public static void drawDropDown(NvgContext vg, string text, float x, float y, float w, float h) { Paint bg; float cornerRadius = 4.0f; bg = vg.LinearGradient(x, y, x, y + h, new Color(255, 255, 255, 16), new Color(0, 0, 0, 16)); vg.BeginPath(); vg.RoundedRect(x + 1, y + 1, w - 2, h - 2, cornerRadius - 1); vg.FillPaint(bg); vg.Fill(); vg.BeginPath(); vg.RoundedRect(x + 0.5f, y + 0.5f, w - 1, h - 1, cornerRadius - 0.5f); vg.StrokeColor(new Color(0, 0, 0, 48)); vg.Stroke(); vg.FontSize(20.0f); vg.FontFace("sans"); vg.FillColor(new Color(255, 255, 255, 160)); vg.TextAlign(Alignment.Left | Alignment.Middle); vg.Text(x + h * 0.3f, y + h * 0.5f, text); vg.FontSize(h * 1.3f); vg.FontFace("icons"); vg.FillColor(new Color(255, 255, 255, 64)); vg.TextAlign(Alignment.Center | Alignment.Middle); vg.Text(x + w - h * 0.5f, y + h * 0.5f, ICON_CHEVRON_RIGHT); }
public static void drawButton(NvgContext vg, string preicon, string text, float x, float y, float w, float h, Color col) { Paint bg; float cornerRadius = 4.0f; float tw = 0, iw = 0; bg = vg.LinearGradient(x, y, x, y + h, new Color(255, 255, 255, isBlack(col) ? 16 : 32), new Color(0, 0, 0, isBlack(col) ? 16 : 32)); vg.BeginPath(); vg.RoundedRect(x + 1, y + 1, w - 2, h - 2, cornerRadius - 1); if (!isBlack(col)) { vg.FillColor(col); vg.Fill(); } vg.FillPaint(bg); vg.Fill(); vg.BeginPath(); vg.RoundedRect(x + 0.5f, y + 0.5f, w - 1, h - 1, cornerRadius - 0.5f); vg.StrokeColor(new Color(0, 0, 0, 48)); vg.Stroke(); vg.FontSize(20.0f); vg.FontFace("sans-bold"); Bounds bounds = new Bounds(); tw = vg.TextBounds(0, 0, text, ref bounds); if (!string.IsNullOrEmpty(preicon)) { vg.FontSize(h * 1.3f); vg.FontFace("icons"); iw = vg.TextBounds(0, 0, preicon, ref bounds); iw += h * 0.15f; } if (!string.IsNullOrEmpty(preicon)) { vg.FontSize(h * 1.3f); vg.FontFace("icons"); vg.FillColor(new Color(255, 255, 255, 96)); vg.TextAlign(Alignment.Left | Alignment.Middle); vg.Text(x + w * 0.5f - tw * 0.5f - iw * 0.75f, y + h * 0.5f, preicon); } vg.FontSize(20.0f); vg.FontFace("sans-bold"); vg.TextAlign(Alignment.Left | Alignment.Middle); vg.FillColor(new Color(0, 0, 0, 160)); vg.Text(x + w * 0.5f - tw * 0.5f + iw * 0.25f, y + h * 0.5f - 1, text); vg.FillColor(new Color(255, 255, 255, 160)); vg.Text(x + w * 0.5f - tw * 0.5f + iw * 0.25f, y + h * 0.5f, text); }
public static void drawLabel(NvgContext vg, string text, float x, float y, float w, float h) { vg.FontSize(18.0f); vg.FontFace("sans"); vg.FillColor(new Color(255, 255, 255, 128)); vg.TextAlign(Alignment.Left | Alignment.Middle); vg.Text(x, y + h * 0.5f, text); }
public static void drawEditBox(NvgContext vg, string text, float x, float y, float w, float h) { drawEditBoxBase(vg, x, y, w, h); vg.FontSize(20.0f); vg.FontFace("sans"); vg.FillColor(new Color(255, 255, 255, 64)); vg.TextAlign(Alignment.Left | Alignment.Middle); vg.Text(x + h * 0.3f, y + h * 0.5f, text); }
