public override void disconnect() { if (!isConnected()) { log("asking for disconnection but not connected"); return; } Debug.Assert(unetClient != null); //unetClient.Disconnect(); //https://answers.unity.com/questions/1281928/unet-handle-client-disconnection.html //https://forum.unity.com/threads/how-to-disconnect-clients-properly.393416/ //NetworkManager.singleton.StopClient(); log("this client is <b>sending disconnection message</b> to server ..."); //tell server NwkMessageComplexe msg = new NwkMessageComplexe(); msg.getIdCard().setupId(nwkUid, (int)eNwkMessageType.DISCONNECTION); sendWrapperClient.sendClientToServer(msg); //Debug.Log(unetClient.isConnected); //StopAllCoroutines(); // previous ? if (coproDisco != null) { StopCoroutine(coproDisco); } coproDisco = StartCoroutine(processDisconnection()); }
override protected void solveComplexe(NwkMessageComplexe message, int connID) { eNwkMessageType mtype = (eNwkMessageType)message.getIdCard().getMessageType(); switch (mtype) { case eNwkMessageType.NONE: break; default: throw new NotImplementedException("complexe not implem " + mtype); } }
protected override void solveComplexe(NwkMessageComplexe message, int connID) { throw new NotImplementedException(); }
abstract protected void solveComplexe(NwkMessageComplexe message, int connID);