public OCObjectMapInfo(UnityEngine.GameObject gameObject)
        {
            UnityEngine.Debug.Log("OCObjectMapInfo::OCObjectMapInfo, passed object is of type: " + gameObject.GetType().ToString() + ", and name " + gameObject.name);

            _id = gameObject.GetInstanceID().ToString();

//			// Get id of a game object
//			_id = gameObject.GetInstanceID ().ToString ();
            // Get name
            _name = gameObject.name;
            // TODO: By default, we are using object type.
            _type = OCEmbodimentXMLTags.ORDINARY_OBJECT_TYPE;

            // Convert from unity coordinate to OAC coordinate.

            this.position = Utility.VectorUtil.ConvertToOpenCogCoord(gameObject.transform.position);
            // Get rotation
            _rotation = new Utility.Rotation(gameObject.transform.rotation);
            // Calculate the velocity later
            _velocity = UnityEngine.Vector3.zero;

            // Get size
            if (gameObject.collider != null)
            {
                // Get size information from collider.
                _width  = gameObject.collider.bounds.size.z;
                _height = gameObject.collider.bounds.size.y;
                _length = gameObject.collider.bounds.size.x;
            }
            else
            {
                OCLogger.Warn("No collider for gameobject " + gameObject.name + ", assuming a point.");

                // Set default value of the size.
                _width  = 0.1f;
                _height = 0.1f;
                _length = 0.1f;
            }

            if (gameObject.tag == "OCAGI")
            {
                // This is an OC avatar, we will use the brain id instead of unity id.
                OCConnectorSingleton connector = OCConnectorSingleton.Instance;

                if (connector != null)
                {
                    _id   = connector.BrainID;
                    _type = OCEmbodimentXMLTags.PET_OBJECT_TYPE;
                }

                UnityEngine.Debug.Log("Just made an OCObjectMapInfo stating the AGI is at [" + this.position.x + ", " + this.position.y + ", " + this.position.z + "]");
            }
            else if (gameObject.tag == "OCNPC")
            {
                // This is a human player avatar.
                _type   = OCEmbodimentXMLTags.AVATAR_OBJECT_TYPE;
                _length = OCObjectMapInfo.DEFAULT_AVATAR_LENGTH;
                _width  = OCObjectMapInfo.DEFAULT_AVATAR_WIDTH;
                _height = OCObjectMapInfo.DEFAULT_AVATAR_HEIGHT;
            }

            if (gameObject.tag == "OCNPC" || gameObject.tag == "OCAGI" || gameObject.tag == "Player")
            {
                if (_height > 1.1f)                 // just to make sure that the center point of the character will not be in the block where the feet are
                {
                    this.position = new UnityEngine.Vector3(this.position.x, this.position.y, this.position.z + 1.0f);
                }
            }


            if (gameObject.name == "Hearth")
            {
                this.AddProperty("petHome", "TRUE", System.Type.GetType("System.Boolean"));
            }

            // Get weight
            if (gameObject.rigidbody != null)
            {
                _weight = gameObject.rigidbody.mass;
            }
            else
            {
                _weight = 0.0f;
            }

            if (gameObject.GetComponent <OpenCog.Extensions.OCConsumableData>() != null)
            {
                UnityEngine.Debug.Log("Adding edible and foodbowl tags to '" + gameObject.name + "' with ID " + gameObject.GetInstanceID());
                this.AddProperty("edible", "TRUE", System.Type.GetType("System.Boolean"));
                this.AddProperty("pickupable", "TRUE", System.Type.GetType("System.Boolean"));
                this.AddProperty("holder", "none", System.Type.GetType("System.String"));
            }

            // Get a property manager instance
            // TODO: may need to re-enable this for other object types.
//			OCPropertyManager manager = gameObject.GetComponent<OCPropertyManager> () as OCPropertyManager;
//			if (manager != null) {
//				// Copy all OC properties from the manager, if any.
//				foreach (OpenCog.Serialization.OCPropertyField ocp in manager.propertyList) {
//					this.AddProperty (ocp.Key, ocp.value, ocp.valueType);
//				}
//			}

            this.AddProperty("visibility-status", "visible", System.Type.GetType("System.String"));
            this.AddProperty("detector", "true", System.Type.GetType("System.Boolean"));

            string gameObjectName = gameObject.name;

            if (gameObjectName.Contains("("))
            {
                gameObjectName = gameObjectName.Remove(gameObjectName.IndexOf('('));
            }



            // For Einstein puzzle
            if (gameObject.name.Contains("_man"))
            {
                _id = _name;
                this.AddProperty("class", "people", System.Type.GetType("System.String"));
            }
            else
            {
                this.AddProperty("class", gameObjectName, System.Type.GetType("System.String"));
            }
        }