Exemple #1
0
    /// <summary>
    /// Create an action where the Old Man stands in place
    /// </summary>
    /// <param name="priority">How important the action is</param>
    /// <param name="name">The name of this action</param>
    /// <param name="standLength">How long the stand lasts for, x lessthan/= 0 for infinite</param>
    /// <param name="standPoint">The Vector3 to stand at. If null is passed in then there is no movement</param>
    /// <param name="discardTime">The amount of time this action can spend in the queue without being discarded. 0 for infinite.</param>
    public void AddStandStillAction(float priority, string name, float standLength = 0, Vector3?standPoint = null,
                                    Sprite thoughtItem = null, float discardTime = 0)
    {
        OM_Action_StandStill action = new OM_Action_StandStill(priority, name, standLength, standPoint, thoughtItem, discardTime);

        OM_ActionQueue.Enqueue(action, action.Priority);
    }
Exemple #2
0
    //Called before Start()
    void Awake()
    {
        OM_ActionQueue  = new SimplePriorityQueue <OM_Action>();
        actionsToRemove = new List <OM_Action>();

        //There is always in infinite standStill action at the bottom of the queue
        OM_Action_StandStill defaultAction = new OM_Action_StandStill(float.MaxValue, "DefaultStandStill");

        OM_ActionQueue.Enqueue(defaultAction, defaultAction.Priority);

        levelFile.SetupLevel();
    }