public void DisconnectClientWithID(int clientID) { Console.WriteLine("[TCPServer] DisconnectClientWithID: " + clientID); ORTCPClient client = GetClient(clientID); if (client == null) { return; } client.Disconnect(); }
protected int RemoveClient(int clientID) { ORTCPClient client = GetClient(clientID); if (client == null) { return(clientID); } client.Disconnect(); _clients.Remove(clientID); return(clientID); }
public void DisconnectClientWithID(int clientID) { if (verbose) { print("[TCPServer] DisconnectClientWithID: " + clientID); } ORTCPClient client = GetClient(clientID); if (client == null) { return; } client.Disconnect(); }
protected int RemoveClient(int clientIDToRemove) { ORTCPClient client = GetClient(clientIDToRemove); if (client == null) { return(clientIDToRemove); } client.Disconnect(); clients.Remove(clientIDToRemove); Destroy(client.gameObject); return(clientIDToRemove); }