/// <inheritdoc /> protected override void OnPaint(object sender, NvgContext e) { base.OnPaint(sender, e); e.FillColor(NanoVg.Rgba(ForeColor)); e.FontFace(Font.Family); e.FontSize(Font.Size); e.TextAlign(NvgAlign.Left | NvgAlign.Top); e.Text(ClientLocation.X, ClientLocation.Y, Text); }
public virtual void Render(Flat6Engine engine, NvgContext context, FrameEventArgs e) { _fpsGraph.UpdateGraph((float)engine.Window.RenderTime); context.FillColor(NanoVg.Rgba(255, 255, 255, 255)); context.FontFace("engine_mono"); context.FontSize(18); context.TextAlign(NvgAlign.Top | NvgAlign.Left); _fpsGraph.RenderGraph(context, 3, 3); _tpsGraph.RenderGraph(context, 3, 45); }
public static void drawWindow(NvgContext vg, string title, float x, float y, float w, float h) { float cornerRadius = 3.0f; Paint shadowPaint; Paint headerPaint; vg.Save(); // ClearState(vg); // Window vg.BeginPath(); vg.RoundedRect(x, y, w, h, cornerRadius); vg.FillColor(new Color(28, 30, 34, 192)); // vg.FillColor(new Color(0,0,0,128)); vg.Fill(); // Drop shadow shadowPaint = vg.BoxGradient(x, y + 2, w, h, cornerRadius * 2, 10, new Color(0, 0, 0, 128), new Color(0, 0, 0, 0)); vg.BeginPath(); vg.Rect(x - 10, y - 10, w + 20, h + 30); vg.RoundedRect(x, y, w, h, cornerRadius); vg.PathWinding(Solidity.Hole); vg.FillPaint(shadowPaint); vg.Fill(); // Header headerPaint = vg.LinearGradient(x, y, x, y + 15, new Color(255, 255, 255, 8), new Color(0, 0, 0, 16)); vg.BeginPath(); vg.RoundedRect(x + 1, y + 1, w - 2, 30, cornerRadius - 1); vg.FillPaint(headerPaint); vg.Fill(); vg.BeginPath(); vg.MoveTo(x + 0.5f, y + 0.5f + 30); vg.LineTo(x + 0.5f + w - 1, y + 0.5f + 30); vg.StrokeColor(new Color(0, 0, 0, 32)); vg.Stroke(); vg.FontSize(18.0f); vg.FontFace("sans-bold"); vg.TextAlign(Alignment.Center | Alignment.Middle); vg.FontBlur(2); vg.FillColor(new Color(0, 0, 0, 128)); vg.Text(x + w / 2, y + 16 + 1, title); vg.FontBlur(0); vg.FillColor(new Color(220, 220, 220, 160)); vg.Text(x + w / 2, y + 16, title); vg.Restore(); }
public static void drawCheckBox(NvgContext vg, string text, float x, float y, float w, float h) { Paint bg; vg.FontSize(18.0f); vg.FontFace("sans"); vg.FillColor(new Color(255, 255, 255, 160)); vg.TextAlign(Alignment.Left | Alignment.Middle); vg.Text(x + 28, y + h * 0.5f, text); bg = vg.BoxGradient(x + 1, y + (int)(h * 0.5f) - 9 + 1, 18, 18, 3, 3, new Color(0, 0, 0, 32), new Color(0, 0, 0, 92)); vg.BeginPath(); vg.RoundedRect(x + 1, y + (int)(h * 0.5f) - 9, 18, 18, 3); vg.FillPaint(bg); vg.Fill(); vg.FontSize(40); vg.FontFace("icons"); vg.FillColor(new Color(255, 255, 255, 128)); vg.TextAlign(Alignment.Center | Alignment.Middle); vg.Text(x + 9 + 2, y + h * 0.5f, ICON_CHECK); }
