public static options GetOptions(this OPTIONS options_key, SccompDbf selected_comp) { try { using (LocalDbEntities db = DBX.DataSet(selected_comp)) { options opt = db.options.Where(o => o.key == options_key.ToString()).FirstOrDefault(); if (opt != null) { return(opt); } else { options o = new options { key = options_key.ToString() }; db.options.Add(o); db.SaveChanges(); return(o); } } } catch (Exception ex) { XMessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, XMessageBoxIcon.Error); return(null); } }
void InstantiatePrimitive(OPTIONS op) { switch (op) { /// 创建资源 case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }
void OnGUI() { findType = (OPTIONS)EditorGUILayout.EnumPopup("查找目标类型", findType); GUILayout.Label("查找文件:"); target = (Object)EditorGUILayout.ObjectField(target, typeof(Object), true); if (GUILayout.Button("查找")) { results.Clear(); Debug.Log("开始查找."); FindOBJ(Application.dataPath + "/Resources/Prefabs/Bullet"); FindOBJ(Application.dataPath + "/Resources/Prefabs/Weapon"); } if (results.Count > 0) { foreach (Object t in results) { EditorGUILayout.ObjectField(t, typeof(Object), false); } } else { GUILayout.Label("无数据"); } }
void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("类型:", op); if (op == OPTIONS.Mesh) { _mesh = EditorGUILayout.ObjectField(_mesh, typeof(Mesh), true) as Mesh; } if (op == OPTIONS.Panel) { _mesh = null; } if (op == OPTIONS.MeshFilter) { _meshFilder = EditorGUILayout.ObjectField(_meshFilder, typeof(MeshFilter), true) as MeshFilter; } if (op == OPTIONS.SkinnedMeshRenderer) { _smr = EditorGUILayout.ObjectField(_smr, typeof(SkinnedMeshRenderer), true) as SkinnedMeshRenderer; } LayarCount = EditorGUILayout.IntField("层数:", LayarCount); if (GUILayout.Button("确定")) { buildFurMesh(_mesh, LayarCount); GameObject.DestroyImmediate(this, true); } }
public void OnInspectorGUI() { string[] sOptions = { "Cube", "Sphere", "Plane" }; index = EditorGUILayout.Popup(index, sOptions); op = (OPTIONS)EditorGUILayout.EnumPopup("EnumPopup:", op); EditorGUILayout.MinMaxSlider(ref fMin, ref fMax, 0.0f, 100.0f); }
void Gen(OPTIONS op) { switch (op) { case OPTIONS.Billow: Bill(); break; case OPTIONS.Perlin: Perlin(); break; case OPTIONS.RidgedMultifractal: RidgedMultifractal(); break; case OPTIONS.Spheres: Spheres(); break; case OPTIONS.Voronoi: Vornoi(); break; case OPTIONS.Cylinders: Cylinders(); break; default: Debug.LogError("Unrecognized Option"); break; } }
public static void ConnectionThread(object state) { OPTIONS.init(); OPTIONS.Login.IncomingPacket += OnLoginPacket; OPTIONS.Chat.IncomingPacket += OnChatPaket; try { #if DEBUG OPTIONS.Connection = VaserClient.ConnectClient("localhost", 3100, OPTIONS.PColl); OPTIONS.Connection.Disconnecting += OnDisconnectingLink; #else OPTIONS.Connection = VaserClient.ConnectClient(tb_ServerAddress.Text, 3100, OPTIONS.PColl); OPTIONS.Connection.Disconnecting += OnDisconnectingLink; #endif } catch { Message msg = new Message(); msg.command = 2; //close msg.Messagedata = "Can't connect."; IncommingLogin.Enqueue(msg); ConnectingRunning = false; return; } SendL1.Username = Username; OPTIONS.Login.SendContainer(OPTIONS.Connection, SendL1, SEND_LOGIN.ContID, 0); ConnectingRunning = false; }
void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) { InstantiatePrimitive(op); } }
void generate(OPTIONS op) { if (GameObject.Find(objectName) != null) { EditorUtility.DisplayDialog("Error", "Object " + objectName + " already exists", "Ok", ""); } else { Transform level = new GameObject(objectName).transform; if (useRandomSeed) { seed = Time.time.ToString(); } System.Random rnd = new System.Random(seed.GetHashCode()); switch (op) { case OPTIONS.Hauberk: Hauberk h = GameObject.Find(objectName).AddComponent <Hauberk> (); h.addRooms(rooms); h.setSeed(rnd); h.setIsRandomSeed(useRandomSeed); h.GenerateLevel(mapSize, level, tilePrefab, outlinePercent); break; case OPTIONS.Cave: Cave c = GameObject.Find(objectName).AddComponent <Cave>(); c.setSeed(rnd); c.setIsRandomSeed(useRandomSeed); //c.GenerateLevel(level, randomFillPercent, width, height); break; case OPTIONS.TEST: Debug.Log("Testing..."); Debug.Log(System.IO.Directory.GetCurrentDirectory()); SimpleProgressBar window1 = new SimpleProgressBar(); //ProgressBarTest window1 = new ProgressBarTest(); window1.setup(); window1.ShowPopup(); window1.log = "Initialized builder... v2"; window1.isBuilding = true; window1.listLength = 5; window1.doStep(); window1.doStep(); window1.doStep(); window1.doStep(); window1.doStep(); break; default: Debug.LogError("Unrecognized Option"); break; } } }
internal override void FocussedLeftOnEnemy(GameObject enemy) { standardOrder = true; unitState = OPTIONS.Attack; MoveToPoint = enemy.transform.position; Target = enemy; IsAttacking = true; IsMoving = true; standardOrder = false; }
internal override void DoStart() { fabrikatNames = new string[Fabrikat.Count + 1]; for (int i = 0; i < Fabrikat.Count; i++) { fabrikatNames[i] = Fabrikat[i].name; } fabrikatNames[Fabrikat.Count] = "StopProduction"; UnitState = unitState = OPTIONS.StopProduction; }
void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.CUBE: break; case OPTIONS.SPHERE: break; case OPTIONS.PLANE: break; default: Debug.LogError("Unrecognized Option"); break; } }
