public static NullTransformer holdTime(GameObject target, float time) { NullTransformer result = new NullTransformer(); result.m_fTransformTime = time; result.target = target; return(result); }
public void Transform_ReturnsInput(NullTransformer unit, string transformCode, string input) => unit.Transform(transformCode, input).ShouldBe(input);
public void SetUp() { transformer = new NullTransformer(); }
public void Matches_ReturnsTrue(NullTransformer unit, string transformCode) => unit.Matches(transformCode).ShouldBeTrue();