private void bLoad_Click(object sender, EventArgs e) { work = true; GameServer server = GetServer(); OOGAccountHost oog = new OOGAccountHost(server, tbLogin.Text, tbPassword.Text, cbForce.Checked); oog.Disconnected += oog_Disconnected; oog.OnPlayersLoaded += oog_OnPlayersLoaded; oog.Receive += oog_Receive; oog.BeginWork(); }
public static void Start() { if (oog != null || !enabled) { return; } Settings set = Settings; GameServer server = new GameServer(set.ServerName, set.Server, set.Port); oog = new OOGAccountHost(server, set.Login, set.Password, set.Force); oog.Disconnected += oog_Disconnected; oog.OnPlayersLoaded += oog_OnPlayersLoaded; oog.OnPlayerEnterTheWorld += oog_OnPlayerEnterTheWorld; oog.Receive += oog_Receive; oog.Meditation.MeditationType = Settings.MeditationType; oog.AutoMessage.Message = Settings.AutoMessage; oog.AutoMessage.Enabled = Settings.UseAutoMessage; oog.AutoMessage.OnMessageReceived += AutoMessage_OnMessageReceived; oog.BeginWork(); }