void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("1. Select Button Color:", op); btn_txt = EditorGUILayout.TextField("2. Enter Button Text:", btn_txt); GUILayout.Label("3. Select Parent Canvas or Panel in Hierarchy"); if (GUILayout.Button("4. Create Button")) { InstantiatePrimitive(op); } HorizontalLine(Color.grey); }
private void OnGUI() { GUILayout.Label("Generate an object to use in game.", EditorStyles.boldLabel); objectName = EditorGUILayout.TextField("Object Name", objectName); //Use this for layermasks flags = EditorGUILayout.MaskField("Flags", flags, options); baseObject = EditorGUILayout.Toggle("Is this a Base object?", baseObject); meshObject = EditorGUILayout.ObjectField("New Object Model", meshObject, typeof(UnityEngine.Object), false); //Determines the type of pivot and snappoints set. objectType = (OPTIONS)EditorGUILayout.EnumPopup("Object Type", objectType); if (objectType == OPTIONS.Custom) { customSnapPointsNo = EditorGUILayout.IntField("Number of Snap Points", customSnapPointsNo); } isSnappable = EditorGUILayout.Toggle("Snappable", isSnappable); EditorGUILayout.Space(30f); GUILayout.Label("Assign the object's properties", EditorStyles.boldLabel); EditorGUILayout.PrefixLabel("Object Description"); GUIStyle wrapText = EditorStyles.textArea; wrapText.wordWrap = true; description = EditorGUILayout.TextArea(description, wrapText, GUILayout.Height(50f)); thumbnail = EditorGUILayout.ObjectField("Thumbnail", thumbnail, typeof(Image), false); researchTime = EditorGUILayout.FloatField("Research Time (Float)", researchTime); researchCost = EditorGUILayout.IntField("Research Cost (Integer)", researchCost); buildCost = EditorGUILayout.IntField("Build Cost (Integer)", buildCost); isUnlocked = EditorGUILayout.Toggle("Already Unlocked?", isUnlocked); EditorGUILayout.PropertyField(newUnlockProperty, true); EditorGUILayout.PropertyField(prerequisitUnlocks, true); serialObj.ApplyModifiedProperties(); if (GUILayout.Button("Generate Game Object")) { if (objectName != "") { GenerateDirectory(objectName); } else { Debug.Log("Please specify an object name"); } } }
protected override EnumProvider.ORDERSLIST on_UnitStateChange(EnumProvider.ORDERSLIST stateorder) { //Debug.Log("OnUnitStateChange called!!!!!!!!!!!!!!!"); movingUnitState = (OPTIONS)stateorder; if (!UNIT.Options.standardOrder) { if (System.Enum.IsDefined(typeof(OPTIONS), (int)stateorder)) { switch (movingUnitState) { case OPTIONS.MoveTo: SetKinematic(); WayPoints.Clear(); UNIT.InteractingUnits.Clear(); UNIT.Options.LockOnFocus(); return(stateorder); case OPTIONS.Patrol: SetKinematic(); UNIT.InteractingUnits.Clear(); UNIT.Options.LockOnFocus(); return(stateorder); case OPTIONS.Guard: SetKinematic(); WayPoints.Clear(); UNIT.InteractingUnits.Clear(); UNIT.Options.LockOnFocus(); return(stateorder); case OPTIONS.Hide: WayPoints.Clear(); SetKinematic(); //todo:----------------- return(stateorder); case OPTIONS.Stay: SetKinematic(); WayPoints.Clear(); MoveToPoint = gameObject.transform.position; MovingDirection = MoveToPoint; UNIT.InteractingUnits.Clear(); return(stateorder); } } } return(stateorder); }
void OnGUI() { GUILayout.Label("Pyxel Importer", EditorStyles.boldLabel); option = (OPTIONS)EditorGUILayout.EnumPopup("Option :", option); EditorGUILayout.Separator(); switch (option) { case OPTIONS.PrefabOnly: TILEWIDTH = EditorGUILayout.IntField("Tile Width:", TILEWIDTH); TILEHEIGHT = EditorGUILayout.IntField("Tile Height:", TILEHEIGHT); TilesTexture = (Texture2D)EditorGUILayout.ObjectField("Texture", TilesTexture, typeof(Texture2D), false); break; case OPTIONS.LevelOnly: levelFile = EditorGUILayout.TextField("Level File:", levelFile); break; case OPTIONS.PrefabAndLevel: levelFile = EditorGUILayout.TextField("Level File:", levelFile); TilesTexture = (Texture2D)EditorGUILayout.ObjectField("Texture", TilesTexture, typeof(Texture2D), false); TILEWIDTH = EditorGUILayout.IntField("Tile Width:", TILEWIDTH); TILEHEIGHT = EditorGUILayout.IntField("Tile Height:", TILEHEIGHT); break; default: break; } // Generate Button Rect rect = EditorGUILayout.BeginHorizontal("Button"); if (GUI.Button(rect, GUIContent.none)) { switch (option) { case OPTIONS.PrefabOnly: CreatePrefabs(); break; case OPTIONS.LevelOnly: CreateLevel(); break; case OPTIONS.PrefabAndLevel: CreatePrefabs(); CreateLevel(); break; default: break; } } GUILayout.Label("Generate Prefabs"); EditorGUILayout.EndHorizontal(); }
void OnGUI() { GUILayout.Label("Output Settings for Map Generation", EditorStyles.boldLabel); objectName = EditorGUILayout.TextField("Object Name: ", objectName); op = (OPTIONS)EditorGUILayout.EnumPopup("Map style:", op); DoGUI(op); useRandomSeed = EditorGUILayout.Toggle("Use random seed", useRandomSeed); EditorGUI.BeginDisabledGroup(useRandomSeed); seed = EditorGUILayout.TextField("Seed: ", seed); EditorGUI.EndDisabledGroup(); if (GUILayout.Button("Generate")) { generate(op); } }
