public NrcGameStageObserver(NrcSceneLoader nrcSceneLoader) { _nrcSceneLoader = nrcSceneLoader; _stageDataBase = nrcSceneLoader.StageDataBase; _playerController = nrcSceneLoader.PlayerController; _gameUIController = nrcSceneLoader.GameUIController; _nowStageId = 1; //スタート前カウントダウンが終了したときに呼ばれる _gameUIController.GameUIBeforeStarEffectService.GameUIBeforeStarEffectEndEvent += () => { CharacterStart(); _gameUIController.GameUICountDownService.StartAsync(_clearTime); }; //ステージタイムリミット終了時に呼ばれる _gameUIController.GameUICountDownService.GameUICountDownEndEvent += () => { CharacterPause(); _gameUIController.GameUIStageClearEffectService.StartAsync(); }; //ステージクリア表示終了時に呼ばれる _gameUIController.GameUIStageClearEffectService.GameUIStageClearEffectEndEvent += () => { CharacterPause(); int lastStageNum = _stageDataBase.GetSize(); if (lastStageNum == _nowStageId) { _gameUIController.GameUIGameClearEffectService.StartAsync(); } else { NextStage(); } }; //EnemyTargetが全滅したときに呼ばれる NrcGameManager.NrcGameEnemyTargetService.EnemyTargetAllDeadEvent += () => { CharacterPause(); _gameUIController.Stop(); _gameUIController.GameUIGameOverEffectService.StartAsync(); }; //ゲームオーバー表示終了時に呼ばれる _gameUIController.GameUIGameOverEffectService.GameUIGameOverEndEvent += () => { CharacterPause(); StageLoad(1); }; _gameUIController.GameUIGameClearEffectService.GameUIGameClearEndEvent += () => { //ステージシーンの読み込み。 { AsyncOperation ope = SceneManager.LoadSceneAsync("Title", LoadSceneMode.Single); } }; }
public NrcGameCameraService(NrcSceneLoader nrcSceneLoader) { _playerController = nrcSceneLoader.PlayerController; _nrcSceneLoader = nrcSceneLoader; //_mode = CAMERA_MODE.CAMERA_MODE_MAIN; //Change(_mode); }
/// <summary> /// 初期化 /// </summary> /// <param name="nrcSceneLoader"></param> public static void Init(NrcSceneLoader nrcSceneLoader) { if (Instance != null) { Instance = null; } Instance = new NrcGameManager(); Instance._nrcSceneLoader = nrcSceneLoader; NrcGameCameraService.Change(NrcGameCameraService.CAMERA_MODE.CAMERA_MODE_MAIN); NrcGameStageObserver.StageLoad(1); }
public NrcGameDatabaseService(NrcSceneLoader nrcSceneLoader) { _nrcSceneLoader = nrcSceneLoader; }
public NrcGameEnemyService(NrcSceneLoader nrcSceneLoader, NrcGameStageObserver nrcGameStageService) { _nrcSceneLoader = nrcSceneLoader; _nrcGameStageService = nrcGameStageService; }
public NrcGameEnemyTargetService(NrcSceneLoader nrcSceneLoader) { _nrcSceneLoader = nrcSceneLoader; }
public NrcGameScoreService(NrcSceneLoader nrcSceneLoader) { _nrcSceneLoader = nrcSceneLoader; _gameUIController = nrcSceneLoader.GameUIController; }