Exemple #1
0
 public BaseMetal(NubiaRessource _metal)
     : base(0x19B9)
 {
     mRessource = _metal;
     Hue        = Infos.Hue;
     Name       = "Metal";
 }
Exemple #2
0
 public BaseBois(NubiaRessource _bois)
     : base(0x1BDD)
 {
     mRessource = _bois;
     Hue        = Infos.Hue;
     Name       = "Bois";
 }
Exemple #3
0
 public BaseCuir(NubiaRessource _cuir, int amount)
     : base(0x1079, amount)
 {
     mRessource = _cuir;
     Hue        = Infos.Hue;
     Name       = "Cuir";
 }
Exemple #4
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();

            m_isRaffine = reader.ReadBool();
            mRessource  = (NubiaRessource)reader.ReadInt();
        }
Exemple #5
0
 public BaseOs(NubiaRessource _Os)
     : base(3966)
 {
     mRessource  = _Os;
     Hue         = Infos.Hue;
     Name        = "Os";
     m_isRaffine = true;
 }
Exemple #6
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            mRessource = (NubiaRessource)reader.ReadInt();
            mCharge    = reader.ReadInt();
            mItemEmpty = reader.ReadInt();
        }
 public static NubiaRessourceType GetRessourceType(NubiaRessource res)
 {
     if ((int)res < (int)NubiaRessourceType.Cuir)
     {
         return(NubiaRessourceType.Metal);
     }
     else if ((int)res < (int)NubiaRessourceType.Os)
     {
         return(NubiaRessourceType.Cuir);
     }
     else if ((int)res < (int)NubiaRessourceType.Bois)
     {
         return(NubiaRessourceType.Os);
     }
     else
     {
         return(NubiaRessourceType.Bois);
     }
 }
Exemple #8
0
        public void AfterCraft(NubiaQualityEnum quality)
        {
            mNubiaQuality = quality;
            for (int i = 0; i < mTRessourceList.Count; i++)
            {
                NubiaRessource     res   = mTRessourceList[i];
                NubiaInfoRessource infos =
                    NubiaInfoRessource.GetInfoRessource(res);
                mArBoost = Math.Max(mArBoost, infos.GlobalAR);
                mHitsMax = Math.Max((int)(50.0 * infos.Durabilite), mHitsMax);
                mHits    = mHitsMax;
            }
            switch (mNubiaQuality)
            {
            case NubiaQualityEnum.Mauvaise: mArBoost--; break;

            case NubiaQualityEnum.Bonne: mHitsMax += 20; break;

            case NubiaQualityEnum.Excellente: mArBoost++; mHitsMax += 40; break;

            case NubiaQualityEnum.Maitre: mArBoost++; mHitsMax += 60; break;
            }
        }
Exemple #9
0
        public static BaseRessource getRessource(NubiaRessource res)
        {
            switch (res)
            {
            case NubiaRessource.Amanida: return(new BoisAmanida());

            case NubiaRessource.Ancien: return(new OsAncien());

            case NubiaRessource.Animaux: return(new OsAnimaux());

            case NubiaRessource.Arachnique: return(new OsArachnique());

            case NubiaRessource.Ardent: return(new OsArdent());

            case NubiaRessource.Balron: return(new CuirBalron());

            case NubiaRessource.Blub: return(new OsBlub());

            case NubiaRessource.Bois: return(new BoisNormal());

            case NubiaRessource.Caoba: return(new BoisCaoba());

            case NubiaRessource.Carriate: return(new MetalCarriate());

            case NubiaRessource.Celeste: return(new OsCeleste());

            case NubiaRessource.Celiar: return(new MetalCeliar());

            case NubiaRessource.Centorius: return(new OsCentorius());

            case NubiaRessource.Chair: return(new CuirChair());

            case NubiaRessource.Classique: return(new CuirClassique());

            case NubiaRessource.Coton: return(new TissuCoton());

            case NubiaRessource.Demoniaque: return(new CuirDemoniaque());

            case NubiaRessource.Desertique: return(new OsDesertique());

            case NubiaRessource.Detracteur: return(new OsDetracteur());