protected override EnumProvider.ORDERSLIST on_UnitStateChange(EnumProvider.ORDERSLIST stateorder) { attackState = (OPTIONS)stateorder; if (!UNIT.Options.standardOrder) { if (System.Enum.IsDefined(typeof(OPTIONS), (int)stateorder)) { switch (attackState) { case OPTIONS.Attack: if (!UNIT.IsABuilding) { this.GetComponent <Movability>().SetKinematic(); this.GetComponent <Movability>().WayPoints.Clear(); UNIT.Options.MoveToPoint = this.gameObject.transform.position; this.GetComponent <Movability>().IsMoving = false; } Debug.Log("ATTACKE!!!"); UNIT.Options.LockOnFocus(); return(stateorder); case OPTIONS.Conquer: if (!GetComponent <Gunner>()) { this.gameObject.AddComponent <Gunner>(); } UNIT.Options.UnitState = EnumProvider.ORDERSLIST.Stay; if (!UNIT.IsABuilding) { UNIT.Options.LockOnFocus(); } GetComponent <Gunner>().FireAtWill = true; return(stateorder); case OPTIONS.Seek: if (!GetComponent <Gunner>()) { this.gameObject.AddComponent <Gunner>(); } return(stateorder); } } } return(stateorder); }
protected override EnumProvider.ORDERSLIST on_UnitStateChange(EnumProvider.ORDERSLIST stateorder) { //Debug.Log("OnUnitStateChange called!!!!!!!!!!!!!!!"); movingUnitState = (OPTIONS)stateorder; if (!UNIT.Options.standardOrder) { if (System.Enum.IsDefined(typeof(OPTIONS), (int)stateorder)) { switch (movingUnitState) { case OPTIONS.MoveTo: SetKinematic(); WayPoints.Clear(); UNIT.InteractingUnits.Clear(); UNIT.Options.LockOnFocus(); return stateorder; case OPTIONS.Patrol: SetKinematic(); UNIT.InteractingUnits.Clear(); UNIT.Options.LockOnFocus(); return stateorder; case OPTIONS.Guard: SetKinematic(); WayPoints.Clear(); UNIT.InteractingUnits.Clear(); UNIT.Options.LockOnFocus(); return stateorder; case OPTIONS.Hide: WayPoints.Clear(); SetKinematic(); //todo:----------------- return stateorder; case OPTIONS.Stay: SetKinematic(); WayPoints.Clear(); MoveToPoint = gameObject.transform.position; MovingDirection = MoveToPoint; UNIT.InteractingUnits.Clear(); return stateorder; } } } return stateorder; }
public static void Start() { Console.WriteLine("VaserChat Server is starting..."); //initialize the server OPTIONS.init(); OPTIONS.Login.IncomingPacket += OnLoginPacket; OPTIONS.Chat.IncomingPacket += OnChatPacket; //start the server ChatServer = new VaserServer(System.Net.IPAddress.Any, 3100, OPTIONS.PColl); ChatServer.NewLink += OnNewLink; ChatServer.DisconnectingLink += OnDisconnectingLink; ChatServer.Start(); Console.WriteLine("VaserChat Server has started."); }
void generate(OPTIONS op) { if (GameObject.Find(objectName) != null) { EditorUtility.DisplayDialog("Error", "Object " + objectName + " already exists", "Ok", ""); } else { Transform level = new GameObject(objectName).transform; if (useRandomSeed) { seed = Time.time.ToString(); } System.Random rnd = new System.Random(seed.GetHashCode()); switch (op) { case OPTIONS.Hauberk: Hauberk h = GameObject.Find(objectName).AddComponent <Hauberk> (); h.addRooms(rooms); h.setSeed(rnd); h.setIsRandomSeed(useRandomSeed); h.GenerateLevel(mapSize, level, tilePrefab, outlinePercent, true, attempts); break; case OPTIONS.Cave: Debug.Log(OPTIONS.Cave + " doesn't work right now..."); /*Cave c = GameObject.Find (objectName).AddComponent<Cave>(); * c.setSeed(rnd); * c.setIsRandomSeed (useRandomSeed); * c.GenerateLevel(level, randomFillPercent, width, height);#*/ break; case OPTIONS.TEST: Debug.Log("Testing..."); Debug.Log(System.IO.Directory.GetCurrentDirectory()); break; default: Debug.LogError("Unrecognized Option"); break; } } }
private static T GetBase <T>(Type instance, string pName, OPTIONS opt, BindingFlags bindingFlags) { string fullName = instance.ToString() + "#" + pName; try { if (reflectedInfo.ContainsKey(fullName)) { if (reflectedInfo[fullName] is T) { return((T)reflectedInfo[fullName]); } else { throw new Exception(String.Format("{0} ({1}) was expected to be a {2}, but wasn't", fullName, reflectedInfo[fullName].ToString(), typeof(T))); } } object toAdd; if (opt == OPTIONS.Field) { toAdd = instance.GetField(pName, bindingFlags); } else if (opt == OPTIONS.Method) { toAdd = instance.GetMethod(pName, bindingFlags); } else { throw new ArgumentException(String.Format("Option {0} is not valid", opt)); } reflectedInfo.Add(fullName, toAdd); return((T)toAdd); } // name can come from an untrusted source, so handle if it doesn't actually exist. catch (NullReferenceException e) { Debug.Log(String.Format("{0} {1} was not found in type {2}", typeof(T), pName, instance)); Debug.Log(e.StackTrace); return(default(T)); } }
public void Run() { OPTIONS userInput = OPTIONS.NONE; do { Console.Clear(); userInput = DisplayMenu(); Console.Clear(); try { funcs[userInput](); Console.WriteLine("Press any key to return."); Console.ReadKey(); } catch (KeyNotFoundException ex) { //Nothing to do. The option was not a valid one. Read another. } } while (userInput != OPTIONS.Exit); }
protected override EnumProvider.ORDERSLIST on_UnitStateChange(EnumProvider.ORDERSLIST stateorder) { attackState = (OPTIONS)stateorder; if (!UNIT.Options.standardOrder) { if (System.Enum.IsDefined(typeof(OPTIONS), (int)stateorder)) { switch (attackState) { case OPTIONS.Attack: if (!UNIT.IsABuilding) { this.GetComponent<Movability>().SetKinematic(); this.GetComponent<Movability>().WayPoints.Clear(); UNIT.Options.MoveToPoint = this.gameObject.transform.position; this.GetComponent<Movability>().IsMoving = false; } Debug.Log("ATTACKE!!!"); UNIT.Options.LockOnFocus(); return stateorder; case OPTIONS.Conquer: if (!GetComponent<Gunner>()) this.gameObject.AddComponent<Gunner>(); UNIT.Options.UnitState = EnumProvider.ORDERSLIST.Stay; if (!UNIT.IsABuilding) UNIT.Options.LockOnFocus(); GetComponent<Gunner>().FireAtWill = true; return stateorder; case OPTIONS.Seek: if (!GetComponent<Gunner>()) this.gameObject.AddComponent<Gunner>(); return stateorder; } } } return stateorder; }
