public MainWindow()
        {
            InitializeComponent();

            CaptureDeviceList cl = new CaptureDeviceList();

            m_cap = cl[0];
            m_cap.SetCaptureListener(this);
            m_cap.PrepareCapture(cameraResX, cameraResY, 30); // 800x600 resolution, 30 fps

            NyARParam ap = new NyARParam();

            ap.loadARParamFromFile(AR_CAMERA_FILE);
            ap.changeScreenSize(cameraResX, cameraResY);

            this.m_raster = new NyARRgbRaster(m_cap.video_width, m_cap.video_height, NyARBufferType.BYTE1D_R8G8B8_24,
                                              false);

            NyARCode code = new NyARCode(16, 16); // 16 pixels to detect within black box

            code.loadARPattFromFile(AR_CODE_FILE);
            this.m_ar = new NyARDetectMarker(ap, new NyARCode[] { code }, new double[] { 80.0 }, 1,
                                             NyARBufferType.BYTE1D_B8G8R8_24);
            this.m_ar.setContinueMode(false);

            this.Loaded += MainWindow_Loaded;
        }
Exemple #2
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        public NyARCode createNyARCode()
        {
            NyARCode result = new NyARCode(this._code_size, this._code_size);

            result.loadARPattFromFile(this._root_path + "\\" + this._code_file);
            return(result);
        }
        /**
         * ARToolkit準拠のパターンファイルからパターンコードを生成して、テーブルへ追加します。
         * @param i_filename
         * @param i_id
         * このマーカを識別するユーザ定義のID値です。任意の値を指定できます。不要な場合は0を指定してください。
         * @param i_name
         * ユーザ定義の名前です。任意の値を指定できます。不要な場合はnullを指定して下さい。
         * @param i_width
         * マーカの高さ[通常mm単位]
         * @param i_height
         * マーカの幅[通常mm単位]
         * @return
         * @throws NyARException
         */
        public bool addMarkerFromARPattFile(String i_filename, int i_id, String i_name, double i_width, double i_height)
        {
            MarkerTable.SerialTableRow d = this._table.prePush();
            if (d == null)
            {
                return(false);
            }
            NyARCode c = new NyARCode(this._resolution_width, this._resolution_height);

            c.loadARPattFromFile(i_filename);
            d.setValue(c, i_id, i_name, i_width, i_height);
            return(true);
        }
        public NyARWordsBingoCore(Label lbl, Game currentGame, PictureBox pbx)
        {
            //Instanciando o PictureBox com o recebido do Form
            pbxNyAR = pbx;
            lbNyAR  = lbl;
            gmNyAR  = currentGame;


            //Parâmetros da RA
            NyARParam ap = new NyARParam();

            ap.loadARParamFromFile(AR_CAMERA_FILE);   //Lendo arquivo .dat
            ap.changeScreenSize(640, 480);            //Setando tamanho da câmera.

            //Lendo padrão do marcador
            NyARCode codeKanji = new NyARCode(16, 16);
            NyARCode codeA     = new NyARCode(16, 16);
            NyARCode codeB     = new NyARCode(16, 16);
            NyARCode codeC     = new NyARCode(16, 16);
            NyARCode codeD     = new NyARCode(16, 16);
            NyARCode codeE     = new NyARCode(16, 16);
            NyARCode codeF     = new NyARCode(16, 16);
            NyARCode codeG     = new NyARCode(16, 16);
            NyARCode codeH     = new NyARCode(16, 16);
            NyARCode codeI     = new NyARCode(16, 16);
            NyARCode codeJ     = new NyARCode(16, 16);
            NyARCode codeK     = new NyARCode(16, 16);
            NyARCode codeL     = new NyARCode(16, 16);
            NyARCode codeM     = new NyARCode(16, 16);
            NyARCode codeN     = new NyARCode(16, 16);
            NyARCode codeO     = new NyARCode(16, 16);
            NyARCode codeP     = new NyARCode(16, 16);
            NyARCode codeQ     = new NyARCode(16, 16);
            NyARCode codeR     = new NyARCode(16, 16);
            NyARCode codeS     = new NyARCode(16, 16);
            NyARCode codeT     = new NyARCode(16, 16);
            NyARCode codeU     = new NyARCode(16, 16);
            NyARCode codeV     = new NyARCode(16, 16);
            NyARCode codeW     = new NyARCode(16, 16);
            NyARCode codeX     = new NyARCode(16, 16);
            NyARCode codeY     = new NyARCode(16, 16);
            NyARCode codeZ     = new NyARCode(16, 16);