public static void drawEditBoxNum(NvgContext vg, string text, string units, float x, float y, float w, float h) { float uw; drawEditBoxBase(vg, x, y, w, h); Bounds bounds = new Bounds(); uw = vg.TextBounds(0, 0, units, ref bounds); vg.FontSize(18.0f); vg.FontFace("sans"); vg.FillColor(new Color(255, 255, 255, 64)); vg.TextAlign(Alignment.Right | Alignment.Middle); vg.Text(x + w - h * 0.3f, y + h * 0.5f, units); vg.FontSize(20.0f); vg.FontFace("sans"); vg.FillColor(new Color(255, 255, 255, 128)); vg.TextAlign(Alignment.Right | Alignment.Middle); vg.Text(x + w - uw - h * 0.5f, y + h * 0.5f, text); }
public static void drawSearchBox(NvgContext vg, string text, float x, float y, float w, float h) { Paint bg; float cornerRadius = h / 2 - 1; // Edit bg = vg.BoxGradient(x, y + 1.5f, w, h, h / 2, 5, new Color(0, 0, 0, 16), new Color(0, 0, 0, 92)); vg.BeginPath(); vg.RoundedRect(x, y, w, h, cornerRadius); vg.FillPaint(bg); vg.Fill(); /* vg.BeginPath(); * vg.RoundedRect(x+0.5f,y+0.5f, w-1,h-1, cornerRadius-0.5f); * vg.StrokeColor(new Color(0,0,0,48)); * vg.Stroke();*/ vg.FontSize(h * 1.3f); vg.FontFace("icons"); vg.FillColor(new Color(255, 255, 255, 64)); vg.TextAlign(Alignment.Center | Alignment.Middle); vg.Text(x + h * 0.55f, y + h * 0.55f, ICON_SEARCH); vg.FontSize(20.0f); vg.FontFace("sans"); vg.FillColor(new Color(255, 255, 255, 32)); vg.TextAlign(Alignment.Left | Alignment.Middle); vg.Text(x + h * 1.05f, y + h * 0.5f, text); vg.FontSize(h * 1.3f); vg.FontFace("icons"); vg.FillColor(new Color(255, 255, 255, 32)); vg.TextAlign(Alignment.Center | Alignment.Middle); vg.Text(x + w - h * 0.55f, y + h * 0.55f, ICON_CIRCLED_CROSS); }
/// <inheritdoc /> protected override void OnPaint(object sender, NvgContext e) { base.OnPaint(sender, e); e.BeginPath(); e.RoundedRect(ClientLocation.X, ClientLocation.Y, Size.Width, Size.Height, 2); e.StrokeColor(NanoVg.Rgba(43, 51, 55, 255)); e.Stroke(); e.FillColor(NanoVg.Rgba(ForeColor)); e.FontFace(Font.Family); e.FontSize(Font.Size); e.TextAlign(NvgAlign.Baseline | NvgAlign.Left); e.Text(ClientLocation.X, ClientLocation.Y - 3, Text); }
/// <inheritdoc /> protected override void OnPaint(object sender, NvgContext e) { float x = Location.X; float y = Location.Y; e.BeginPath(); e.Rect(x, y, Width, Height); e.FillColor(NanoVg.Rgba(255, 255, 255, 64)); e.Fill(); x += FrameWidth; y += FrameWidth; var usableWidth = Width - 2 * FrameWidth; var usableHeight = Height - 2 * FrameWidth; var i = 0; var hPos = 0f; e.FontSize(15); e.FontFace("sans"); e.TextAlign(NvgAlign.Left | NvgAlign.Top); foreach (var pair in _profiles) { var perc = pair.Value.Average.GetAverage() / _totalTime; var barWidth = perc * usableWidth; e.FillColor(NanoVg.Rgba(Colors[i % Colors.Length])); e.BeginPath(); e.Rect(x + hPos, y, barWidth, usableHeight); e.Fill(); e.Text(x + hPos, y + Height + 15 * i, $"{perc:N2} {pair.Key}"); hPos += barWidth; i++; } base.OnPaint(sender, e); }