public OPTIONS DisplayMenu() { OPTIONS option = OPTIONS.NONE; try { Array arr = Enum.GetValues(typeof(OPTIONS)); Console.WriteLine("Choose an option"); for (int i = 1; i < arr.Length; i++) { Console.WriteLine("{0} {1}. ", i, arr.GetValue(i).ToString()); } Console.WriteLine(); Console.Write("-> "); var result = Console.ReadLine(); option = (OPTIONS)Enum.Parse(typeof(OPTIONS), result); } catch (ArgumentException ex) { //nothing to do. User press select no option and press enter. } return(option); }
private void DoGUI(OPTIONS op) { if (op == OPTIONS.Hauberk) { GUILayout.Label("Hauberk Map Generation Settings", EditorStyles.boldLabel); mapSize = EditorGUILayout.Vector2Field("Size:", mapSize); tilePrefab = EditorGUILayout.ObjectField("Quad Wall Prefab", tilePrefab, typeof(Transform), true) as Transform; rooms = EditorGUILayout.Toggle("Add rooms", rooms); outlinePercent = EditorGUILayout.Slider("Outline Percent:", outlinePercent, 0, 1); } if (op == OPTIONS.Cave) { GUILayout.Label("Cave Generation Settings", EditorStyles.boldLabel); width = EditorGUILayout.IntField("Width:", width); height = EditorGUILayout.IntField("Height:", height); randomFillPercent = EditorGUILayout.IntSlider("Random Fill Percent:", randomFillPercent, 0, 100); } if (op == OPTIONS.TEST) { GUILayout.Label("Test stuff", EditorStyles.boldLabel); debugPhrase = EditorGUILayout.TextField("Debug Phrase: ", debugPhrase); } }
//************************************************************************************************ // //************************************************************************************************ static public bool Normalize(ref string path, OPTIONS options) { #if UNITY_EDITOR if (string.IsNullOrEmpty(path) == false) { path.Trim(CHAR_SPACE); if (System.IO.Path.IsPathRooted(path) == false) { if ((options & OPTIONS.SLASH_TERMINATED) != 0) { AppendMissingSlash(ref path); } if ((options & OPTIONS.SEPARATORS) != 0) { path = path.Replace(CHAR_ALT_SEP, CHAR_STD_SEP); } if ((options & OPTIONS.LOWER_CASE) != 0) { path = path.ToLower(); } else if ((options & OPTIONS.UPPER_CASE) != 0) { path = path.ToUpper(); } return(((options & OPTIONS.CREATE) != 0) ? CreateFolders(path) : true); } } #endif return(false); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); Transition transition = (Transition)target; Vector2 BoxSize = transition.gameObject.GetComponent <BoxCollider2D>().size; if (BoxSize != transition.LevelSize) { showMessage = false; } opt = (OPTIONS)EditorGUILayout.EnumPopup("Anchor:", opt); int operation = (int)opt; GUILayout.BeginHorizontal(); if (GUILayout.Button("ApplySize")) { if (LevelSize.x >= 40 && LevelSize.y >= 22f) { transition.apply(operation); showMessage = true; } else { if (EditorUtility.DisplayDialog("Anomaly Detected", "Either the height or width of the level is smaller than the acceptable value. (40 x 22)", "Reset to default")) { transition.ResetSize(BoxSize); } } } if (GUILayout.Button("FixEdges")) { transition.FixEdge(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); Vector2 toSpawn = transition.SpawningPoint; if (GUILayout.Button("AddSpawn")) { if (Mathf.Abs(toSpawn.x) > (0.5f * LevelSize.x - 1) || Mathf.Abs(toSpawn.y) > (0.5f * LevelSize.y - 1)) { EditorUtility.DisplayDialog("Anomaly Detected", "Spawning point is too close to or over the edges.", "Ok"); } else { transition.AddSpawn(Vector2.zero); } } if (GUILayout.Button("RemoveSpawn")) { if (transition.Spawn.Count - 1 < transition.spawnIndex) { EditorUtility.DisplayDialog("Anomaly Detected", "Invalid index input.", "Ok"); } else { transition.RemoveSpawn(transition.spawnIndex); transition.spawnIndex = 0; } } GUILayout.EndHorizontal(); if (GUILayout.Button("ModifySpawn")) { if (transition.spawnIndex > transition.Spawn.Count - 1 || Mathf.Abs(toSpawn.x) > (0.5f * LevelSize.x - 1) || Mathf.Abs(toSpawn.y) > (0.5f * LevelSize.y - 1)) { EditorUtility.DisplayDialog("Anomaly Detected", "Spawning point is too close to or over the edges.", "Ok"); } else { transition.ModifySpawn(transition.spawnIndex, toSpawn); } } if (GUILayout.Button("StartHere")) { if (transition.spawnIndex > transition.Spawn.Count - 1) { EditorUtility.DisplayDialog("Anomaly Detected", "Invalid index input.", "Ok"); } else { holder.corner = new Vector2(transition.transform.position.x - (0.5f * (transition.LevelSize.x - 40f)), transition.transform.position.y - (0.5f * (transition.LevelSize.y - 22))); holder.corner2 = new Vector2(transition.transform.position.x + (0.5f * (transition.LevelSize.x - 40f)), transition.transform.position.y + (0.5f * (transition.LevelSize.y - 22))); player.currentLevel = transition.LevelIndex; player.transform.position = new Vector3(transition.transform.position.x + transition.Spawn[transition.spawnIndex].x, transition.transform.position.y + transition.Spawn[transition.spawnIndex].y, player.transform.position.z); holder.transform.position = transition.CamPos(player.transform.position); } } if (showMessage) { EditorGUILayout.HelpBox("Success!", MessageType.Info); } if (currentIndex != transition.spawnIndex) { currentIndex = transition.spawnIndex; if (transition.spawnIndex <= transition.Spawn.Count() - 1) { transition.SpawningPoint = transition.Spawn[currentIndex]; } } if (transition.spawnIndex > transition.Spawn.Count() - 1) { EditorGUILayout.HelpBox("Invalid Spawn Index.", MessageType.Warning); } }
