Exemple #1
0
        public static Texture2D LoadTextureOIIO(string filePath, bool isLinear)
        {
            // TODO: need to flip? Repere bottom left, Y-up
            int ret = OIIOAPI.oiio_open_image(filePath);

            if (ret == 0)
            {
                Debug.LogWarning("Could not open image " + filePath + " with OIIO.");
                return(null);
            }

            int width     = -1;
            int height    = -1;
            int nchannels = -1;

            OIIOAPI.BASETYPE format = OIIOAPI.BASETYPE.NONE;
            ret = OIIOAPI.oiio_get_image_info(ref width, ref height, ref nchannels, ref format);
            if (ret == 0)
            {
                Debug.LogWarning("Could not get info about image " + filePath + " with OIIO");
                return(null);
            }

            TexConv conv       = new TexConv();
            bool    canConvert = Format2Format(format, nchannels, ref conv);

            if (!canConvert)
            {
                Debug.LogWarning("Could not create image from format: " + conv.format + " with option: " + conv.options);
                return(CreateSmallImage());
            }
            // TMP
            else if (conv.options.HasFlag(TextureConversionOptions.SHORT_TO_FLOAT) || conv.options.HasFlag(TextureConversionOptions.SHORT_TO_INT))
            {
                Debug.LogWarning("Could not create image from format: " + conv.format + " with option: " + conv.options);
                return(CreateSmallImage());
            }

            Texture2D image = new Texture2D(width, height, conv.format, true, isLinear); // with mips

            var      pixels = image.GetRawTextureData();
            GCHandle handle = GCHandle.Alloc(pixels, GCHandleType.Pinned);

            ret = OIIOAPI.oiio_fill_image_data(handle.AddrOfPinnedObject(), conv.options.HasFlag(TextureConversionOptions.RGB_TO_RGBA) ? 1 : 0);
            if (ret == 1)
            {
                image.LoadRawTextureData(pixels);
                image.Apply();
            }
            else
            {
                Debug.LogWarning("Could not fill texture data of " + filePath + " with OIIO.");
                return(null);
            }

            return(image);
        }
Exemple #2
0
    public override void OnImportAsset(UnityEditor.AssetImporters.AssetImportContext ctx)
    {
        // NOTE: repere bas gauche, Y up.

        int ret = OIIOAPI.oiio_open_image(assetPath);

        if (ret == 0)
        {
            Debug.Log("could not open " + assetPath);
            return;
        }

        int width     = -1;
        int height    = -1;
        int nchannels = -1;

        OIIOAPI.BASETYPE format = OIIOAPI.BASETYPE.NONE;
        ret = OIIOAPI.oiio_get_image_info(ref width, ref height, ref nchannels, ref format);
        if (ret == 0)
        {
            Debug.Log("Could not get width/height of " + assetPath);
            return;
        }

        imageDimensions.Set(width, height);
        TextureFormat textureFormat = Format2Format(format, nchannels);
        var           image         = new Texture2D(width, height, textureFormat, false, true); // with mips, linear

        int do_rgb_to_rgba = 0;

        if ((format == OIIOAPI.BASETYPE.FLOAT && nchannels == 3) ||
            (format == OIIOAPI.BASETYPE.HALF && nchannels == 3))
        {
            do_rgb_to_rgba = 1;
        }
        //Color[] pixels = image.GetPixels();
        var      pixels = image.GetRawTextureData();
        GCHandle handle = GCHandle.Alloc(pixels, GCHandleType.Pinned);

        ret = OIIOAPI.oiio_fill_image_data(handle.AddrOfPinnedObject(), do_rgb_to_rgba);
        if (ret == 1)
        {
            image.LoadRawTextureData(pixels);
            //image.SetPixels(pixels);
            image.Apply();
        }
        else
        {
            Debug.Log("Could not fill texture data of " + assetPath);
            return;
        }



#if UNITY_2017_3_OR_NEWER
        var filename = Path.GetFileNameWithoutExtension(assetPath);
        ctx.AddObjectToAsset(filename, image);
        ctx.SetMainObject(image);
#else
        ctx.SetMainObject(image);
#endif
    }