private void Update() { int tickCount = Environment.TickCount; NrCharBase @char = NrTSingleton <NkCharManager> .Instance.GetChar(1); if (NkInputManager.anyKey) { this.i32CheckTime = tickCount; } else if (@char != null && @char.IsAutoMove()) { this.i32CheckTime = tickCount; } if (tickCount > this.i32CheckTime + this.i32PlayStateChangeTIme) { this.SetChangeUserPlayState(false); if (tickCount > this.i32MemCheckTime + this.i32MemChaeckPeriodTIme) { NrTSingleton <NrMainSystem> .Instance.MemoryCleanUP(); this.i32MemCheckTime = tickCount; } } else { this.SetChangeUserPlayState(true); } }