public void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Choose Noise:", op); switch (op) { case OPTIONS.Billow: Seed = EditorGUILayout.IntField("Seed", Seed); OctaveCount = EditorGUILayout.IntField("Octaves", OctaveCount); Persistence = EditorGUILayout.DoubleField("Persistence", Persistence); Frequency = EditorGUILayout.DoubleField("Frequency", Frequency); Lacunarity = EditorGUILayout.DoubleField("Lacunarity", Lacunarity); break; case OPTIONS.Perlin: Seed = EditorGUILayout.IntField("Seed", Seed); OctaveCount = EditorGUILayout.IntField("Octaves", OctaveCount); Persistence = EditorGUILayout.DoubleField("Persistence", Persistence); Frequency = EditorGUILayout.DoubleField("Frequency", Frequency); Lacunarity = EditorGUILayout.DoubleField("Lacunarity", Lacunarity); break; case OPTIONS.RidgedMultifractal: Seed = EditorGUILayout.IntField("Seed", Seed); OctaveCount = EditorGUILayout.IntField("Octaves", OctaveCount); Frequency = EditorGUILayout.DoubleField("Frequency", Frequency); Lacunarity = EditorGUILayout.DoubleField("Lacunarity", Lacunarity); break; case OPTIONS.Spheres: Frequency = EditorGUILayout.DoubleField("Frequency", Frequency); break; case OPTIONS.Voronoi: Seed = EditorGUILayout.IntField("Seed", Seed); Frequency = EditorGUILayout.DoubleField("Frequency", Frequency); Displacement = EditorGUILayout.DoubleField("Displacement", Displacement); UseDis = EditorGUILayout.Toggle("Use Distance", UseDis); break; case OPTIONS.Cylinders: Frequency = EditorGUILayout.DoubleField("Frequency", Frequency); break; default: Debug.LogError("Unrecognized Option"); break; } Island = EditorGUILayout.Toggle("Is Island?", Island); if (Island) { EditorGUILayout.LabelField("**********-Island Settings-**********"); a = EditorGUILayout.DoubleField("Push All Up", a); b = EditorGUILayout.DoubleField("Push The Edges Down", b); c = EditorGUILayout.DoubleField("The Drop-Off", c); d = EditorGUILayout.DoubleField("Distance From The Center", d); } if (GUILayout.Button("Create")) { GameObject obj = GameObject.Find("Terrain"); if (obj != null) { terr = obj.GetComponent <Terrain>(); Gen(op); } else { Debug.Log("Please Add Terrain Object To The Scene. Terrain Name Must Be 'Terrain'."); Debug.Log("PS: Uncheck 'Lightmap Static' In The Terrain Inspector For Better Performance While Editing."); return; } } }
void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.OSUOrange: GameObject orange_btn = Resources.Load("orange_btn") as GameObject; GameObject btn_o = Instantiate(orange_btn); btn_o.GetComponentInChildren <TextMeshProUGUI>().text = btn_txt; btn_o.name = btn_txt.ToLower() + "_btn"; btn_o.transform.SetParent(Selection.activeTransform, false); break; case OPTIONS.Blue: GameObject blue_btn = Resources.Load("blue_btn") as GameObject; GameObject btn_b = Instantiate(blue_btn); btn_b.GetComponentInChildren <TextMeshProUGUI>().text = btn_txt; btn_b.name = btn_txt.ToLower() + "_btn"; btn_b.transform.SetParent(Selection.activeTransform, false); break; case OPTIONS.Red: GameObject red_btn = Resources.Load("red_btn") as GameObject; GameObject btn_r = Instantiate(red_btn); btn_r.GetComponentInChildren <TextMeshProUGUI>().text = btn_txt; btn_r.name = btn_txt.ToLower() + "_btn"; btn_r.transform.SetParent(Selection.activeTransform, false); break; case OPTIONS.Yellow: GameObject yellow_btn = Resources.Load("yellow_btn") as GameObject; GameObject btn_y = Instantiate(yellow_btn); btn_y.GetComponentInChildren <TextMeshProUGUI>().text = btn_txt; btn_y.name = btn_txt.ToLower() + "_btn"; btn_y.transform.SetParent(Selection.activeTransform, false); break; case OPTIONS.Green: GameObject green_btn = Resources.Load("green_btn") as GameObject; GameObject btn_g = Instantiate(green_btn); btn_g.GetComponentInChildren <TextMeshProUGUI>().text = btn_txt; btn_g.name = btn_txt.ToLower() + "_btn"; btn_g.transform.SetParent(Selection.activeTransform, false); break; case OPTIONS.Purple: GameObject purple_btn = Resources.Load("purple_btn") as GameObject; GameObject btn_p = Instantiate(purple_btn); btn_p.GetComponentInChildren <TextMeshProUGUI>().text = btn_txt; btn_p.name = btn_txt.ToLower() + "_btn"; btn_p.transform.SetParent(Selection.activeTransform, false); break; case OPTIONS.Dark: GameObject dark_btn = Resources.Load("dark_btn") as GameObject; GameObject btn_d = Instantiate(dark_btn); btn_d.GetComponentInChildren <TextMeshProUGUI>().text = btn_txt; btn_d.name = btn_txt.ToLower() + "_btn"; btn_d.transform.SetParent(Selection.activeTransform, false); break; case OPTIONS.Light: GameObject light_btn = Resources.Load("light_btn") as GameObject; GameObject btn_l = Instantiate(light_btn); btn_l.GetComponentInChildren <TextMeshProUGUI>().text = btn_txt; btn_l.name = btn_txt.ToLower() + "_btn"; btn_l.transform.SetParent(Selection.activeTransform, false); break; default: Debug.LogError("Unrecognized Option"); break; } }
