public void sendMessageToOSCHandler() { string[] data = new string[2]; data[0] = masterAzimuth; data[1] = Azimuth.ToString(); output.SendMessage("SendOSCMessageToClient", data); data[0] = masterElevation; data[1] = Elevation.ToString(); output.SendMessage("SendOSCMessageToClient", data); }
public void sendMessageToOSCHandler() { string[] data = new string[2]; data[0] = azimuth + GetID().ToString(); data[1] = GetAzimuth().ToString(); output.SendMessage("SendOSCMessageToClient", data); data[0] = elevation + GetID().ToString(); data[1] = GetElevation().ToString(); output.SendMessage("SendOSCMessageToClient", data); }
public void sendMessageToOSCHandler() { //TODO: Refactoring -> OSC-Handler should handle adresses, SourceObject should only tell OSCHandler its values string[] data = new string[2]; data[0] = AZIMUTH_ADDRESS + GetID().ToString(); data[1] = GetAzimuth().ToString(); output.SendMessage("SendOSCMessageToClient", data); data[0] = ELEVATION_ADDRESS + GetID().ToString(); data[1] = GetElevation().ToString(); output.SendMessage("SendOSCMessageToClient", data); data[0] = GAIN_ADDRESS + GetID().ToString(); data[1] = GetGain().ToString(); output.SendMessage("SendOSCMessageToClient", data); }
public void sendMute64(int mute) { if (mute > 1) { mute = 1; } string[] data = new string[2]; data[0] = "/MultiEncoder/mute63"; data[1] = mute.ToString(); _oscOut.SendMessage("SendOSCMessageToClient", data); }
public void UpdateSources() { string[] data = new string[2]; data[0] = inputChannelNumber; data[1] = numberOfObjects.ToString(); output.SendMessage("SendOSCMessageToClient", data); for (int i = 0; i < numberOfObjects; i++) { GameObject src = sources[i] as GameObject; src.GetComponent <SourceObject>().sendMessageToOSCHandler(); } }