            case NubiaRessource.Divarium: return(new MetalDivarium());

            case NubiaRessource.Drachior: return(new MetalDrachior());

            case NubiaRessource.Draconique: return(new CuirDraconique());

            case NubiaRessource.Estiu: return(new BoisEstiu());

            case NubiaRessource.Feerique: return(new OsFeerique());

            case NubiaRessource.Fer: return(new MetalFer());

            case NubiaRessource.Feu: return(new OsFeu());

            case NubiaRessource.Firatas: return(new MetalFiratas());

            case NubiaRessource.Floreas: return(new MetalFloreas());

            case NubiaRessource.Fosc: return(new BoisFosc());

            case NubiaRessource.Gargouille: return(new OsGargouille());

            case NubiaRessource.Gargoulien: return(new CuirGargoulien());

            case NubiaRessource.Geant: return(new CuirGeant());

            case NubiaRessource.Givre: return(new CuirGivre());

            case NubiaRessource.Glacera: return(new BoisGlacera());

            case NubiaRessource.Glarias: return(new MetalGlarias());

            case NubiaRessource.Harpie: return(new OsHarpie());

            case NubiaRessource.Hydro: return(new CuirHydro());

            case NubiaRessource.Laine: return(new TissuLaine());

            case NubiaRessource.Legendaire: return(new CuirLegendaire());

            case NubiaRessource.Lin: return(new TissuLin());

            case NubiaRessource.Lonaris: return(new MetalLonaris());

            case NubiaRessource.Lupus: return(new CuirLupus());

            case NubiaRessource.Malatia: return(new BoisMalatia());

            case NubiaRessource.Maritime: return(new CuirMaritime());

            case NubiaRessource.Morcith: return(new OsMorcith());

            case NubiaRessource.Morgalin: return(new OsMorgalin());

            case NubiaRessource.Mythique: return(new OsMythique());

            case NubiaRessource.Mythril: return(new MetalMythril());

            case NubiaRessource.Nafarite: return(new MetalNafarite());

            case NubiaRessource.Nethar: return(new MetalNethar());

            case NubiaRessource.Nirior: return(new MetalNirior());

            case NubiaRessource.Noctar: return(new BoisNoctar());

            case NubiaRessource.Nordique: return(new CuirNordique());

            case NubiaRessource.Ophidian: return(new CuirOphidian());

            case NubiaRessource.Orafir: return(new MetalOrafir());

            case NubiaRessource.Oragite: return(new MetalOragite());

            case NubiaRessource.Palerias: return(new MetalPalerias());

            case NubiaRessource.Pierre: return(new CuirPierre());

            case NubiaRessource.Rageur: return(new CuirRageur());

            case NubiaRessource.Rautour: return(new CuirRautour());

            case NubiaRessource.Remiar: return(new MetalRemiar());

            case NubiaRessource.Reptilien: return(new CuirReptilien());

            case NubiaRessource.Revarium: return(new MetalRevarium());

            case NubiaRessource.Riquesa: return(new BoisRiquesa());

            case NubiaRessource.Royal: return(new OsRoyal());

            case NubiaRessource.Sang: return(new CuirSang());

            case NubiaRessource.Soie: return(new TissuSoie());

            case NubiaRessource.Ssins: return(new OsSsins());

            case NubiaRessource.Terathan: return(new CuirTerathan());

            case NubiaRessource.Trechar: return(new MetalTrechar());

            case NubiaRessource.Tyranoeil: return(new OsTyranoeil());

            case NubiaRessource.Vela: return(new BoisVela());

            case NubiaRessource.Vengeur: return(new OsVengeur());

            case NubiaRessource.Verate: return(new MetalVerate());

            case NubiaRessource.Verdan: return(new MetalVerdan());

            case NubiaRessource.Vespre: return(new BoisVespre());

            case NubiaRessource.Volcanique: return(new CuirVolcanique());
            }
            return(null);
        }
Exemple #10
0
 public BaseCuir(NubiaRessource _cuir)
     : this(_cuir, 1)
 {
 }
        public static NubiaInfoRessource GetInfoRessource(NubiaRessource res)
        {
            NubiaInfoRessource infos = new NubiaInfoRessource();