            NyARCode codeBall      = new NyARCode(16, 16);
            NyARCode codeSword     = new NyARCode(16, 16);
            NyARCode codeCar       = new NyARCode(16, 16);
            NyARCode codeBrigadier = new NyARCode(16, 16);
            NyARCode codeFork      = new NyARCode(16, 16);
            NyARCode codePen       = new NyARCode(16, 16);
            NyARCode codeFish      = new NyARCode(16, 16);


            //Carregando os arquivos dos marcadores no NyARCode
            codeKanji.loadARPattFromFile(AR_CODE_FILE_KANJI);
            codeA.loadARPattFromFile(AR_CODE_FILE_A);
            codeB.loadARPattFromFile(AR_CODE_FILE_B);
            codeC.loadARPattFromFile(AR_CODE_FILE_C);
            codeD.loadARPattFromFile(AR_CODE_FILE_D);
            codeE.loadARPattFromFile(AR_CODE_FILE_E);
            codeF.loadARPattFromFile(AR_CODE_FILE_F);
            codeG.loadARPattFromFile(AR_CODE_FILE_G);
            codeH.loadARPattFromFile(AR_CODE_FILE_H);
            codeI.loadARPattFromFile(AR_CODE_FILE_I);
            codeJ.loadARPattFromFile(AR_CODE_FILE_J);
            codeK.loadARPattFromFile(AR_CODE_FILE_K);
            codeL.loadARPattFromFile(AR_CODE_FILE_L);
            codeM.loadARPattFromFile(AR_CODE_FILE_M);
            codeN.loadARPattFromFile(AR_CODE_FILE_N);
            codeO.loadARPattFromFile(AR_CODE_FILE_O);
            codeP.loadARPattFromFile(AR_CODE_FILE_P);
            codeQ.loadARPattFromFile(AR_CODE_FILE_Q);
            codeR.loadARPattFromFile(AR_CODE_FILE_R);
            codeS.loadARPattFromFile(AR_CODE_FILE_S);
            codeT.loadARPattFromFile(AR_CODE_FILE_T);
            codeU.loadARPattFromFile(AR_CODE_FILE_U);
            codeV.loadARPattFromFile(AR_CODE_FILE_V);
            codeW.loadARPattFromFile(AR_CODE_FILE_W);
            codeX.loadARPattFromFile(AR_CODE_FILE_X);
            codeY.loadARPattFromFile(AR_CODE_FILE_Y);
            codeZ.loadARPattFromFile(AR_CODE_FILE_Z);

            codeBall.loadARPattFromFile(AR_CODE_FILE_BALL);
            codeSword.loadARPattFromFile(AR_CODE_FILE_SWORD);
            codeCar.loadARPattFromFile(AR_CODE_FILE_CAR);
            codeBrigadier.loadARPattFromFile(AR_CODE_FILE_BRIGADIER);
            codeFork.loadARPattFromFile(AR_CODE_FILE_FORK);
            codePen.loadARPattFromFile(AR_CODE_FILE_PEN);
            codeFish.loadARPattFromFile(AR_CODE_FILE_FISH);



            double[] WidthArray = { 80.0, 80.0, 80.0, 80.0, 80.0, 80.0, 80.0, 80.0, 80.0, 80.0,
                                    80.0, 80.0, 80.0, 80.0, 80.0, 80.0, 80.0, 80.0, 80.0, 80.0,
                                    80.0, 80.0, 80.0, 80.0, 80.0, 80.0, 80.0 };

            NyARCode[] arrayCodes = { codeKanji, codeA, codeB, codeC, codeD, codeE, codeF, codeG, codeH, codeI,
                                      codeJ,     codeK, codeL, codeM, codeN, codeO, codeP, codeQ, codeR, codeS,
                                      codeT,     codeU, codeV, codeW, codeX, codeY, codeZ };

            double[]   WidthArrayImages = { 80.0, 80.0, 80.0, 80.0, 80.0, 80.0, 80.0 };
            NyARCode[] arrayCodesImage  = { codeBall, codeSword, codeCar, codeBrigadier, codeFork, codePen, codeFish };


