Exemple #1
0
 /// <summary>
 /// UEvent数据写入无返回值字典
 /// </summary>
 /// <typeparam name="T">无返回值委托的参数T</typeparam>
 /// <typeparam name="Y">无返回值委托的参数Y</typeparam>
 /// <typeparam name="U">无返回值委托的参数U</typeparam>
 /// <typeparam name="I">无返回值委托的参数I</typeparam>
 /// <param name="eventTYUI">UEvent</param>
 /// <param name="key">键</param>
 public void PutUEventInVoidDic <T, Y, U, I>(OLiOEvent <T, Y, U, I> @eventTYUI, string key)
 {
     @eventTYUI.PutInDic <T, Y, U, I>(key);
 }
Exemple #2
0
 /// <summary>
 /// UEvent数据写入无返回值字典
 /// </summary>
 /// <param name="event">UEvent</param>
 /// <param name="key">返回键</param>
 public void PutUEventInVoidDic <T, Y, U, I>(OLiOEvent <T, Y, U, I> @event, out string key)
 {
     key = string.Format("{0}{1}", defaultKey, nameof(OLiOEvent <T, Y, U, I>), KeyForXY(UnityEngine.Random.Range(1, 20), UnityEngine.Random.Range(1, 99)));
     @event.PutInDic(key);
 }
Exemple #3
0
 /// <summary>
 /// UEvent数据写入无返回值字典
 /// </summary>
 /// <typeparam name="T">无返回值委托的参数T</typeparam>
 /// <typeparam name="Y">无返回值委托的参数Y</typeparam>
 /// <typeparam name="U">无返回值委托的参数U</typeparam>
 /// <param name="eventTYU">UEvent</param>
 /// <param name="key">键</param>
 public void PutUEventInVoidDic <T, Y, U>(OLiOEvent <T, Y, U> @eventTYU, string key)
 {
     @eventTYU.PutInDic <T, Y, U>(key);
 }
Exemple #4
0
 /// <summary>
 /// UEvent数据写入无返回值字典
 /// </summary>
 /// <typeparam name="T">无返回值委托的参数T</typeparam>
 /// <typeparam name="Y">无返回值委托的参数Y</typeparam>
 /// <param name="eventTY">UEvent</param>
 /// <param name="key">键</param>
 public void PutUEventInVoidDic <T, Y>(OLiOEvent <T, Y> @eventTY, string key)
 {
     @eventTY.PutInDic <T, Y>(key);
 }
Exemple #5
0
 /// <summary>
 /// UEvent数据写入无返回值字典
 /// </summary>
 /// <typeparam name="T">无返回值委托的参数T</typeparam>
 /// <param name="event">UEvent</param>
 /// <param name="key">键</param>
 public void PutUEventInVoidDic <T>(OLiOEvent <T> @event, string key)
 {
     @event.PutInDic <T>(key);
 }
Exemple #6
0
 /// <summary>
 /// UEvent数据写入无返回值字典
 /// </summary>
 /// <param name="event">UEvent</param>
 /// <param name="key">键</param>
 public void PutUEventInVoidDic(OLiOEvent @event, string key)
 {
     @event.PutInDic(key);
 }