private void ResolveCheckBoxes(object checkBoxNumber) { NumberOfPlayersEnum myEnum = (NumberOfPlayersEnum)checkBoxNumber; NumberOfPlayersClass theClass = NumberOfPlayersCollection.First <NumberOfPlayersClass>(t => t.Player == myEnum); // ok, they want to check this one, let them and uncheck all else foreach (NumberOfPlayersClass iter in NumberOfPlayersCollection) { iter.IsChecked = false; } theClass.IsChecked = true; }
public CardGameViewModel() { //NumberOfPlayers = NumberOfPlayersEnum.Three; NumberOfPlayersCollection = new ObservableCollection <NumberOfPlayersClass>(); foreach (NumberOfPlayersEnum value in Enum.GetValues(typeof(NumberOfPlayersEnum))) { NumberOfPlayersClass myClass = new NumberOfPlayersClass(); myClass.Player = value; myClass.IsChecked = value == NumberOfPlayersEnum.Two ? true : false; // default to using 2 players myClass.Title = Enum.GetName(typeof(NumberOfPlayersEnum), value); NumberOfPlayersCollection.Add(myClass); } }
private void StartGame() { NumberOfPlayersClass arg = NumberOfPlayersCollection.First <NumberOfPlayersClass>(t => t.IsChecked == true); if (arg == null) { // BIG problem. Log and find out why throw new Exception("Could not resolve number of players in StartGame"); } _game = new BlackJackGameModel(Convert.ToUInt16(arg.Player)); _game.StartGame(); OnPropertyChanged("DealerInfo"); OnPropertyChanged("PlayersInfo"); OnPropertyChanged("CanShowDealerScore"); }