/// <inheritdoc /> protected override void OnPaint(object sender, NvgContext e) { base.OnPaint(sender, e); e.BeginPath(); e.RoundedRect(ClientLocation.X, ClientLocation.Y, Size.Width, Size.Height, 2); e.FillColor(Checked ? NanoVg.Rgba(ActiveColor) : NanoVg.Rgba(0xFF475054)); e.Fill(); e.StrokeColor(NanoVg.Rgba(0xFF192025)); e.Stroke(); e.FillColor(NanoVg.Rgba(ForeColor)); e.FontFace(Font.Family); e.FontSize(Font.Size); e.TextAlign(NvgAlign.Left | NvgAlign.Middle); e.Text(ClientLocation.X + Size.Width + 4, ClientLocation.Y + Size.Height / 2f, Text); }
/// <inheritdoc /> protected override void OnPaint(object sender, NvgContext e) { base.OnPaint(sender, e); e.BeginPath(); e.Circle(ClientLocation.X + 7, ClientLocation.Y + 7, 7); e.FillColor(Checked ? NanoVg.Rgba(ActiveColor) : NanoVg.Rgba(0xFF475054)); e.Fill(); e.StrokeColor(NanoVg.Rgba(0xFF192025)); e.Stroke(); e.FillColor(NanoVg.Rgba(ForeColor)); e.FontFace(Font.Family); e.FontSize(Font.Size); e.TextAlign(NvgAlign.Left | NvgAlign.Middle); e.Text(ClientLocation.X + 18, ClientLocation.Y + 7.5f, Text); }
/// <inheritdoc /> protected override void OnPaint(object sender, NvgContext e) { base.OnPaint(sender, e); e.BeginPath(); e.RoundedRect(ClientLocation.X, ClientLocation.Y, Size.Width, Size.Height, 2); if (Active) { e.FillPaint(e.LinearGradient(ClientLocation.X, ClientLocation.Y, ClientLocation.X, ClientLocation.Y + Size.Height, NanoVg.Rgba(0xFF323B40), NanoVg.Rgba(0xFF323B40))); } else { e.FillPaint(e.LinearGradient(ClientLocation.X, ClientLocation.Y, ClientLocation.X, ClientLocation.Y + Size.Height, NanoVg.Rgba(0xFF50595E), NanoVg.Rgba(0xFF2B3337))); } e.Fill(); e.StrokeColor(NanoVg.Rgba(0xFF192025)); e.Stroke(); e.BeginPath(); e.RoundedRect(ClientLocation.X + 1, ClientLocation.Y + 1, Size.Width - 2, Size.Height - 2, 1); if (Active) { e.StrokeColor(NanoVg.Rgba(0xFF293034)); } else { e.StrokePaint(e.LinearGradient(ClientLocation.X, ClientLocation.Y, ClientLocation.X, ClientLocation.Y + Size.Height, NanoVg.Rgba(0xFF6E757B), NanoVg.Rgba(0xFF323B40))); } e.Stroke(); e.FillColor(NanoVg.Rgba(ForeColor)); e.FontFace(Font.Family); e.FontSize(Font.Size); e.TextAlign(NvgAlign.Center | NvgAlign.Middle); e.Text(ClientLocation.X + Size.Width / 2, ClientLocation.Y + Size.Height / 2, Text); }