internal override void DoStart() { fabrikatNames = new string[Fabrikat.Count + 1]; for (int i = 0; i < Fabrikat.Count; i++) fabrikatNames[i] = Fabrikat[i].name; fabrikatNames[Fabrikat.Count] = "StopProduction"; UnitState = unitState = OPTIONS.StopProduction; }
void OnGUI() { this.mObj.Update(); //Select Icon GUILayout.BeginHorizontal(); //水平 this.properties["icons"].GetArrayElementAtIndex(0).objectReferenceValue = EditorGUILayout.ObjectField(new GUIContent("Default Icon"), this.properties["icons"].GetArrayElementAtIndex(0).objectReferenceValue, typeof(Texture2D)); GUILayout.FlexibleSpace(); //加空 GUILayout.EndHorizontal(); //Text Filed GUILayout.BeginVertical("box"); EditorGUILayout.PropertyField(this.properties["bundleVersion"], new GUIContent("Bundle Version*", "設定 Android 平台的 Version Name")); EditorGUILayout.PropertyField(this.properties["bundleVersionCode"], new GUIContent("Bundle Version Code", "設定 Android 平台的 Version Code")); EditorGUILayout.PropertyField(this.properties["defSym_ZhiweiDebug"], new GUIContent("開發測試GUI", "顯示『開發期』模擬特殊功能的測試用 GUI 介面")); GUILayout.EndVertical(); //Text Filed + box GUILayout.BeginVertical("button"); //("box"); EditorGUILayout.PropertyField(this.properties["defSym_DYGAME_DEBUGMODE"], new GUIContent("測試版", "在畫面左上角顯示測試訊息及 Web API 路徑")); EditorGUILayout.PropertyField(this.properties["defSym_LOBBY_2_5"], new GUIContent("2.5版功能", "指定輸出包含2.5版功能及場景資源")); EditorGUILayout.PropertyField(this.properties["defSym_LOBBY_2_5_MOON"], new GUIContent("2.5版功能 月亮版", "指定輸出包含2.5版功能及場景資源(含月亮主題特效的版本")); GUILayout.EndVertical(); //button GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("確定")) { PlayerSettings.SetIconsForTargetGroup(BuildTargetGroup.Unknown, this.icons); PlayerSettings.bundleVersion = this.bundleVersion; PlayerSettings.Android.bundleVersionCode = this.bundleVersionCode; EditorUserBuildSettings.development = true; ShowNotification(new GUIContent("設定完成")); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); //Text Field GUILayout.Label("Base Settings", EditorStyles.boldLabel); myString = EditorGUILayout.TextField("Text Field", myString); //toggle settings groupEnabled = EditorGUILayout.BeginToggleGroup("Optional Settings", groupEnabled); myBool = EditorGUILayout.Toggle("Toggle", myBool); //checkbox myFloat = EditorGUILayout.Slider("Slider", myFloat, -3, 3); //slider EditorGUILayout.EndToggleGroup(); //Multi Text Field EditorGUILayout.TextArea("TextArea"); //int Field EditorGUILayout.IntField(1); EditorGUILayout.LabelField("Min Val:", fMin.ToString()); EditorGUILayout.LabelField("Max Val:", fMax.ToString()); //Min-Max Slider EditorGUILayout.MinMaxSlider(ref fMin, ref fMax, 0.0f, 100.0f); EditorGUILayout.LabelField("Popup Index:", index.ToString()); //combox string[] sOptions = { "Cube", "Sphere", "Plane" }; index = EditorGUILayout.Popup(index, sOptions); //Enum combox EditorGUILayout.LabelField("EnumPopup Index:", ((int)op).ToString()); op = (OPTIONS)EditorGUILayout.EnumPopup("EnumPopup:", op); //Multi Checkbox iMaskIndex = EditorGUILayout.MaskField("Mask Flags", iMaskIndex, sOptions); //Foldout Bar bState = EditorGUILayout.Foldout(bState, "Attribate"); if (bState) { GUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Click Here!"); GUILayout.FlexibleSpace(); if (GUILayout.Button("Destory Self!")) { this.Close(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } // Vector2 p2 = new Vector2(0.0f, 0.0f); Vector3 p3 = new Vector3(0.0f, 0.0f, 0.0f); Vector4 p4 = new Vector4(0.0f, 0.0f, 0.0f, 0.0f); p2 = EditorGUILayout.Vector2Field("Point:", p2); p3 = EditorGUILayout.Vector3Field("Point:", p3); p4 = EditorGUILayout.Vector4Field("Point:", p4); //set OemCode + VersionCode bShowOemVersionCode = EditorGUILayout.Foldout(bShowOemVersionCode, "OemCode"); string str = ""; if (bShowOemVersionCode) { for (int i = 0; i < ENUM_OEM_LIST_MAX; i++) { GUILayout.BeginHorizontal("box"); //enum oem enumOem[i] = (ENUM_OEM_LIST)EditorGUILayout.EnumPopup("", enumOem[i]); //oem int field FieldInfo EnumInfo = enumOem[i].GetType().GetField(enumOem[i].ToString()); DescriptionAttribute[] EnumAttributes = (DescriptionAttribute[])EnumInfo.GetCustomAttributes(typeof(DescriptionAttribute), false); str = "" + EnumAttributes.Length; if (EnumAttributes.Length > 0) { if (string.IsNullOrEmpty(sOemCodeString[i]) == true) { sOemCodeString[i] = string.Copy(EnumAttributes[0].Description); } } sOemCodeString[i] = EditorGUILayout.TextField("", sOemCodeString[i]); // iVersionCode[i] = EditorGUILayout.IntField(iVersionCode[i]); // IsReleaseVersion[i] = EditorGUILayout.Toggle("正式版", IsReleaseVersion[i]); IsDebugVersion[i] = EditorGUILayout.Toggle("測試版", IsDebugVersion[i]); GUILayout.EndHorizontal(); } //keystore file location GUILayout.BeginHorizontal("box"); if (GUILayout.Button("Browse Keystore")) { sKeystoreFile = EditorUtility.OpenFilePanel("Browse