private void OnTriggerEnter2D(Collider2D other) { if (other.tag == triggeringTag) { scoreField.SetNumber(scoreField.GetNumber() + pointsToAdd); GAME_STATUS.playerScore = scoreField.GetNumber(); // Keep the score for the next level } }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag(triggeringTag)) { scoreField.SetNumber(scoreField.GetNumber() + pointsToAdd); GAME_STATUS.playerScore = scoreField.GetNumber(); // Keep the score for the next level Debug.Log("Destroying"); Destroy(other.gameObject); Destroy(gameObject); } }
void DestroyAllObjects() { GameObject[] gameObjects = GameObject.FindGameObjectsWithTag(triggeringTag); for (int i = 0; i < gameObjects.Length; i++) { Destroy(gameObjects[i]); numberField.SetNumber(numberField.GetNumber() + 1); GAME_STATUS.playerScore = numberField.GetNumber(); } }
void Update() { if (Input.GetKeyDown(keyToPress) && Time.timeScale > 0) { if (active) { Destroy(color); scoreField.SetNumber(scoreField.GetNumber() + pointsToAdd); } else { scoreField.SetNumber(scoreField.GetNumber() - pointsToAdd); } } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == triggeringTag) { scoreField.SetNumber(scoreField.GetNumber() + pointsToAdd); } }
private void OnTriggerEnter2D(Collider2D collision) { if (scoreField.GetNumber() > 5) { SceneManager.LoadScene(sceneName); // Input can either be a serial number or a name; here we use name. } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == triggeringTag) { //score newObjectScoreAdder = other.GetComponent<score>(); //pointsToAdd = newObjectScoreAdder.getScore(); //pointsToAdd = score.pointsEqual; //other.gameObject.GetComponent<score>().getScore(); scoreField.SetNumber(scoreField.GetNumber() + pointsToAdd); } }
void Update() { if ( numberField.GetNumber() % scoreToReload == 0 && numberField.GetNumber() != score ) { Vector3 positionOfSpawnedObject = new Vector3(transform.position.x, transform.position.y, transform.position.z); GameObject newObject = Instantiate(prefabToSpawn.gameObject, positionOfSpawnedObject, Quaternion.identity); score = numberField.GetNumber(); Debug.Log("score: " + score); } }
private void OnTriggerEnter2D(Collider2D other) { /* * if (other.tag == triggeringTag) { * scoreField.SetNumber(scoreField.GetNumber() + pointsToAdd); * } */ scoreField = GameObject.Find("ScoreField").GetComponent <NumberField>(); if (other.tag == triggeringTag) { scoreField.SetNumber(scoreField.GetNumber() + pointsToAdd); } }
// Start is called before the first frame update public void addPointToScore() { currScore = score.GetNumber(); currScore++; score.SetNumber(currScore); }