public virtual void Init() { m_layerOccupation = ORCALayer.ANY; m_collisionEnabled = true; m_thickness = 0.0f; m_height = 1.0f; m_baseline = 0.0f; m_edge = false; }
public virtual void CleanUp() { m_dir = float3(0f); m_distance = 0f; m_layerIgnore = ORCALayer.NONE; m_filter = RaycastFilter.ANY; m_anyHit = false; m_twoSided = false; obstacleHit = null; agentHit = null; }