Exemple #1
0
        private unsafe MeshVertex CreateVertex(CyCoord coords, float dTheta)
        {
            Vector3 *pos    = stackalloc Vector3[3];
            CyCoord  tcoord = coords;

            for (int i = 0; i < 3; i++)
            {
                //compute 3 positions for computing the derivate respect theta
                pos[i]        = tcoord.ToCartesian();
                tcoord.Theta += dTheta;
            }

            var tangent  = Vector3.Normalize(Numerics.DerivateForward1(pos, dTheta));
            var normal   = Vector3.Normalize(Vector3.Cross(tangent, new Vector3(0, -1, 0)));
            var texCoord = new Vector2(coords.Theta / Numerics.TwoPI, 0.5f - coords.Y / height);

            return(new MeshVertex(pos[0], normal, tangent, texCoord));
        }