// public enum JOB_STATE{ // S_ASSIGNMENT, // S_BREAK_ON_BALL // } void Awake() { cAth = GetComponent <PRAC_Ath>(); cRouteLog = GetComponent <OFF_RouteLog>(); cCatchLog = GetComponent <RP_CatchLog>(); cRigid = GetComponent <Rigidbody>(); rManager = FindObjectOfType <RP_Manager>(); mState = STATE.SPRE_SNAP; }
void Start() { base.Start(); cRouteLog = GetComponent <OFF_RouteLog>(); cBlockLog = GetComponent <OFF_BlockLog>(); cCatchRadius = GetComponentInChildren <TRG_Catch>(); cRunLog = GetComponent <OFF_RunLog>(); cCatchRadius.gameObject.SetActive(false); SetupRouteSpots(); }
void Start() { cRouteLog = GetComponent <OFF_RouteLog>(); cBlockLog = GetComponent <OFF_BlockLog>(); }