public void Render(Matrix4 model, Matrix4 view, Matrix4 projection) { _framebuffer.Use(); GL.PushMatrix(); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit); GL.Color3(Color.White); // Set up uniforms _uTint.Value = TintColor; _uLightPos.Value = LightPosition; _uMatModel.Value = model; _uMatView.Value = view; _uMatProjection.Value = projection; _uSamples.Value = _framebuffer.Samples; _uTexRandom.Value = 1; GL.ActiveTexture(TextureUnit.Texture1); GL.BindTexture(TextureTarget.Texture2D, _texRandom); // Engage shader, render, disengage _shaderModel.Use(_uTint, _uLightPos, _uMatModel, _uMatView, _uMatProjection, _uSamples, _uTexRandom); foreach (var chunk in Chunks) { chunk?.Draw(); } _shaderScreen.Release(); // Render the ocean GL.Color3(Color.MediumBlue); var waterLevel = _generator.GetWaterLevel(); GL.MatrixMode(MatrixMode.Projection); GL.LoadMatrix(ref projection); GL.MatrixMode(MatrixMode.Modelview); var mat = view * model; GL.LoadMatrix(ref mat); GL.Begin(PrimitiveType.Quads); GL.Normal3(Vector3.UnitY); GL.Vertex3(-1, waterLevel - 0.4, -1); GL.Vertex3(SideLength * 16 - 1, waterLevel - 0.4, -1); GL.Vertex3(SideLength * 16 - 1, waterLevel - 0.4, SideLength * 16 - 1); GL.Vertex3(-1, waterLevel - 0.4, SideLength * 16 - 1); GL.End(); GL.PopMatrix(); _framebuffer.Release(); _framebufferUi.Use(); GL.ClearColor(0, 0, 0, 0); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit); _nvg.BeginFrame(_window.Width, _window.Height, 1); _nvg.Save(); _nvg.FillColor(NanoVg.Rgba(255, 255, 255, 255)); _nvg.FontFace("sans"); _nvg.FontSize(18); _nvg.TextAlign(NvgAlign.Top | NvgAlign.Left); _perfGraphFps.RenderGraph(_nvg, 4, 4); _nvg.Restore(); _ui.Render(this, _nvg); _nvg.EndFrame(); _framebufferUi.Release(); _uWidth.Value = _window.Width; _uHeight.Value = _window.Height; _uTexColor.Value = 0; _uTexUi.Value = 1; _uSamples.Value = _framebuffer.Samples; _uSamplesUi.Value = _framebufferUi.Samples; _shaderScreen.Use(_uWidth, _uHeight, _uTexColor, _uTexUi, _uSamples, _uSamplesUi); DrawFullscreenQuad(_framebuffer.TextureId, _framebufferUi.TextureId); _shaderScreen.Release(); }
public static void drawParagraph(NvgContext vg, float x, float y, float width, float height, float mx, float my) { TextRow[] rows = new TextRow[3]; GlyphPosition[] glyphs = new GlyphPosition[100]; string text = "This is longer chunk of text.\n \n Would have used lorem ipsum but she was busy jumping over the lazy dog with the fox and all the men who came to the aid of the party."; StringSegment start; int nrows, i, nglyphs, j, lnum = 0; float lineh; float caretx, px; Bounds bounds = new Bounds(); float a; float gx = 0, gy = 0; int gutter = 0; for (i = 0; i < rows.Length; ++i) { rows[i] = new TextRow(); } vg.Save(); vg.FontSize(18.0f); vg.FontFace("sans"); vg.TextAlign(Alignment.Left | Alignment.Top); float ascender, descender; vg.TextMetrics(out ascender, out descender, out lineh); // The text break API can be used to fill a large buffer of rows, // or to iterate over the text just few lines (or just one) at a time. // The "next" variable of the last returned item tells where to continue. start = text; while (true) { nrows = vg.TextBreakLines(start, width, rows, out start); if (nrows <= 0) { break; } for (i = 0; i < nrows; i++) { TextRow row = rows[i]; var hit = mx > x && mx < (x + width) && my >= y && my < (y + lineh); vg.BeginPath(); vg.FillColor(new Color(255, 255, 255, hit ? 