Keystore", "", "keystore"); } GUILayout.Label(sKeystoreFile, EditorStyles.boldLabel); GUILayout.EndHorizontal(); //build apk if (GUILayout.Button("產生APK")) { bool b = (EditorUtility.DisplayDialog("Infomation", " build APK?", "YES", "cancel")); if (b == false) { return; //cancel } //keystore is null if (string.IsNullOrEmpty(sKeystoreFile) == true) { EditorUtility.DisplayDialog("Keystore?", "Keystore is NULL", "QUIT", ""); return; } //copy keystore and aliasKey PlayerSettings.Android.keystoreName = sKeystoreFile; //依人而異 PlayerSettings.Android.keystorePass = "******"; //上面的keystore的密碼 PlayerSettings.Android.keyaliasName = "aiwi_key"; //固定,依附aiwi.keystore PlayerSettings.Android.keyaliasPass = "******"; //上面的keyalias的密碼 //build apk file int iTotalFiles = 0; int iCountFiles = 0; for (int i = 0; i < ENUM_OEM_LIST_MAX; i++) { if (IsReleaseVersion[i]) { iTotalFiles++; } if (IsDebugVersion[i]) { iTotalFiles++; } } //Ex:Dygame_3.0.1024_49_121221_1_T_B2_051.apk string sProjectName = "Dygame_"; //Dygame_ string sOriginalBundle = string.Copy(PlayerSettings.bundleVersion); //Ex:"3.0.1024_49_121221_1" string sVersionName = ""; //3.0.1024 string sVersionCode = ""; //_49_, this need be replace , one apk per version code string sDateString = ""; //121221 string sBuildCount = ""; //_1_ int iBuildCount = 1; // string sReleaseVersion = "_R_B2_"; //B1=Android 4.4.2 SDK 22.3 ApiLevel 19 Unity4.3.3 string sDebugVersion = "_T_B2_"; //B2=Android 4.1.2 SDK 20.0.3 ApiLevel 16 Unity4.1.3 string sBuildVersion = ""; //use sDebugVersion or sReleaseVersion string sAPKFilename = ""; bool IsDebugVersionApk = false; //split token bool IsErrorHappen = false; string[] sToken = sOriginalBundle.Split("_"[0]); if (string.IsNullOrEmpty(sToken[0]) == false) { sVersionName = string.Copy(sToken[0]); } else { IsErrorHappen = true; } if (string.IsNullOrEmpty(sToken[1]) == true) { IsErrorHappen = true; //oem } if (string.IsNullOrEmpty(sToken[2]) == false) { sDateString = string.Copy(sToken[2]); } else { IsErrorHappen = true; } if (string.IsNullOrEmpty(sToken[3]) == false) { sBuildCount = string.Copy(sToken[3]); int.TryParse(sBuildCount, out iBuildCount); } else { IsErrorHappen = true; } if (IsErrorHappen == true) { EditorUtility.DisplayDialog("Bundle Version error?", "Bundle Version format is Error. Ex: 3.0.1024_49_121221_1", "QUIT", ""); } //build debug.apk then release.apk if (IsErrorHappen == false) { for (int j = 0; j < 2; j++) //debug then release { //build test path if (j == 0) { sBuildVersion = sDebugVersion; IsDebugVersionApk = true; } //build release path else { sBuildVersion = sReleaseVersion; IsDebugVersionApk = false; } //build apk for (int i = 0; i < ENUM_OEM_LIST_MAX; i++) { //skip false(未勾選) if ((IsDebugVersionApk) && (IsDebugVersion[i] == false)) { continue; } else if ((!IsDebugVersionApk) && (IsReleaseVersion[i] == false)) { continue; } //replaced VersionCode sVersionCode = "_" + iVersionCode[i] + "_"; //incoming BuildCount if (iBuildCount <= 0) { iBuildCount = 1; //min from 1 } sBuildCount = "_" + iBuildCount + "_"; //target file name sAPKFilename = sProjectName + sVersionName + sVersionCode + sDateString + sBuildCount + sBuildVersion + sOemCodeString[i] + ".apk"; EditorUtility.DisplayProgressBar("Auto Build " + iCountFiles + " - " + iTotalFiles, sAPKFilename, (float)(iCountFiles) / iTotalFiles); // BuildPipeline.BuildPlayer(sSelectedScene , sAPKFilename , BuildTarget.Android ,opt); EditorUtility.DisplayDialog("Test?", "This is create a apk..", "Yes", ""); // iCountFiles++; iBuildCount++; } } } // ShowNotification(new GUIContent("完成")); EditorUtility.ClearProgressBar(); } } // this.mObj.ApplyModifiedProperties(); base.Repaint(); }
void OnGUI() { InitStyles(); GUILayout.BeginVertical(styleHelpboxInner); GUILayout.Label("Master Tools version 0.2", normalLabel); GUILayout.Label(" Other Tools ", titleLabel); GUILayout.Space(20); GUILayout.Label(" Total size of Images in project folder ", subtitleLabel); GUILayout.BeginHorizontal(styleHelpboxInner); // Get All the if (GUILayout.Button(" Refresh ", GUILayout.MinWidth(80), GUILayout.MaxWidth(100), GUILayout.MinHeight(30))) { totalSize = 0; GetCompressedFileSize("Texture"); _allTextureSizeInAsset = GetFormattedSize(totalSize); GetCompressedFileSize("Texture"); _allAudioSizeInAsset = GetFormattedSize(totalSize); scriptIcon = EditorGUIUtility.ObjectContent(null, typeof(Texture)).image as Texture2D; audioIcon = EditorGUIUtility.ObjectContent(null, typeof(AudioClip)).image as Texture2D; } GUILayout.Space(200); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Box(scriptIcon, GUILayout.MinWidth(30), GUILayout.MinHeight(30)); GUILayout.Label(" : " + _allTextureSizeInAsset, normalLabel); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Box(audioIcon, GUILayout.MinWidth(30), GUILayout.MinHeight(30)); GUILayout.Label(" : " + _allAudioSizeInAsset, normalLabel); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Space(10); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Space(20); GUILayout.Label(" Edit any player prefs ", subtitleLabel); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(styleHelpboxInner); _playerPrefsKey = EditorGUILayout.TextField(_playerPrefsKey, GUILayout.MinHeight(20)); switch (op) { default: _playerPrefsValue = EditorGUILayout.TextField(_playerPrefsValue, GUILayout.MinHeight(20)); break; case OPTIONS.Float: _playerPrefsFloatValue = EditorGUILayout.FloatField(_playerPrefsFloatValue, GUILayout.MinHeight(20)); break; case OPTIONS.Int: _playerPrefsIntValue = EditorGUILayout.IntField(_playerPrefsIntValue, GUILayout.MinHeight(20)); break; } op = (OPTIONS)EditorGUILayout.EnumPopup(op, GUILayout.MaxWidth(80)); GUI.SetNextControlName("clearButton"); if (GUILayout.Button("X", GUILayout.MaxWidth(20), GUILayout.Height(20))) { _playerPrefsKey = "Key"; _playerPrefsValue = "Value"; _playerPrefsNotificationLabel = ""; GUI.FocusControl("clearButton"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Save", GUILayout.MinWidth(100), GUILayout.MaxWidth(150), GUILayout.MinHeight(25))) { if (!string.IsNullOrEmpty(_playerPrefsKey)) { if (op == OPTIONS.String) { PlayerPrefs.SetString(_playerPrefsKey, _playerPrefsValue.ToString()); } else if (op == OPTIONS.Int) { PlayerPrefs.SetInt(_playerPrefsKey, _playerPrefsIntValue); } else if (op == OPTIONS.Float) { PlayerPrefs.SetFloat(_playerPrefsKey, _playerPrefsFloatValue); } _playerPrefsNotificationLabel = "Data saved"; } else { _playerPrefsNotificationLabel = "Enter the PlayerPrefs Key"; } } if (GUILayout.Button("Get", GUILayout.MinWidth(100), GUILayout.MaxWidth(150), GUILayout.MinHeight(25))) { if (!string.IsNullOrEmpty(_playerPrefsKey)) { if (op == OPTIONS.String) { _playerPrefsValue = PlayerPrefs.GetString(_playerPrefsKey, _playerPrefsValue.ToString()); } else if (op == OPTIONS.Int) { _playerPrefsIntValue = PlayerPrefs.GetInt(_playerPrefsKey, _playerPrefsIntValue); } else if (op == OPTIONS.Float) { _playerPrefsFloatValue = PlayerPrefs.GetFloat(_playerPrefsKey, _playerPrefsFloatValue); } _playerPrefsNotificationLabel = "Data loaded"; } else { _playerPrefsNotificationLabel = "Enter the PlayerPrefs Key"; } } if (GUILayout.Button("Delete this key", GUILayout.MinWidth(100), GUILayout.MaxWidth(150), GUILayout.MinHeight(25))) { if (!string.IsNullOrEmpty(_playerPrefsKey)) { bool option = EditorUtility.DisplayDialog("Do you really want to Delete " + _playerPrefsKey + "'s data???", "Gotta confirm it bro!", "I know what I'm doing.", "No bro, I swear I didn't do anything." ); if (option) { PlayerPrefs.DeleteAll(); _playerPrefsNotificationLabel = "Deleted current key's data"; } } else { _playerPrefsNotificationLabel = "Enter the PlayerPrefs Key"; } } if (GUILayout.Button("Delete All", GUILayout.MinWidth(100), GUILayout.MaxWidth(150), GUILayout.MinHeight(25))) { bool option = EditorUtility.DisplayDialog("Do you really want to Delete all the Data ???? ", "Gotta confirm it bro!", "I know what I'm doing.", "Noooooo!" ); if (option) { PlayerPrefs.DeleteAll(); _playerPrefsNotificationLabel = "All data deleted"; } else { // Debug.LogError(" Na bolta hai sala"); } } GUILayout.EndHorizontal(); GUILayout.Label(_playerPrefsNotificationLabel, normalLabel); GUILayout.EndVertical(); GUILayout.Space(20); GUILayout.Label(" No more losing your changes ", subtitleLabel); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(styleHelpboxInner); isAutoSaveBeforePlay = GUILayout.Toggle(isAutoSaveBeforePlay, "Auto save scene before playing"); if (GUILayout.Button("Save settings", GUILayout.MaxWidth(100), GUILayout.MaxHeight(30))) { EditorPrefs.SetBool("autoSaveOnPlay", isAutoSaveBeforePlay); } // isAutoSaveWithinTime = GUILayout.Toggle(isAutoSaveWithinTime,"Auto save within some time"); GUILayout.EndHorizontal(); GUILayout.EndVertical(); GUILayout.EndVertical(); }
private void Activate_Option(int i_option_num, int i_button_level) { if (i_option_num >= 0) { selected_int = i_option_num; } if (i_button_level == menu_level) { if (menu_level == 0) // Main menu actions { OPTIONS option = (OPTIONS)selected_int; switch (option) { case OPTIONS.PLAY: { if (seed_text.text == "") { ds.world_seed = UnityEngine.Random.Range(0, 99999); } else { ds.world_seed = seed_text.text.GetHashCode(); } SceneManager.LoadScene("Main_Game"); break; } case OPTIONS.OPTIONS: { menu_level = 1; break; } case OPTIONS.QUIT: { Application.Quit(); break; } } } else if (menu_level == 1) // Options menu actions { CONFIG option = (CONFIG)selected_int; switch (option) { case CONFIG.BACK: { menu_level = 0; break; } case CONFIG.WORLDTYPE: { selected_world_type_id++; if (selected_world_type_id > world_gen_presets.Length - 1) { selected_world_type_id = 0; } options_text_strings[1] = world_type_display_string_default + ": " + world_gen_presets[selected_world_type_id].name; ds.world_size = world_gen_presets[selected_world_type_id].size; ds.world_gen_type = world_gen_presets[selected_world_type_id].world_gen_type; Debug.Log(options_text_strings[1]); break; } case CONFIG.REACH: { selected_reach_type_id++; if (selected_reach_type_id > reach_presets.Length - 1) { selected_reach_type_id = 0; } options_text_strings[2] = reach_type_display_string_default + ": " + reach_presets[selected_reach_type_id].name; ds.max_interact_reach = reach_presets[selected_reach_type_id].reach; Debug.Log(options_text_strings[2]); break; } case CONFIG.SCORES: { PlayerPrefs.DeleteAll(); break; } } } } else { menu_level = i_button_level; } }