            //Seta propriedades da câmera
            try
            {
                Core.cap.SetCaptureListener(this);
            }
            catch (Exception e)
            {
                MessageBox.Show("Ocorreu um erro no estabelecimento da conexão com a câmera. Verifique se ela está instalada corretamente. Favor, reinicie a aplicação.", "Erro!");
                Environment.Exit(0);
            }

            Core.cap.PrepareCapture(640, 480, 30);


            //Create a cluster - Instanciando o Raster, passando os parâmetros do vídeo encontrado no CaptureDevice
            Core.raster = Core.InstanceRaster(Core.cap.video_width, Core.cap.video_height);


            //Instanciando os detectores únicos
            this.ballMarkerDetector = new NyARSingleDetectMarker(ap, codeBall, 80.0, Core.raster.getBufferType());
            this.ballMarkerDetector.setContinueMode(true);

            this.brigadierlMarkerDetector = new NyARSingleDetectMarker(ap, codeBrigadier, 80.0, Core.raster.getBufferType());
            this.brigadierlMarkerDetector.setContinueMode(true);

            this.carMarkerDetector = new NyARSingleDetectMarker(ap, codeCar, 80.0, Core.raster.getBufferType());
            this.carMarkerDetector.setContinueMode(true);

            this.forkMarkerDetector = new NyARSingleDetectMarker(ap, codeFork, 80.0, Core.raster.getBufferType());
            this.forkMarkerDetector.setContinueMode(true);

            this.penMarkerDetector = new NyARSingleDetectMarker(ap, codePen, 80.0, Core.raster.getBufferType());
            this.penMarkerDetector.setContinueMode(true);

            this.swordMarkerDetector = new NyARSingleDetectMarker(ap, codeSword, 80.0, Core.raster.getBufferType());
            this.swordMarkerDetector.setContinueMode(true);

            this.fishMarkerDetector = new NyARSingleDetectMarker(ap, codeFish, 80.0, Core.raster.getBufferType());
            this.fishMarkerDetector.setContinueMode(true);



            //Instanciando o detector de todas as letras
            this.markerDetectorLetters = new NyARDetectMarker(ap, arrayCodes, WidthArray, 27, Core.raster.getBufferType());
            this.markerDetectorLetters.setContinueMode(true);

            //Instanciando o detector das imagens que representam a palavra na cartela
            this.markerDetectorImages = new NyARDetectMarker(ap, arrayCodesImage, WidthArrayImages, 7, Core.raster.getBufferType());
            this.markerDetectorImages.setContinueMode(true);


            //Inicia a captura
            //Inicia a captura
            try
            {
                Core.cap.StartCapture();
            }
            catch (Exception e)
            {
                MessageBox.Show("Ocorreu um erro no estabelecimento da conexão com a câmera. Verifique se ela está instalada corretamente.");
                Environment.Exit(0);
            }


            //Abaixo, são as funções que preparam todo o dispositivo e cenário para renderização 3D
            //Necessário descobrir mais detalhes do funcionamento.

            //Preparing the 3D device
            this._device = Core.PrepareD3dDevice(pbx); //Prepara o dispositivo em cima do PictureBox
            this._device.RenderState.ZBufferEnable = true;
            this._device.RenderState.Lighting      = false;

            //Projection Camera Settings
            Matrix tmp = new Matrix();

            NyARD3dUtil.toCameraFrustumRH(ap.getPerspectiveProjectionMatrix(), ap.getScreenSize(), 1, 10, 10000, ref tmp);
            this._device.Transform.Projection = tmp;

            // View conversion settings (set in the left-handed view matrix).
            //From 0,0,0, and facing Z +, Y-axis direction on
            this._device.Transform.View = Matrix.LookAtLH(
                new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 1.0f, 0.0f));
            Viewport vp = new Viewport();

            vp.X      = 0;
            vp.Y      = 0;
            vp.Height = ap.getScreenSize().h;
            vp.Width  = ap.getScreenSize().w;
            vp.MaxZ   = 1.0f;
            //Set viewport
            this._device.Viewport = vp;

            //Draw a color cube instance - Instância de um cubo colorido, padrão da biblioteca NyAR
            this._cube = new ColorCube(this._device, 40);

            //Create a background surface
            this._surface = new NyARSurface_XRGB32(this._device, 640, 480);

            //Carregando os meshs (objetos 3D)
            LoadMeshes();
        }