            switch (res)
            {
                #region tissu
            case NubiaRessource.Lin:
                infos.Name         = "Lin";
                infos.Durabilite   = 1;
                infos.GlobalAR     = 0;
                infos.BonusAttaque = 0;
                infos.BonusDegat   = 0;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Coton:
                infos.Name         = "Coton";
                infos.Durabilite   = 2;
                infos.GlobalAR     = 0;
                infos.BonusAttaque = 0;
                infos.BonusDegat   = 0;
                infos.Diff         = 14;
                break;

            case NubiaRessource.Laine:
                infos.Name         = "Laine";
                infos.Durabilite   = 1;
                infos.GlobalAR     = 0;
                infos.BonusAttaque = 0;
                infos.BonusDegat   = 0;
                infos.Diff         = 14;
                break;

            case NubiaRessource.Soie:
                infos.Name         = "Soie";
                infos.Durabilite   = 5;
                infos.GlobalAR     = 0;
                infos.BonusAttaque = 0;
                infos.BonusDegat   = 0;
                infos.Diff         = 18;
                break;
                #endregion

                #region metal
            ///// +1
            case NubiaRessource.Verdan:
                infos.Name         = "Verdan";
                infos.Durabilite   = 1;
                infos.Hue          = 1417;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 1;
                infos.BonusDegat   = 0;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Carriate:
                infos.Name         = "Carriate";
                infos.Durabilite   = 1;
                infos.Hue          = 2034;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 0;
                infos.BonusDegat   = 1;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Remiar:
                infos.Name         = "Remiar";
                infos.Durabilite   = 1;
                infos.Hue          = 2188;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 1;
                infos.BonusDegat   = 0;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Orafir:
                infos.Name         = "Orafir";
                infos.Durabilite   = 1;
                infos.Hue          = 1946;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 0;
                infos.BonusDegat   = 1;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Mythril:
                infos.Name         = "Mythril";
                infos.Durabilite   = 1.5;
                infos.Hue          = 2263;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 1;
                infos.BonusDegat   = 1;
                infos.Diff         = 13;
                break;

            //// +2
            case NubiaRessource.Nafarite:
                infos.Name            = "Nafarite";
                infos.Durabilite      = 1.5;
                infos.Hue             = 2176;
                infos.GlobalAR        = 2;
                infos.BonusAttaque    = 2;
                infos.BonusDegat      = 1;
                infos.Diff            = 15;
                infos.ResistanceAcide = 2;
                break;

            case NubiaRessource.Revarium:
                infos.Name              = "Rêvarium";
                infos.Durabilite        = 1.5;
                infos.Hue               = 2172;
                infos.GlobalAR          = 2;
                infos.BonusAttaque      = 1;
                infos.BonusDegat        = 2;
                infos.Diff              = 15;
                infos.ResistanceEnergie = 2;
                break;

            case NubiaRessource.Trechar:
                infos.Name              = "Trechar";
                infos.Durabilite        = 1.5;
                infos.Hue               = 2171;
                infos.GlobalAR          = 2;
                infos.BonusAttaque      = 1;
                infos.BonusDegat        = 2;
                infos.Diff              = 15;
                infos.ResistanceEnergie = 2;
                break;

            case NubiaRessource.Floreas:
                infos.Name          = "Floreas";
                infos.Durabilite    = 1.5;
                infos.Hue           = 1948;
                infos.GlobalAR      = 2;
                infos.BonusAttaque  = 2;
                infos.BonusDegat    = 1;
                infos.Diff          = 15;
                infos.ResistanceFeu = 2;
                break;

