void Start() { gameObject.AddComponent <MeshFilter>(); gameObject.AddComponent <MeshRenderer>(); gameObject.GetComponent <MeshRenderer>().material = mat; originalMesh = OFFLoader.ReadOFF("Assets/Common/OFFMeshes/max.off"); gameObject.GetComponent <MeshFilter>().mesh = originalMesh; }
void Start() { gameObject.AddComponent <MeshFilter>(); gameObject.AddComponent <MeshRenderer>(); gameObject.GetComponent <MeshRenderer>().material = mat; //gameObject.GetComponent<MeshFilter>().mesh = CustomMeshCreator.CreateSphere(4, 8, 3); string filename = "cube.off"; gameObject.GetComponent <MeshFilter>().mesh = OFFLoader.ReadOFF("Assets/Common/OFFMeshes/" + filename); //OFFLoader.WriteOFF(gameObject.GetComponent<MeshFilter>().mesh, "Assets/Common/OFFMeshesResults/new" + filename); OFFLoader.traceMaillage(gameObject.GetComponent <MeshFilter>().mesh, false); }