaDataPointerOffset = f.readInt(); //Debug.WriteLine("Animation Name: " + skeletalAnimationName); //Debug.WriteLine("BonetableOffset: " + boneTableOffset.ToString("X")); //Debug.WriteLine("BonetableEntry: " + boneTableEntries.ToString("X")); for (int i = 0; i < boneTableEntries; i++) { f.seek(boneTableOffset + (i * 4)); int offset = f.readInt(); OSkeletalAnimationBone bone = new OSkeletalAnimationBone(); f.seek(offset); bone.name = f.readString(f.readInt(), -1); Console.WriteLine("Bone Name: " + bone.name); int animationTypeFlags = f.readInt(); int flags = f.readInt(); OSegmentType segmentType = (OSegmentType)((animationTypeFlags >> 16) & 0xf); switch (segmentType) { case OSegmentType.transform: f.seek(offset + 0x18); int notExistMask = 0x80000; int constantMask = 0x200; for (int j = 0; j < 2; j++) { for (int axis = 0; axis < 3; axis++) { bool notExist = (flags & notExistMask) > 0; bool constant = (flags & constantMask) > 0; OAnimationKeyFrameGroup frame = new OAnimationKeyFrameGroup(); frame.exists = !notExist; if (frame.exists) { if (constant) { frame.interpolation = OInterpolationMode.linear; frame.keyFrames.Add(new OAnimationKeyFrame(f.readFloat(), 0)); } else { int frameOffset = f.readInt(); int position = f.pos(); f.seek(frameOffset); //getAnimationKeyFrame(input, frame); f.seek(position); } } else { f.seek(f.pos() + 0x04); } if (j == 0) { switch (axis) { case 0: bone.rotationX = frame; break; case 1: bone.rotationY = frame; break; case 2: bone.rotationZ = frame; break; } } else { switch (axis) { case 0: bone.translationX = frame; break; case 1: bone.translationY = frame; break; case 2: bone.translationZ = frame; break; } } notExistMask <<= 1; constantMask <<= 1; } constantMask <<= 1; } break; case OSegmentType.transformQuaternion: bone.isFrameFormat = true; int scaleOffset = f.readInt(); int rotationOffset = f.readInt(); int translationOffset = f.readInt(); if ((flags & 0x20) == 0) { bone.scale.exists = true; f.seek(scaleOffset); if ((flags & 4) > 0) { bone.scale.vector.Add(new Vector4( f.readFloat(), f.readFloat(), f.readFloat(), 0)); } else { bone.scale.startFrame = f.readFloat(); bone.scale.endFrame = f.readFloat(); int scaleFlags = f.readInt(); int scaleDataOffset = f.readInt(); int scaleEntries = f.readInt(); f.seek(scaleDataOffset); for (int j = 0; j < scaleEntries; j++) { bone.scale.vector.Add(new Vector4( f.readFloat(), f.readFloat(), f.readFloat(), 0)); } } } if ((flags & 0x10) == 0) { bone.rotationQuaternion.exists = true; f.seek(rotationOffset); if ((flags & 2) > 0) { bone.rotationQuaternion.vector.Add(new Vector4( f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat())); } else { bone.rotationQuaternion.startFrame = f.readFloat(); bone.rotationQuaternion.endFrame = f.readFloat(); int rotationFlags = f.readInt(); int rotationDataOffset = f.readInt(); int rotationEntries = f.readInt(); f.seek(rotationDataOffset); for (int j = 0; j < rotationEntries; j++) { bone.rotationQuaternion.vector.Add(new Vector4( f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat())); } } } if ((flags & 8) == 0) { bone.translation.exists = true; f.seek(translationOffset); if ((flags & 1) > 0) { bone.translation.vector.Add(new Vector4( f.readFloat(), f.readFloat(), f.readFloat(), 0)); } else { bone.translation.startFrame = f.readFloat(); bone.translation.endFrame = f.readFloat(); int translationFlags = f.readInt(); int translationDataOffset = f.readInt(); int translationEntries = f.readInt(); f.seek(translationDataOffset); for (int j = 0; j < translationEntries; j++) { bone.translation.vector.Add(new Vector4( f.readFloat(), f.readFloat(), f.readFloat(), 0)); } } } break; case OSegmentType.transformMatrix: bone.isFullBakedFormat = true; f.readInt(); f.readInt(); int matrixOffset = f.readInt(); int entries = f.readInt(); f.seek(matrixOffset); for (int j = 0; j < entries; j++) { /*OMatrix transform = new OMatrix(); * transform.M11 = f.readFloat(); * transform.M21 = f.readFloat(); * transform.M31 = f.readFloat(); * transform.M41 = f.readFloat(); * * transform.M12 = f.readFloat(); * transform.M22 = f.readFloat(); * transform.M32 = f.readFloat(); * transform.M42 = f.readFloat(); * * transform.M13 = f.readFloat(); * transform.M23 = f.readFloat(); * transform.M33 = f.readFloat(); * transform.M43 = f.readFloat(); * * bone.transform.Add(transform);*/ } break; default: throw new Exception(string.Format("BCH: Unknow Segment Type {0} on Skeletal Animation bone {1}! STOP!", segmentType, bone.name)); } //skeletalAnimation.bone.Add(bone); } } //Shaders (unused for now, until someone wants to add them) for (int index = 0; index < content.shadersPointerTableEntries; index++) { f.seek(content.shadersPointerTableOffset + (index * 4)); int dataOffset = f.readInt(); f.seek(dataOffset); int shaderDataOffset = f.readInt(); int shaderDataLength = f.readInt(); } // Textures // WIP Section for (int index = 0; index < content.texturesPointerTableEntries; index++) { f.seek(content.texturesPointerTableOffset + (index * 4)); int dOffset = f.readInt(); f.seek(dOffset); int textureCommandsOffset = f.readInt(); int textureCommandsWordCount = f.readInt(); f.seek(f.pos() + 0x14); String textureName = f.readString(f.readInt(), -1); f.seek(textureCommandsOffset); BCH_Texture tex = new BCH_Texture(); textures.Add(textureName, tex); tex.Height = f.readUShort(); tex.Width = f.readUShort(); f.skip(12); int doffset = f.readInt(); f.skip(4); tex.type = f.readInt(); tex.data = f.getSection(doffset, f.size() - doffset); tex.texture = _3DS.DecodeImage(tex.data, tex.Width, tex.Height, (_3DS.Tex_Formats)tex.type); //Texture texture = new Texture2D(tex.texture); //tex.display = texture.Id; } // Model data for (int modelIndex = 0; modelIndex < content.modelsPointerTableEntries; modelIndex++) { f.seek(content.modelsPointerTableOffset + (modelIndex * 4)); int objectsHeaderOffset = f.readInt(); // Objects f.seek(objectsHeaderOffset); BCH_Model model = new BCH_Model(); models.Add(model); model.flags = f.readByte(); model.skeletonScaleType = f.readByte(); model.silhouetteMaterialEntries = f.readUShort(); model.worldTransform = new Matrix4(f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , 0, 0, 0, 1); int materialsTableOffset = f.readInt(); int materialsTableEntries = f.readInt(); int materialsNameOffset = f.readInt(); int verticesTableOffset = f.readInt(); int verticesTableEntries = f.readInt(); f.skip(0x28); int skeletonOffset = f.readInt(); int skeletonEntries = f.readInt(); int skeletonNameOffset = f.readInt(); int objectsNodeVisibilityOffset = f.readInt(); int objectsNodeCount = f.readInt(); String name = f.readString(f.readInt(), -1); int objectsNodeNameEntries = f.readInt(); int objectsNodeNameOffset = f.readInt(); f.readInt(); //0x0 int metaDataPointerOffset = f.readInt(); f.seek(objectsNodeVisibilityOffset); int nodeVisibility = f.readInt(); string[] objectName = new string[objectsNodeNameEntries]; f.seek(objectsNodeNameOffset); int rootReferenceBit = f.readInt(); //Radix tree int rootLeftNode = f.readUShort(); int rootRightNode = f.readUShort(); int rootNameOffset = f.readInt(); for (int i = 0; i < objectsNodeNameEntries; i++) { int referenceBit = f.readInt(); short leftNode = f.readShort(); short rightNode = f.readShort(); objectName[i] = f.readString(f.readInt(), -1); } // Materials // NOTE: MATERIALS AND OBJECT SECTIONS ARE REALLY MESSY ATM String[] materialNames = new String[materialsTableEntries]; for (int index = 0; index < materialsTableEntries; index++) { f.seek(materialsTableOffset + (index * 0x2c)); int materialParametersOffset = f.readInt(); f.readInt(); f.readInt(); f.readInt(); int textureCommandsOffset = f.readInt(); int textureCommandsWordCount = f.readInt(); int materialMapperOffset = f.readInt(); materialNames[index] = f.readString(f.readInt(), -1); } // Object Descriptions... // Assumes MBN is already loaded for now f.seek(verticesTableOffset); List <objDes> objDescriptors = new List <objDes>(); if (mbn == null) { mbn = new Smash_Forge.MBN(); for (int index = 0; index < verticesTableEntries; index++) { mbn.mesh.Add(new MBN.Mesh()); } mbn.PreRender(); } for (int index = 0; index < mbn.mesh.Count; index++) { int i = f.readUShort(); if (index > mbn.mesh.Count) { break; } if (i > materialNames.Length) { break; } mbn.mesh[index].texId = textures[materialNames[i]].display; Console.WriteLine("Tex index" + mbn.mesh[index].texId); f.skip(2); // flags int nameId = f.readUShort(); mbn.mesh[index].Text = objectName[nameId]; // node visibility TODO: finish... mbn.mesh[index].Checked = ((nodeVisibility & (1 << nameId)) > 0); mbn.mesh[index].renderPriority = f.readUShort(); objDes des = new objDes(); objDescriptors.Add(des); des.vshAttBufferCommandOffset = f.readInt(); des.vshAttBufferCommandCount = f.readInt(); des.faceOffset = f.readInt(); des.faceCount = f.readInt(); des.vshAttBufferCommandOffsetEx = f.readInt(); des.vshAttBufferCommandCountEx = f.readInt(); f.skip(12); // center vector f.skip(4); // flagsOffset f.skip(4); // 0? f.readInt(); //bbOffsets[i] } //Skeleton f.seek(skeletonOffset); for (int index = 0; index < skeletonEntries; index++) { Bone bone = new Bone(model.skeleton); int boneFlags = f.readInt(); bone.parentIndex = f.readShort(); short boneSpace = f.readShort(); bone.scale = new float[3]; bone.rotation = new float[3]; bone.position = new float[3]; bone.scale[0] = f.readFloat(); bone.scale[1] = f.readFloat(); bone.scale[2] = f.readFloat(); bone.rotation[0] = f.readFloat(); bone.rotation[1] = f.readFloat(); bone.rotation[2] = f.readFloat(); bone.position[0] = f.readFloat(); bone.position[1] = f.readFloat(); bone.position[2] = f.readFloat(); // bone matrix... not really needed to be stored per say f.skip(4 * 4 * 3); bone.Text = f.readString(f.readInt(), -1); f.skip(4); // Meta data bones.bones.Add(bone); model.skeleton.bones.Add(bone); } model.skeleton.reset(); model.skeleton.update(); } }
public static AnimationGroupNode Read(string filename) { bchHeader header = new bchHeader(); FileData f = new FileData(filename); f.Endian = System.IO.Endianness.Little; f.skip(4); header.backwardCompatibility = f.readByte(); header.forwardCompatibility = f.readByte(); header.version = f.readUShort(); header.mainHeaderOffset = f.readInt(); header.stringTableOffset = f.readInt(); header.gpuCommandsOffset = f.readInt(); header.dataOffset = f.readInt(); if (header.backwardCompatibility > 0x20) { header.dataExtendedOffset = f.readInt(); } header.relocationTableOffset = f.readInt(); header.mainHeaderLength = f.readInt(); header.stringTableLength = f.readInt(); header.gpuCommandsLength = f.readInt(); header.dataLength = f.readInt(); if (header.backwardCompatibility > 0x20) { header.dataExtendedLength = f.readInt(); } header.relocationTableLength = f.readInt(); header.uninitializedDataSectionLength = f.readInt(); header.uninitializedDescriptionSectionLength = f.readInt(); if (header.backwardCompatibility > 7) { header.flags = f.readUShort(); header.addressCount = f.readUShort(); } // Relocation table for (int i = 0; i < header.relocationTableLength; i += 4) { f.seek(header.relocationTableOffset + i); int val = f.readInt(); int off = val & 0x1FFFFFF; byte flag = (byte)(val >> 25); switch (flag) { case 0: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.mainHeaderOffset); break; case 1: f.seek(off + header.mainHeaderOffset); f.writeInt((off) + header.mainHeaderOffset, f.readInt() + header.stringTableOffset); break; case 2: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.gpuCommandsOffset); break; case 0xc: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.dataOffset); break; } } // Content Header f.seek(header.mainHeaderOffset); bchContentHeader content = new bchContentHeader(); { content.modelsPointerTableOffset = f.readInt(); content.modelsPointerTableEntries = f.readInt(); content.modelsNameOffset = f.readInt(); content.materialsPointerTableOffset = f.readInt(); content.materialsPointerTableEntries = f.readInt(); content.materialsNameOffset = f.readInt(); content.shadersPointerTableOffset = f.readInt(); content.shadersPointerTableEntries = f.readInt(); content.shadersNameOffset = f.readInt(); content.texturesPointerTableOffset = f.readInt(); content.texturesPointerTableEntries = f.readInt(); content.texturesNameOffset = f.readInt(); content.materialsLUTPointerTableOffset = f.readInt(); content.materialsLUTPointerTableEntries = f.readInt(); content.materialsLUTNameOffset = f.readInt(); content.lightsPointerTableOffset = f.readInt(); content.lightsPointerTableEntries = f.readInt(); content.lightsNameOffset = f.readInt(); content.camerasPointerTableOffset = f.readInt(); content.camerasPointerTableEntries = f.readInt(); content.camerasNameOffset = f.readInt(); content.fogsPointerTableOffset = f.readInt(); content.fogsPointerTableEntries = f.readInt(); content.fogsNameOffset = f.readInt(); content.skeletalAnimationsPointerTableOffset = f.readInt(); content.skeletalAnimationsPointerTableEntries = f.readInt(); content.skeletalAnimationsNameOffset = f.readInt(); content.materialAnimationsPointerTableOffset = f.readInt(); content.materialAnimationsPointerTableEntries = f.readInt(); content.materialAnimationsNameOffset = f.readInt(); content.visibilityAnimationsPointerTableOffset = f.readInt(); content.visibilityAnimationsPointerTableEntries = f.readInt(); content.visibilityAnimationsNameOffset = f.readInt(); content.lightAnimationsPointerTableOffset = f.readInt(); content.lightAnimationsPointerTableEntries = f.readInt(); content.lightAnimationsNameOffset = f.readInt(); content.cameraAnimationsPointerTableOffset = f.readInt(); content.cameraAnimationsPointerTableEntries = f.readInt(); content.cameraAnimationsNameOffset = f.readInt(); content.fogAnimationsPointerTableOffset = f.readInt(); content.fogAnimationsPointerTableEntries = f.readInt(); content.fogAnimationsNameOffset = f.readInt(); content.scenePointerTableOffset = f.readInt(); content.scenePointerTableEntries = f.readInt(); content.sceneNameOffset = f.readInt(); } //Skeletal animation AnimationGroupNode ThisAnimation = new AnimationGroupNode() { Text = filename }; for (int index1 = 0; index1 < content.skeletalAnimationsPointerTableEntries; index1++)// { f.seek(content.skeletalAnimationsPointerTableOffset + (index1 * 4)); int dataOffset = f.readInt(); f.seek(dataOffset); string skeletalAnimationName = f.readString(f.readInt(), -1); int animationFlags = f.readInt(); //int skeletalAnimationloopMode = f.readByte(); //pas ça du tout float skeletalAnimationframeSize = f.readFloat(); int boneTableOffset = f.readInt(); int boneTableEntries = f.readInt(); int metaDataPointerOffset = f.readInt(); //Runtime.Animations.Add(skeletalAnimationName, a); //MainForm.animNode.Nodes.Add(skeletalAnimationName); //Debug.WriteLine("Animation Name: " + skeletalAnimationName); Animation a = new Animation(skeletalAnimationName); ThisAnimation.Nodes.Add(a); for (int i = 0; i < boneTableEntries; i++) { f.seek(boneTableOffset + (i * 4)); int offset = f.readInt(); Animation.KeyNode bone = new Animation.KeyNode(""); a.Bones.Add(bone); f.seek(offset); bone.Text = f.readString(f.readInt(), -1); //Console.WriteLine("Bone Name: " + bone.name); int animationTypeFlags = f.readInt(); uint flags = (uint)f.readInt(); OSegmentType segmentType = (OSegmentType)((animationTypeFlags >> 16) & 0xf); //Debug.WriteLine(bone.Text + " " + flags.ToString("x")); switch (segmentType) { case OSegmentType.transform: f.seek(offset + 0xC); //Console.WriteLine(f.pos().ToString("x") + " " + flags.ToString("x")); uint notExistMask = 0x10000; uint constantMask = 0x40; for (int j = 0; j < 3; j++) { for (int axis = 0; axis < 3; axis++) { bool notExist = (flags & notExistMask) > 0; bool constant = (flags & constantMask) > 0; //Console.WriteLine(notExist + " " + constant); Animation.KeyGroup group = new Animation.KeyGroup(); //frame.exists = !notExist; if (!notExist) { if (constant) { Animation.KeyFrame frame = new Animation.KeyFrame(); frame.InterType = Animation.InterpolationType.LINEAR; frame.Value = f.readFloat(); frame.Frame = 0; group.Keys.Add(frame); } else { int frameOffset = f.readInt(); int position = f.pos(); f.seek(frameOffset); float c = 0; //Debug.WriteLine(j + " " + axis + " " + bone.Text); getAnimationKeyFrame(f, group, out c); if (c > a.FrameCount) { a.FrameCount = (int)c; } f.seek(position); } } else { f.seek(f.pos() + 0x04); } bone.RotType = Animation.RotationType.EULER; if (j == 0) { switch (axis) { case 0: bone.XSCA = group; break; case 1: bone.YSCA = group; break; case 2: bone.ZSCA = group; break; } } else if (j == 1) { switch (axis) { case 0: bone.XROT = group; break; case 1: bone.YROT = group; break; case 2: bone.ZROT = group; break; } } else if (j == 2) { switch (axis) { case 0: bone.XPOS = group; break; case 1: bone.YPOS = group; break; case 2: bone.ZPOS = group; break; } } notExistMask <<= 1; constantMask <<= 1; } if (j == 1) { constantMask <<= 1; } } break; /*case OSegmentType.transformQuaternion: * bone.isFrameFormat = true; * * int scaleOffset = f.readInt(); * int rotationOffset = f.readInt(); * int translationOffset = f.readInt(); * * if ((flags & 0x20) == 0) * { * bone.scale.exists = true; * f.seek(scaleOffset); * * if ((flags & 4) > 0) * { * bone.scale.vector.Add(new Vector4( * f.readFloat(), * f.readFloat(), * f.readFloat(), * 0)); * } * else * { * bone.scale.startFrame = f.readFloat(); * bone.scale.endFrame = f.readFloat(); * * int scaleFlags = f.readInt(); * int scaleDataOffset = f.readInt(); * int scaleEntries = f.readInt(); * * f.seek(scaleDataOffset); * for (int j = 0; j < scaleEntries; j++) * { * bone.scale.vector.Add(new Vector4( * f.readFloat(), * f.readFloat(), * f.readFloat(), * 0)); * } * } * } * * if ((flags & 0x10) == 0) * { * bone.rotationQuaternion.exists = true; * f.seek(rotationOffset); * * if ((flags & 2) > 0) * { * bone.rotationQuaternion.vector.Add(new Vector4( * f.readFloat(), * f.readFloat(), * f.readFloat(), * f.readFloat())); * } * else * { * bone.rotationQuaternion.startFrame = f.readFloat(); * bone.rotationQuaternion.endFrame = f.readFloat(); * * int rotationFlags = f.readInt(); * int rotationDataOffset = f.readInt(); * int rotationEntries = f.readInt(); * * f.seek(rotationDataOffset); * for (int j = 0; j < rotationEntries; j++) * { * bone.rotationQuaternion.vector.Add(new Vector4( * f.readFloat(), * f.readFloat(), * f.readFloat(), * f.readFloat())); * } * } * } * * if ((flags & 8) == 0) * { * bone.translation.exists = true; * f.seek(translationOffset); * * if ((flags & 1) > 0) * { * bone.translation.vector.Add(new Vector4( * f.readFloat(), * f.readFloat(), * f.readFloat(), * 0)); * } * else * { * bone.translation.startFrame = f.readFloat(); * bone.translation.endFrame = f.readFloat(); * * int translationFlags = f.readInt(); * int translationDataOffset = f.readInt(); * int translationEntries = f.readInt(); * * f.seek(translationDataOffset); * for (int j = 0; j < translationEntries; j++) * { * bone.translation.vector.Add(new Vector4( * f.readFloat(), * f.readFloat(), * f.readFloat(), * 0)); * } * } * } * * break; * case OSegmentType.transformMatrix: * bone.isFullBakedFormat = true; * * f.readInt(); * f.readInt(); * int matrixOffset = f.readInt(); * int entries = f.readInt(); * * f.seek(matrixOffset); * for (int j = 0; j < entries; j++) * { * OMatrix transform = new OMatrix(); * transform.M11 = f.readFloat(); * transform.M21 = f.readFloat(); * transform.M31 = f.readFloat(); * transform.M41 = f.readFloat(); * * transform.M12 = f.readFloat(); * transform.M22 = f.readFloat(); * transform.M32 = f.readFloat(); * transform.M42 = f.readFloat(); * * transform.M13 = f.readFloat(); * transform.M23 = f.readFloat(); * transform.M33 = f.readFloat(); * transform.M43 = f.readFloat(); * * bone.transform.Add(transform); * } * * break;*/ default: throw new Exception(string.Format("BCH: Unknow Segment Type {0} on Skeletal Animation bone {1}! STOP!", segmentType, bone.Text)); } //skeletalAnimation.bone.Add(bone); } } //return a; return(ThisAnimation); }