            /// +4
            case NubiaRessource.Oragite:
                infos.Name              = "Oragite";
                infos.Durabilite        = 2;
                infos.Hue               = 2033;
                infos.GlobalAR          = 4;
                infos.BonusAttaque      = 3;
                infos.BonusDegat        = 2;
                infos.Diff              = 17;
                infos.ResistanceEnergie = 1;
                break;

            case NubiaRessource.Lonaris:
                infos.Name              = "Lonaris";
                infos.Durabilite        = 2;
                infos.Hue               = 1942;
                infos.GlobalAR          = 4;
                infos.BonusAttaque      = 3;
                infos.BonusDegat        = 2;
                infos.Diff              = 17;
                infos.ResistanceEnergie = 1;
                break;

            case NubiaRessource.Celiar:
                infos.Name            = "Celiar";
                infos.Durabilite      = 2;
                infos.Hue             = 2051;
                infos.GlobalAR        = 4;
                infos.BonusAttaque    = 2;
                infos.BonusDegat      = 3;
                infos.Diff            = 17;
                infos.ResistanceFroid = 1;
                break;

            case NubiaRessource.Firatas:
                infos.Name          = "Firatas";
                infos.Durabilite    = 2;
                infos.Hue           = 1945;
                infos.GlobalAR      = 4;
                infos.BonusAttaque  = 3;
                infos.BonusDegat    = 2;
                infos.Diff          = 17;
                infos.ResistanceFeu = 1;
                break;

            case NubiaRessource.Verate:
                infos.Name              = "Vérate";
                infos.Durabilite        = 2;
                infos.Hue               = 2173;
                infos.GlobalAR          = 4;
                infos.BonusAttaque      = 3;
                infos.BonusDegat        = 2;
                infos.Diff              = 17;
                infos.ResistanceFeu     = 1;
                infos.ResistanceEnergie = 1;
                infos.ResistanceAcide   = 1;
                infos.ResistanceFroid   = 1;
                break;

            ////+5
            case NubiaRessource.Drachior:
                infos.Name              = "Drachior";
                infos.Durabilite        = 3;
                infos.Hue               = 2158;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 2;
                infos.BonusDegat        = 3;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 2;
                infos.ResistanceEnergie = 2;
                infos.ResistanceAcide   = 2;
                infos.ResistanceFroid   = 2;
                break;

            case NubiaRessource.Glarias:
                infos.Name              = "Glarias";
                infos.Durabilite        = 3;
                infos.Hue               = 2158;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 2;
                infos.BonusDegat        = 2;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 3;
                infos.ResistanceEnergie = 3;
                infos.ResistanceAcide   = 3;
                infos.ResistanceFroid   = 3;
                break;

            case NubiaRessource.Nethar:
                infos.Name            = "Nethar";
                infos.Durabilite      = 3;
                infos.Hue             = 1940;
                infos.GlobalAR        = 5;
                infos.BonusAttaque    = 3;
                infos.BonusDegat      = 0;
                infos.Diff            = 18;
                infos.ResistanceFroid = 3;
                break;

            case NubiaRessource.Divarium:
                infos.Name              = "Divarium";
                infos.Durabilite        = 3;
                infos.Hue               = 1953;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 0;
                infos.BonusDegat        = 3;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 1;
                infos.ResistanceEnergie = 1;
                infos.ResistanceAcide   = 1;
                infos.ResistanceFroid   = 1;
                break;

            case NubiaRessource.Palerias:
                infos.Name              = "Palerias";
                infos.Durabilite        = 3;
                infos.Hue               = 1944;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 4;
                infos.BonusDegat        = 0;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 1;
                infos.ResistanceEnergie = 1;
                infos.ResistanceAcide   = 1;
                infos.ResistanceFroid   = 1;
                break;

            case NubiaRessource.Nirior:
                infos.Name              = "Nirior";
                infos.Durabilite        = 3;
                infos.Hue               = 1944;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 0;
                infos.BonusDegat        = 4;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 2;
                infos.ResistanceEnergie = 2;
                infos.ResistanceAcide   = 2;
                infos.ResistanceFroid   = 2;
                break;
                #endregion

                #region Cuir
            //+1
            case NubiaRessource.Ophidian:
                infos.Name         = "Ophidian";
                infos.Durabilite   = 1;
                infos.Hue          = 1417;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 1;
                infos.BonusDegat   = 0;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Demoniaque:
                infos.Name         = "Démoniaque";
                infos.Durabilite   = 1;
                infos.Hue          = 1417;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 0;
                infos.BonusDegat   = 1;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Sang:
                infos.Name         = "Sang";
                infos.Durabilite   = 1;
                infos.Hue          = 2034;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 1;
                infos.BonusDegat   = 0;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Rageur:
                infos.Name         = "Rageur";
                infos.Durabilite   = 1;
                infos.Hue          = 1946;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 0;
                infos.BonusDegat   = 1;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Gargoulien:
                infos.Name         = "Gargoulien";
                infos.Durabilite   = 1.5;
                infos.Hue          = 2263;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 1;
                infos.BonusDegat   = 1;
                infos.Diff         = 13;
                break;

