private Nuklear.nk_image LoadImage(string path)
        {
            using (var stream = File.OpenRead(GetAssetPath(path)))
            {
                var texture = Texture2D.FromStream(GraphicsDevice, stream);
                var result  = Nuklear.nk_image_id(_contextWrapper.CreateTexture(texture));

                result.w = (ushort)texture.Width;
                result.h = (ushort)texture.Height;

                return(result);
            }
        }