64 : 16)); vg.Rect(x, y, row.Width, lineh); vg.Fill(); vg.FillColor(new Color(255, 255, 255, 255)); vg.Text(x, y, row.Str); if (hit) { caretx = (mx < x + row.Width / 2) ? x : x + row.Width; px = x; nglyphs = vg.TextGlyphPositions(x, y, row.Str, glyphs); for (j = 0; j < nglyphs; j++) { float x0 = glyphs[j].X; float x1 = (j + 1 < nglyphs) ? glyphs[j + 1].X : x + row.Width; float gx2 = x0 * 0.3f + x1 * 0.7f; if (mx >= px && mx < gx2) { caretx = glyphs[j].X; } px = gx2; } vg.BeginPath(); vg.FillColor(new Color(255, 192, 0, 255)); vg.Rect(caretx, y, 1, lineh); vg.Fill(); gutter = lnum + 1; gx = x - 10; gy = y + lineh / 2; } lnum++; y += lineh; } } if (gutter > 0) { string txt = gutter.ToString(); vg.FontSize(13.0f); vg.TextAlign(Alignment.Right | Alignment.Middle); vg.TextBounds(gx, gy, txt, ref bounds); vg.BeginPath(); vg.FillColor(new Color(255, 192, 0, 255)); vg.RoundedRect((int)bounds.b1 - 4, (int)bounds.b2 - 2, (int)(bounds.b3 - bounds.b1) + 8, (int)(bounds.b4 - bounds.b2) + 4, ((int)(bounds.b4 - bounds.b2) + 4) / 2 - 1); vg.Fill(); vg.FillColor(new Color(32, 32, 32, 255)); vg.Text(gx, gy, txt); } y += 20.0f; vg.FontSize(13.0f); vg.TextAlign(Alignment.Left | Alignment.Top); vg.TextLineHeight(1.2f); vg.TextBoxBounds(x, y, 150, "Hover your mouse over the text to see calculated caret position.", ref bounds); // Fade the tooltip out when close to it. gx = (float)Math.Abs((mx - (bounds.b1 + bounds.b3) * 0.5f) / (bounds.b1 - bounds.b3)); gy = (float)Math.Abs((my - (bounds.b2 + bounds.b4) * 0.5f) / (bounds.b2 - bounds.b4)); a = maxf(gx, gy) - 0.5f; a = clampf(a, 0, 1); vg.GlobalAlpha(a); vg.BeginPath(); vg.FillColor(new Color(220, 220, 220, 255)); vg.RoundedRect(bounds.b1 - 2, bounds.b2 - 2, (int)(bounds.b3 - bounds.b1) + 4, (int)(bounds.b4 - bounds.b2) + 4, 3); px = (int)((bounds.b3 + bounds.b1) / 2); vg.MoveTo(px, bounds.b2 - 10); vg.LineTo(px + 7, bounds.b2 + 1); vg.LineTo(px - 7, bounds.b2 + 1); vg.Fill(); vg.FillColor(new Color(0, 0, 0, 220)); vg.TextBox(x, y, 150, "Hover your mouse over the text to see calculated caret position."); vg.Restore(); }
/// <inheritdoc /> protected override void OnPaint(object sender, NvgContext e) { int i; float x = Location.X; float y = Location.Y; e.BeginPath(); e.Rect(x, y, Width, Height); e.FillColor(NanoVg.Rgba(255, 255, 255, 64)); e.Fill(); e.BeginPath(); if (Fill) { e.MoveTo(x, y + Height); } else { var v0 = _values[_head % HistoryCount]; v0 = F6Math.RemapClamp(v0, Min, Max, 0, Height); e.MoveTo(x, y + Height - v0); } for (i = 0; i < HistoryCount; i++) { var v = _values[(_head + i) % HistoryCount]; var vx = x + (float)i / (HistoryCount - 1) * Width; var vy = y + Height - F6Math.RemapClamp(v, Min, Max, 0, Height); e.LineTo(vx, vy); } if (Fill) { e.LineTo(x + Width, y + Height); e.FillColor(NanoVg.Rgba(Color)); e.Fill(); } else { e.StrokeColor(NanoVg.Rgba(Color)); e.Stroke(); } var avgY = F6Math.RemapClamp(_avg, Min, Max, 0, Height); e.BeginPath(); e.MoveTo(x, y + Height - avgY); e.LineTo(x + Width, y + Height - avgY); e.StrokeColor(NanoVg.Rgba(255, 255, 255, 128)); e.Stroke(); e.FontFace(FontFamily); if (Title != null) { e.FontSize(14.0f); e.TextAlign(NvgAlign.Left | NvgAlign.Top); e.FillColor(NanoVg.Rgba(240, 240, 240, 192)); e.Text(x + 3, y + 1, Title); } e.FontSize(16.0f); e.TextAlign(NvgAlign.Right | NvgAlign.Top); e.FillColor(NanoVg.Rgba(240, 240, 240, 255)); var str = string.Format(Number, _avg.ToString(NumberFormatStyle)); e.Text(x + Width - 3, y + 1, str); if (Unit != null) { e.FontSize(15.0f); e.TextAlign(NvgAlign.Right | NvgAlign.Bottom); e.FillColor(NanoVg.Rgba(240, 240, 240, 160)); e.Text(x + Width - 3, y + Height - 1, Unit); } base.OnPaint(sender, e); }
public void Render(NvgContext vg, float x, float y) { int i; float avg, w, h; string str; avg = GetAverage(); w = 200; h = 35; vg.BeginPath(); vg.Rect(x, y, w, h); vg.FillColor(new Color(0, 0, 0, 128)); vg.Fill(); vg.BeginPath(); vg.MoveTo(x, y + h); if (_style == Style.GRAPH_RENDER_FPS) { for (i = 0; i < _values.Length; i++) { float v = 1.0f / (0.00001f + _values[(_head + i) % _values.Length]); float vx, vy; if (v > 80.0f) { v = 80.0f; } vx = x + ((float)i / (_values.Length - 1)) * w; vy = y + h - ((v / 80.0f) * h); vg.LineTo(vx, vy); } } else if (_style == Style.GRAPH_RENDER_PERCENT) { for (i = 0; i < _values.Length; i++) { float v = _values[(_head + i) % _values.Length] * 1.0f; float vx, vy; if (v > 100.0f) { v = 100.0f; } vx = x + ((float)i / (_values.Length - 1)) * w; vy = y + h - ((v / 100.0f) * h); vg.LineTo(vx, vy); } } else { for (i = 0; i < _values.Length; i++) { float v = _values[(_head + i) % _values.Length] * 1000.0f; float vx, vy; if (v > 20.0f) { v = 20.0f; } vx = x + ((float)i / (_values.Length - 1)) * w; vy = y + h - ((v / 20.0f) * h); vg.LineTo(vx, vy); } } vg.LineTo(x + w, y + h); vg.FillColor(new Color(255, 192, 0, 128)); vg.Fill(); if (!string.IsNullOrEmpty(_name)) { vg.FontSize(14.0f); vg.TextAlign(Alignment.Left | Alignment.Top); vg.FillColor(new Color(240, 240, 240, 192)); vg.Text(x + 3, y + 1, _name); } if (_style == Style.GRAPH_RENDER_FPS) { vg.FontSize(18.0f); vg.TextAlign(Alignment.Right | Alignment.Top); vg.FillColor(new Color(240, 240, 240, 255)); str = string.Format("{0:0.00} FPS", 1.0f / avg); vg.Text(x + w - 3, y + 1, str); vg.FontSize(15.0f); vg.TextAlign(Alignment.Right | Alignment.Bottom); vg.FillColor(new