            //+2
            case NubiaRessource.Lupus:
                infos.Name            = "Lupus";
                infos.Durabilite      = 1.5;
                infos.Hue             = 2176;
                infos.GlobalAR        = 2;
                infos.BonusAttaque    = 2;
                infos.BonusDegat      = 1;
                infos.Diff            = 15;
                infos.ResistanceAcide = 2;
                break;

            case NubiaRessource.Maritime:
                infos.Name              = "Maritime";
                infos.Durabilite        = 1.5;
                infos.Hue               = 2172;
                infos.GlobalAR          = 2;
                infos.BonusAttaque      = 1;
                infos.BonusDegat        = 2;
                infos.Diff              = 15;
                infos.ResistanceEnergie = 2;
                break;

            case NubiaRessource.Givre:
                infos.Name          = "Givre";
                infos.Durabilite    = 1.5;
                infos.Hue           = 1948;
                infos.GlobalAR      = 2;
                infos.BonusAttaque  = 2;
                infos.BonusDegat    = 1;
                infos.Diff          = 15;
                infos.ResistanceFeu = 2;
                break;

            //+4
            case NubiaRessource.Chair:
                infos.Name              = "Chair";
                infos.Durabilite        = 2;
                infos.Hue               = 2033;
                infos.GlobalAR          = 4;
                infos.BonusAttaque      = 3;
                infos.BonusDegat        = 2;
                infos.Diff              = 17;
                infos.ResistanceEnergie = 1;
                break;

            case NubiaRessource.Balron:
                infos.Name              = "Balron";
                infos.Durabilite        = 2;
                infos.Hue               = 1942;
                infos.GlobalAR          = 4;
                infos.BonusAttaque      = 3;
                infos.BonusDegat        = 2;
                infos.Diff              = 17;
                infos.ResistanceEnergie = 1;
                break;

            case NubiaRessource.Reptilien:
                infos.Name            = "Reptilien";
                infos.Durabilite      = 2;
                infos.Hue             = 2051;
                infos.GlobalAR        = 4;
                infos.BonusAttaque    = 2;
                infos.BonusDegat      = 3;
                infos.Diff            = 17;
                infos.ResistanceFroid = 1;
                break;

            case NubiaRessource.Terathan:
                infos.Name          = "Terathan";
                infos.Durabilite    = 2;
                infos.Hue           = 1945;
                infos.GlobalAR      = 4;
                infos.BonusAttaque  = 3;
                infos.BonusDegat    = 2;
                infos.Diff          = 17;
                infos.ResistanceFeu = 1;
                break;

            case NubiaRessource.Draconique:
                infos.Name              = "Draconique";
                infos.Durabilite        = 2;
                infos.Hue               = 2173;
                infos.GlobalAR          = 4;
                infos.BonusAttaque      = 3;
                infos.BonusDegat        = 2;
                infos.Diff              = 17;
                infos.ResistanceFeu     = 1;
                infos.ResistanceEnergie = 1;
                infos.ResistanceAcide   = 1;
                infos.ResistanceFroid   = 1;
                break;

            //+5
            case NubiaRessource.Geant:
                infos.Name              = "Géant";
                infos.Durabilite        = 3;
                infos.Hue               = 2158;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 2;
                infos.BonusDegat        = 3;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 2;
                infos.ResistanceEnergie = 2;
                infos.ResistanceAcide   = 2;
                infos.ResistanceFroid   = 2;
                break;

            case NubiaRessource.Rautour:
                infos.Name              = "Rautour";
                infos.Durabilite        = 3;
                infos.Hue               = 2158;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 2;
                infos.BonusDegat        = 2;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 3;
                infos.ResistanceEnergie = 3;
                infos.ResistanceAcide   = 3;
                infos.ResistanceFroid   = 3;
                break;

