// Update is called once per frame void Update() { OSCManager.Update(); if (_theShow != null) { if ((System.DateTime.Now - _lastStatusTime).TotalSeconds > 5) { OSCManager.SendToAll(new OSCMessage("/unity/server/status", null)); _lastStatusTime = System.DateTime.Now; } if (_timerSeconds > 0) { System.TimeSpan ts = (System.DateTime.Now - _timerMarker); if (ts.TotalSeconds >= _timerSeconds) { // Timer expired, go to the next step Show_ExecuteStep(); } else { SetSecondaryShowText((_timerSeconds - ts.TotalSeconds).ToString("N3")); } } // Bypass gesture with space bar if (_waitingForGesture != null) { if (Input.GetKeyDown(KeyCode.Space)) { Show_ExecuteStep(); } } } foreach (var kvp in _knownClients) { if (kvp.Value.Status == ClientInfo.ConnectionStatus.Normal && ((System.DateTime.Now - kvp.Value.LastSeenTime).TotalSeconds > 5)) { // This client hasn't been seen for 5 seconds kvp.Value.Status = ClientInfo.ConnectionStatus.NotResponding; } if (kvp.Value.Status == ClientInfo.ConnectionStatus.NotResponding && ((System.DateTime.Now - kvp.Value.RestartMsgTime).TotalSeconds > 2)) { // Its been more than 2 seconds since the restarter was notified, send it again OSCManager.SendTo(new OSCMessage("/unity/client/restart"), kvp.Value.IPAddress, RemoteManagerPort); kvp.Value.RestartMsgTime = System.DateTime.Now; } } }
// Update is called once per frame void Update() { if ((System.DateTime.Now - _lastStatusTime).TotalSeconds >= 2) { OSCManager.SendToAll(new OSCMessage("/unity/client/status", _clientConfig.Id)); _lastStatusTime = System.DateTime.Now; } if (_pendingSceneLoad != null && _pendingSceneLoad.isDone) { _pendingSceneLoad = null; } if (_pendingSceneLoad == null) { OSCManager.Update(); // Only process packets if pending scene loads are all done } }
bool Show_DoEvent(Event evt) { switch (evt.action) { case "loadScene": Debug.Log("SHOW - Loading scene: " + evt.arg1); _lastSceneMarker = _theShow.currentEventGroupIndex - 1; OSCManager.SendToAll(new OSCMessage("/unity/server/show/loadScene", evt.arg1)); break; case "showObject": Debug.Log("SHOW - showObject: " + evt.arg1); OSCManager.SendToAll(new OSCMessage("/unity/server/show/showObject", evt.arg1)); break; case "hideObject": Debug.Log("SHOW - hideObject: " + evt.arg1); OSCManager.SendToAll(new OSCMessage("/unity/server/show/hideObject", evt.arg1)); break; case "goto": Debug.Log("SHOW - goto: " + evt.arg1); for (int i = 0; i < _theShow.eventGroups.Count; i++) { if (_theShow.eventGroups[i].name == evt.arg1) { _theShow.currentEventGroupIndex = i; Show_ExecuteStep(); return(false); } } break; default: Debug.LogError("Unsupported event action encountered: " + evt.action); break; } return(true); }