Color(240, 240, 240, 160)); str = string.Format("{0:0.00} ms", avg * 1000.0f); vg.Text(x + w - 3, y + h - 1, str); } else if (_style == Style.GRAPH_RENDER_PERCENT) { vg.FontSize(18.0f); vg.TextAlign(Alignment.Right | Alignment.Top); vg.FillColor(new Color(240, 240, 240, 255)); str = string.Format("{0:0.00} %%", avg); vg.Text(x + w - 3, y + 1, str); } else { vg.FontSize(18.0f); vg.TextAlign(Alignment.Right | Alignment.Top); vg.FillColor(new Color(240, 240, 240, 255)); str = string.Format("{0:0.00} ms", avg * 1000.0f); vg.Text(x + w - 3, y + 1, str); } }
public static void RenderGraph(NvgContext vg, float x, float y) { int i; string str; var avg = GetGraphAverage(); const float w = 200; const float h = 35; vg.BeginPath(); vg.Rect(x, y, w, h); vg.FillColor(NanoVg.Rgba(0, 0, 0, 128)); vg.Fill(); vg.BeginPath(); vg.MoveTo(x, y + h); if (_style == (int)GraphRenderStyle.Fps) { for (i = 0; i < GraphHistoryCount; i++) { var v = 1.0f / (0.00001f + _values[(_head + i) % GraphHistoryCount]); float vx, vy; if (v > 80.0f) { v = 80.0f; } vx = x + (float)i / (GraphHistoryCount - 1) * w; vy = y + h - v / 80.0f * h; vg.LineTo(vx, vy); } } else if (_style == (int)GraphRenderStyle.Percent) { for (i = 0; i < GraphHistoryCount; i++) { var v = _values[(_head + i) % GraphHistoryCount] * 1.0f; float vx, vy; if (v > 100.0f) { v = 100.0f; } vx = x + (float)i / (GraphHistoryCount - 1) * w; vy = y + h - v / 100.0f * h; vg.LineTo(vx, vy); } } else { for (i = 0; i < GraphHistoryCount; i++) { var v = _values[(_head + i) % GraphHistoryCount] * 1000.0f; float vx, vy; if (v > 20.0f) { v = 20.0f; } vx = x + (float)i / (GraphHistoryCount - 1) * w; vy = y + h - v / 20.0f * h; vg.LineTo(vx, vy); } } vg.LineTo(x + w, y + h); vg.FillColor(NanoVg.Rgba(255, 192, 0, 128)); vg.Fill(); vg.FontFace("sans"); if (_name[0] != '\0') { vg.FontSize(14.0f); vg.TextAlign(NvgAlign.Left | NvgAlign.Top); vg.FillColor(NanoVg.Rgba(240, 240, 240, 192)); vg.Text(x + 3, y + 1, _name); } if (_style == (int)GraphRenderStyle.Fps) { vg.FontSize(18.0f); vg.TextAlign(NvgAlign.Right | NvgAlign.Top); vg.FillColor(NanoVg.Rgba(240, 240, 240, 255)); str = $"{1.0f / avg:0.00} FPS"; vg.Text(x + w - 3, y + 1, str); vg.FontSize(15.0f); vg.TextAlign(NvgAlign.Right | NvgAlign.Bottom); vg.FillColor(NanoVg.Rgba(240, 240, 240, 160)); str = $"{avg * 1000.0f:0.00} ms"; vg.Text(x + w - 3, y + h - 1, str); } else if (_style == (int)GraphRenderStyle.Percent) { vg.FontSize(18.0f); vg.TextAlign(NvgAlign.Right | NvgAlign.Top); vg.FillColor(NanoVg.Rgba(240, 240, 240, 255)); str = $"{avg * 1.0f:0.0} %"; vg.Text(x + w - 3, y + 1, str); } else { vg.FontSize(18.0f); vg.TextAlign(NvgAlign.Right | NvgAlign.Top); vg.FillColor(NanoVg.Rgba(240, 240, 240, 255)); str = $"{avg * 1000.0f:0.00} ms"; vg.Text(x + w - 3, y + 1, str); } }