            case NubiaRessource.Pierre:
                infos.Name            = "Pierre";
                infos.Durabilite      = 3;
                infos.Hue             = 1940;
                infos.GlobalAR        = 5;
                infos.BonusAttaque    = 3;
                infos.BonusDegat      = 0;
                infos.Diff            = 18;
                infos.ResistanceFroid = 3;
                break;

            case NubiaRessource.Legendaire:
                infos.Name              = "Légendaire";
                infos.Durabilite        = 3;
                infos.Hue               = 1953;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 0;
                infos.BonusDegat        = 3;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 1;
                infos.ResistanceEnergie = 1;
                infos.ResistanceAcide   = 1;
                infos.ResistanceFroid   = 1;
                break;

            case NubiaRessource.Nordique:
                infos.Name              = "Nordique";
                infos.Durabilite        = 3;
                infos.Hue               = 1944;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 4;
                infos.BonusDegat        = 0;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 1;
                infos.ResistanceEnergie = 1;
                infos.ResistanceAcide   = 1;
                infos.ResistanceFroid   = 1;
                break;

            case NubiaRessource.Volcanique:
                infos.Name              = "Volcanique";
                infos.Durabilite        = 3;
                infos.Hue               = 1944;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 0;
                infos.BonusDegat        = 4;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 2;
                infos.ResistanceEnergie = 2;
                infos.ResistanceAcide   = 2;
                infos.ResistanceFroid   = 2;
                break;

            case NubiaRessource.Hydro:
                infos.Name              = "Hydro";
                infos.Durabilite        = 3;
                infos.Hue               = 1944;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 1;
                infos.BonusDegat        = 4;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 2;
                infos.ResistanceEnergie = 2;
                infos.ResistanceAcide   = 2;
                infos.ResistanceFroid   = 2;
                break;
                #endregion

                #region Os
            case NubiaRessource.Morcith:
                infos.Name         = "Morcith";
                infos.Durabilite   = 1;
                infos.Hue          = 1417;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 1;
                infos.BonusDegat   = 0;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Ardent:
                infos.Name         = "Ardent";
                infos.Durabilite   = 1;
                infos.Hue          = 2034;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 0;
                infos.BonusDegat   = 1;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Desertique:
                infos.Name         = "Désertique";
                infos.Durabilite   = 1;
                infos.Hue          = 2188;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 1;
                infos.BonusDegat   = 0;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Harpie:
                infos.Name         = "Harpie";
                infos.Durabilite   = 1;
                infos.Hue          = 1946;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 0;
                infos.BonusDegat   = 1;
                infos.Diff         = 12;
                break;

            case NubiaRessource.Ssins:
                infos.Name         = "Ssins";
                infos.Durabilite   = 1.5;
                infos.Hue          = 2263;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 1;
                infos.BonusDegat   = 1;
                infos.Diff         = 13;
                break;


            // +2
            case NubiaRessource.Tyranoeil:
                infos.Name            = "Tyranoeil";
                infos.Durabilite      = 1.5;
                infos.Hue             = 2176;
                infos.GlobalAR        = 2;
                infos.BonusAttaque    = 2;
                infos.BonusDegat      = 1;
                infos.Diff            = 15;
                infos.ResistanceAcide = 2;
                break;

            case NubiaRessource.Gargouille:
                infos.Name              = "Gargouille";
                infos.Durabilite        = 1.5;
                infos.Hue               = 2172;
                infos.GlobalAR          = 2;
                infos.BonusAttaque      = 1;
                infos.BonusDegat        = 2;
                infos.Diff              = 15;
                infos.ResistanceEnergie = 2;
                break;

            case NubiaRessource.Blub:
                infos.Name              = "Blub";
                infos.Durabilite        = 1.5;
                infos.Hue               = 2171;
                infos.GlobalAR          = 2;
                infos.BonusAttaque      = 1;
                infos.BonusDegat        = 2;
                infos.Diff              = 15;
                infos.ResistanceEnergie = 2;
                break;

            case NubiaRessource.Vengeur:
                infos.Name          = "Vengeur";
                infos.Durabilite    = 1.5;
                infos.Hue           = 1948;
                infos.GlobalAR      = 2;
                infos.BonusAttaque  = 2;
                infos.BonusDegat    = 1;
                infos.Diff          = 15;
                infos.ResistanceFeu = 2;
                break;

