public HudScene(ScreenSpace screen, NumberFactory numberFactory) { var view = screen.Viewport; var center = view.Width / 2f; var left = view.Left; var top = view.Top; var right = view.Right; pointsNumber = numberFactory.CreateNumber(this, left, top, 0.05f, Alignment.Left, 0, DefaultColors.Gray); levelCaption = new Sprite("LevelCaption", Rectangle.FromCenter(center, top + 0.02f, 0.07f, 0.03f)); levelCaption.Color = DefaultColors.Yellow; // ReSharper disable DoNotCallOverridableMethodsInConstructor Add(levelCaption); levelNumber = numberFactory.CreateNumber(this, center, levelCaption.DrawArea.Bottom, 0.022f, Alignment.Center, 2, DefaultColors.Gray); var offsets = new[, ] { { 0.108f, 0.025f }, { 0.083f, 0.033f }, { 0.05f, 0.05f } }; errorIcons = new Sprite[3]; for (int i = 0; i < errorIcons.Length; i++) { Add(errorIcons[i] = new Sprite("ErrorIcon", new Rectangle(right - offsets[i, 0], top, offsets[i, 1], offsets[i, 1]))); } foreach (var control in Controls.FindAll(x => x is Sprite)) { control.RenderLayer = (int)GameRenderLayer.Hud; } }
public bool IsIdentifier() { if (_builder.IsEmpty) { return(false); } var body = _builder.Body; if (!VariableFactory.CheckSymbol(body[0])) { return(false); } for (var i = 1; i < body.Length; i++) { if (!VariableFactory.CheckSymbol(body[i]) && (!NumberFactory.CheckSymbol(body[i]) || body[i].Equals(NumberFactory.DecimalSeparator))) { return(false); } } return(true); }
public void Create1000(string romanNumber, int result) { var numberFactory = new NumberFactory(); var number = numberFactory.Create(romanNumber); Assert.IsNotNull(number); Assert.AreEqual(result, number.Value); }
public void CreateNumbers(char character, int result) { var numberFactory = new NumberFactory(); var number = numberFactory.Create(character); Assert.IsNotNull(number); Assert.AreEqual(result, number.Value); }
public void Works_with_not_matching_0_as_data_source() { var factoryProviders = GetFactoryProvidersSource(new DefaultFactoryProvider<NumberFactory>()); var dataSource = GetDataSource(0); var factory = new NumberFactory { FactoryProvidersSource = factoryProviders, DataSource = dataSource }; var enumerator = factory.GetEnumerator(); Assert(enumerator, "0"); IsFalse(enumerator.MoveNext()); }
public void Works_with_expected_1_and_data_source_0_then_1() { var factoryProviders = GetFactoryProvidersSource(new DefaultFactoryProvider<NumberFactory>()); var dataSource = GetDataSource(0, 1); var factory = new NumberFactory { FactoryProvidersSource = factoryProviders, DataSource = dataSource }; var enumerator = factory.GetEnumerator(); Assert(enumerator, "0"); Assert(enumerator, "1"); IsFalse(enumerator.MoveNext()); }
public void BeAbleToGenRandomNum() { int forcedRandomNum = 5; var mockGenerator = new Mock <IRandomGenerator>(); mockGenerator.Setup(generator => generator.Generate()).Returns(forcedRandomNum); _numberFactory = new NumberFactory(mockGenerator.Object); // Determining 'random' number generated is returned _numberFactory.GenerateRandomNumber().ShouldBe(forcedRandomNum); // Testing to make sure 'random.Next' was called mockGenerator.Verify(generator => generator.Generate(), Times.Once()); }
public Match(ScreenSpace screen, NumberFactory numberFactory, LogoFactory logoFactory) : base(Rectangle.Zero) { this.screen = screen; this.logoFactory = logoFactory; hud = new HudScene(screen, numberFactory); pause = new PausePage(screen); pause.Hide(); Slice = new Slice(); PointsTips = new List <PointsTip>(); ErrorFlags = new List <ErrorFlag>(); HideScore(); screen.ViewportSizeChanged += RefreshSize; RefreshSize(); }
private static SymbolType GetSymbolType(char value) { if (NumberFactory.CheckSymbol(value)) { return(SymbolType.Number); } if (OperatorFactory.CheckSymbol(value)) { return(SymbolType.Operator); } if (VariableFactory.CheckSymbol(value)) { return(SymbolType.Identifier); } return(SymbolType.Undefined); }
/// <inheritdoc/> public string NextString(int length, params char[] chars) { if (length < 0) { throw new ArgumentOutOfRangeException(nameof(length), $"{nameof(length)} must greater than 0."); } if (chars is null || chars.Length <= 0) { throw new ArgumentNullException(nameof(chars), $"{nameof(chars)} must have at least 1 element."); } double[] doubles = NumberFactory.MakeDoubleArray(NextBytes(length * sizeof(ulong))); var builder = new StringBuilder(length); for (var i = 0; i < length; i++) { builder.Append(chars[(int)(doubles[i] * chars.Length)]); } return(builder.ToString()); }
public override InterpreterState MoveToNextState(Symbol symbol, ILexemesStack stack, ExecutorContext context) { switch (symbol.Type) { case SymbolType.Number: _numberBuilder.Append(symbol); return(this); case SymbolType.Identifier: return(new ErrorState(symbol)); case SymbolType.Operator: var @operator = OperatorFactory.CreateOperator(symbol); var number = NumberFactory.CreateNumber(_numberBuilder); stack.Push(number); stack.Push(@operator); switch (@operator) { case OpeningBracket _: case AssignmentOperator _: case CommaOperator _: return(new ErrorState(symbol)); case ClosingBracket _: return(new ClosingBracketOperatorState()); default: return(new BinaryOperatorState()); } default: return(new ErrorState(symbol)); } }
private void OnNumberTypeChanged(DependencyPropertyChangedEventArgs e) { _number = NumberFactory.Create((NumberType)e.NewValue); _number.Initialize(Number, Minimum, Maximum, Step, DefaultNumber, InputCulture, PredefinesCulture); }
/// <inheritdoc/> public double NextDouble() => NumberFactory.MakeDouble(NextULong());
/// <inheritdoc/> public float NextFloat() => NumberFactory.MakeFloat(NextUInt());
/// <inheritdoc/> public ulong NextULong() => NumberFactory.MakeULong(NextBytes(sizeof(ulong)));
/// <inheritdoc/> public uint NextUInt() => NumberFactory.MakeUInt(NextBytes(sizeof(uint)));
/// <inheritdoc/> public ushort NextUShort() => NumberFactory.MakeUShort(NextBytes(sizeof(ushort)));
public GameLogic(ScreenSpace screen, NumberFactory numberFactory) { this.numberFactory = numberFactory; this.screen = screen; waveTimeout = GameSettings.InitialWaveTimeout; }
/// <summary> /// Initializes a new instance of the <see cref="DW.WPFToolkit.Controls.NumberBox" /> class. /// </summary> public NumberBox() { _number = NumberFactory.Create(NumberType); }
public NumberFactoryShould() { _numberFactory = new NumberFactory(); }