public void Init(OKInitCallback callback) { DontDestroyOnLoad(gameObject); AppId = OKSettings.AppId; appKey = OKSettings.AppKey; forceOAuth = OKSettings.ForceOAuth; fallbackToOAuth = OKSettings.FallbackToOAuth; HTTP.Request.LogAllRequests = OKSettings.LogAllRequests; httpFormat = OKSettings.UseXML ? HTTP.Format.XML : HTTP.Format.JSON; scope = OKSettings.Scope; debugAccessToken = OKSettings.DebugAccessToken; debugSessionKey = OKSettings.DebugSessionKey; ReportPaymentInit(); SdkInit(OKSettings.SDK_VERSION, SystemInfo.deviceUniqueIdentifier, OKSettings.CLIENT_TYPE, OKSettings.CLIENT_VERSION, callback); }
public static void Init(OKInitCallback callback = null) { if (IsInitialized) { Debug.Log("Odnoklassniki API already initialized"); callback(true); return; } #if UNITY_ANDROID odnoklassniki = new GameObject("Odnoklassniki").AddComponent <AndroidOdnoklassniki>(); odnoklassniki.Init(callback); #elif UNITY_IOS odnoklassniki = new GameObject("Odnoklassniki").AddComponent <IOSOdnoklassniki>(); odnoklassniki.Init(callback); #else Debug.LogError("Odnoklassniki Unity SDK Unavailable: Set platform to either Android or iOS"); odnoklassniki = null; callback(false); #endif }
private void SdkInit(string sdkVersion, string deviceId, string clientType, string clientVersion, OKInitCallback callback) { Hashtable jsonData = new Hashtable { { "version", sdkVersion }, { "device_id", deviceId }, { "client_type", clientType }, { "client_version", clientVersion } }; Dictionary <string, string> args = new Dictionary <string, string> { { "method", OKMethod.SDK.init }, { "application_key", appKey }, { "session_data", JSON.Encode(jsonData) } }; string url = string.Format("https://api.ok.ru/fb.do?{0}", URLParams(args)); new HTTP.Request(url).Send(request => { try { if (request.response.Error != "") { IsInitialized = false; if (callback != null) { callback(false); } Debug.Log("Odnoklassniki API initialization failed. Reason: " + request.response.Error); return; } Hashtable response = request.response.Object; unitySessionKey = (string)response["session_key"]; unitySecretSessionKey = (string)response["session_secret_key"]; apiServer = (string)response["api_server"]; activatedProfile = (bool)response["activated_profile"]; IsInitialized = true; if (callback != null) { callback(true); } Debug.Log("Odnoklassniki API initialized successfully"); } catch (Exception e) { IsInitialized = false; if (callback != null) { callback(false); } Debug.Log("Odnoklassniki API initialization failed. Exception: " + e.Message + ". Reason: " + request.response.Error); } }); }
public static void Init(OKInitCallback callback = null) { if (IsInitialized) { Debug.Log("Odnoklassniki API already initialized"); callback(true); return; } #if UNITY_ANDROID odnoklassniki = new GameObject("Odnoklassniki").AddComponent<AndroidOdnoklassniki>(); odnoklassniki.Init(callback); #elif UNITY_IOS odnoklassniki = new GameObject("Odnoklassniki").AddComponent<IOSOdnoklassniki>(); odnoklassniki.Init(callback); #else Debug.LogError("Odnoklassniki Unity SDK Unavailable: Set platform to either Android or iOS"); odnoklassniki = null; callback(false); #endif }
private void SdkInit(string sdkVersion, string deviceId, string clientType, string clientVersion, OKInitCallback callback) { Hashtable jsonData = new Hashtable { {"version", sdkVersion}, {"device_id", deviceId}, {"client_type", clientType}, {"client_version", clientVersion} }; Dictionary<string, string> args = new Dictionary<string, string> { {"method", OKMethod.SDK.init}, {"application_key", appKey}, {"session_data", JSON.Encode(jsonData)} }; string url = string.Format("https://api.ok.ru/fb.do?{0}", URLParams(args)); new HTTP.Request(url).Send(request => { try { if (request.response.Error != "") { IsInitialized = false; if (callback != null) { callback(false); } Debug.Log("Odnoklassniki API initialization failed. Reason: " + request.response.Error); return; } Hashtable response = request.response.Object; unitySessionKey = (string) response["session_key"]; unitySecretSessionKey = (string) response["session_secret_key"]; apiServer = (string) response["api_server"]; activatedProfile = (bool) response["activated_profile"]; IsInitialized = true; if (callback != null) { callback(true); } Debug.Log("Odnoklassniki API initialized successfully"); } catch (Exception e) { IsInitialized = false; if (callback != null) { callback(false); } Debug.Log("Odnoklassniki API initialization failed. Exception: " + e.Message + ". Reason: " + request.response.Error); } }); }