            // +4
            case NubiaRessource.Centorius:
                infos.Name              = "Centorius";
                infos.Durabilite        = 2;
                infos.Hue               = 2033;
                infos.GlobalAR          = 4;
                infos.BonusAttaque      = 3;
                infos.BonusDegat        = 2;
                infos.Diff              = 17;
                infos.ResistanceEnergie = 1;
                break;

            case NubiaRessource.Detracteur:
                infos.Name              = "Détracteur";
                infos.Durabilite        = 2;
                infos.Hue               = 1942;
                infos.GlobalAR          = 4;
                infos.BonusAttaque      = 3;
                infos.BonusDegat        = 2;
                infos.Diff              = 17;
                infos.ResistanceEnergie = 1;
                break;

            case NubiaRessource.Arachnique:
                infos.Name            = "Arachnique";
                infos.Durabilite      = 2;
                infos.Hue             = 2051;
                infos.GlobalAR        = 4;
                infos.BonusAttaque    = 2;
                infos.BonusDegat      = 3;
                infos.Diff            = 17;
                infos.ResistanceFroid = 1;
                break;

            case NubiaRessource.Feerique:
                infos.Name          = "Féerique";
                infos.Durabilite    = 2;
                infos.Hue           = 1945;
                infos.GlobalAR      = 4;
                infos.BonusAttaque  = 3;
                infos.BonusDegat    = 2;
                infos.Diff          = 17;
                infos.ResistanceFeu = 1;
                break;

            case NubiaRessource.Feu:
                infos.Name              = "Feu";
                infos.Durabilite        = 2;
                infos.Hue               = 2173;
                infos.GlobalAR          = 4;
                infos.BonusAttaque      = 3;
                infos.BonusDegat        = 2;
                infos.Diff              = 17;
                infos.ResistanceFeu     = 1;
                infos.ResistanceEnergie = 1;
                infos.ResistanceAcide   = 1;
                infos.ResistanceFroid   = 1;
                break;

            // +5
            case NubiaRessource.Morgalin:
                infos.Name              = "Morgalin";
                infos.Durabilite        = 3;
                infos.Hue               = 2158;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 2;
                infos.BonusDegat        = 3;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 2;
                infos.ResistanceEnergie = 2;
                infos.ResistanceAcide   = 2;
                infos.ResistanceFroid   = 2;
                break;

            case NubiaRessource.Celeste:
                infos.Name              = "Céleste";
                infos.Durabilite        = 3;
                infos.Hue               = 2158;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 2;
                infos.BonusDegat        = 2;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 3;
                infos.ResistanceEnergie = 3;
                infos.ResistanceAcide   = 3;
                infos.ResistanceFroid   = 3;
                break;

            case NubiaRessource.Mythique:
                infos.Name            = "Mythique";
                infos.Durabilite      = 3;
                infos.Hue             = 1940;
                infos.GlobalAR        = 5;
                infos.BonusAttaque    = 3;
                infos.BonusDegat      = 0;
                infos.Diff            = 18;
                infos.ResistanceFroid = 3;
                break;

            case NubiaRessource.Ancien:
                infos.Name              = "Ancien";
                infos.Durabilite        = 3;
                infos.Hue               = 1953;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 0;
                infos.BonusDegat        = 3;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 1;
                infos.ResistanceEnergie = 1;
                infos.ResistanceAcide   = 1;
                infos.ResistanceFroid   = 1;
                break;

            case NubiaRessource.Royal:
                infos.Name              = "Royal";
                infos.Durabilite        = 3;
                infos.Hue               = 1944;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 4;
                infos.BonusDegat        = 0;
                infos.Diff              = 18;
                infos.ResistanceFeu     = 2;
                infos.ResistanceEnergie = 2;
                infos.ResistanceAcide   = 2;
                infos.ResistanceFroid   = 2;
                break;
                #endregion

                #region Bois
            //+1
            case NubiaRessource.Vela:
                infos.Name         = "Vëla";
                infos.Durabilite   = 1;
                infos.Hue          = 2143;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 1;
                infos.BonusDegat   = 0;
                infos.Diff         = 15;
                break;

            case NubiaRessource.Vespre:
                infos.Name         = "Vèspré";
                infos.Durabilite   = 1;
                infos.Hue          = 2313;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 0;
                infos.BonusDegat   = 1;
                infos.Diff         = 16;
                break;

            case NubiaRessource.Malatia:
                infos.Name         = "Malâtia";
                infos.Durabilite   = 1.5;
                infos.Hue          = 1246;
                infos.GlobalAR     = 1;
                infos.BonusAttaque = 1;
                infos.BonusDegat   = 1;
                infos.Diff         = 17;
                break;

            //+2
            case NubiaRessource.Estiu:
                infos.Name            = "Estiù";
                infos.Durabilite      = 1.5;
                infos.Hue             = 2207;
                infos.GlobalAR        = 2;
                infos.BonusAttaque    = 2;
                infos.BonusDegat      = 1;
                infos.Diff            = 18;
                infos.ResistanceAcide = 2;
                break;

            case NubiaRessource.Fosc:
                infos.Name              = "Fosc";
                infos.Durabilite        = 1.5;
                infos.Hue               = 2052;
                infos.GlobalAR          = 2;
                infos.BonusAttaque      = 1;
                infos.BonusDegat        = 2;
                infos.Diff              = 19;
                infos.ResistanceEnergie = 2;
                break;

            //+4
            case NubiaRessource.Amanida:
                infos.Name              = "Amanida";
                infos.Durabilite        = 2;
                infos.Hue               = 2186;
                infos.GlobalAR          = 4;
                infos.BonusAttaque      = 3;
                infos.BonusDegat        = 2;
                infos.Diff              = 20;
                infos.ResistanceEnergie = 1;
                break;

            case NubiaRessource.Glacera:
                infos.Name            = "Glacera";
                infos.Durabilite      = 2;
                infos.Hue             = 2049;
                infos.GlobalAR        = 4;
                infos.BonusAttaque    = 2;
                infos.BonusDegat      = 3;
                infos.Diff            = 22;
                infos.ResistanceFroid = 1;
                break;

            //+5
            case NubiaRessource.Noctar:
                infos.Name              = "Noctar";
                infos.Durabilite        = 3;
                infos.Hue               = 2041;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 0;
                infos.BonusDegat        = 3;
                infos.Diff              = 24;
                infos.ResistanceFeu     = 1;
                infos.ResistanceEnergie = 1;
                infos.ResistanceAcide   = 1;
                infos.ResistanceFroid   = 1;
                break;

            case NubiaRessource.Riquesa:
                infos.Name              = "Riquësa";
                infos.Durabilite        = 3;
                infos.Hue               = 2062;
                infos.GlobalAR          = 5;
                infos.BonusAttaque      = 4;
                infos.BonusDegat        = 0;
                infos.Diff              = 26;
                infos.ResistanceFeu     = 1;
                infos.ResistanceEnergie = 1;
                infos.ResistanceAcide   = 1;
                infos.ResistanceFroid   = 1;
                break;

            case NubiaRessource.Caoba:
                infos.Name              = "Caôba";
                infos.Durabilite        = 3;
                infos.Hue               = 2153;
                infos.GlobalAR          = 4;
                infos.BonusAttaque      = 5;
                infos.BonusDegat        = 2;
                infos.Diff              = 28;
                infos.ResistanceFeu     = 1;
                infos.ResistanceEnergie = 1;
                infos.ResistanceAcide   = 1;
                infos.ResistanceFroid   = 1;
                break;
                #endregion
            }

            return(infos);
        }
Exemple #12
0
 public override bool checkRessource(NubiaRessource res)
 {
     return(NubiaInfoRessource.GetRessourceType(res) == NubiaRessourceType.Bois);
 }
Exemple #13
0
 public virtual bool checkRessource(NubiaRessource res)
 {
     return(false);
 }