//********************************************************************************************* // AlphaLoop / Revisto pela última vez em 01/08/2016, criado por Allyson S. Bacon // Trabalha com informações direcionadas ao jogo e os jogadores. //********************************************************************************************* public static void AlphaLoop() { //EXTEND if (Extensions.ExtensionApp.extendMyApp (MethodBase.GetCurrentMethod().Name) != null) { return; } //CÓDIGO long tmr100; long tmr256; long Tick; tmr100 = 0; tmr256 = 0; Database.Handler.defineAdmin(); WinsockAsync.Log(lang.server_started_in_date + " " + DateTime.Now); do { Tick = TickCount.ElapsedMilliseconds; //EXTEND if (Extensions.ExtensionApp.extendMyApp ("alpha_inject", Tick) != null) { return; } //WinsockAsync.Listen(); Command = "First For"; for (int i = 1; i <= Globals.Player_Highs; i++) { if (PlayerStruct.tempplayer[i].ingame) { PetRelations.petMove(i); } if ((PlayerStruct.tempplayer[i].SORE) && (PlayerStruct.character[i, PlayerStruct.player[i].SelectedChar].PVPPenalty < Loops.TickCount.ElapsedMilliseconds)) { PlayerStruct.tempplayer[i].SORE = false; PlayerStruct.character[i, PlayerStruct.player[i].SelectedChar].PVPPenalty = 0; SendData.sendPlayerSoreToMap(i); SendData.sendAnimation(PlayerStruct.character[i, PlayerStruct.player[i].SelectedChar].Map, Globals.Target_Player, i, 148); } for (int p = 1; p < Globals.MaxPassiveEffects; p++) { if ((PlayerStruct.ppassiveffect[i, p].active) && (Tick > PlayerStruct.ppassiveffect[i, p].timer)) { SkillRelations.executePassiveEffect(i, p); } } if (PlayerStruct.tempplayer[i].RegenTimer < Tick) { PlayerRelations.playerRegen(i); } if ((PlayerStruct.tempplayer[i].preparingskill > 0) && (Tick > PlayerStruct.tempplayer[i].skilltimer)) { PlayerLogic.ExecuteSkill(i); } //Dano sobre tempo for (int s = 1; s < Globals.MaxNTempSpells; s++) { if ((PlayerStruct.ptempspell[i, s].active) && (Tick > PlayerStruct.ptempspell[i, s].timer)) { SkillRelations.executeTempSpell(i, s); } } if ((PlayerStruct.tempplayer[i].Stunned) && (PlayerStruct.tempplayer[i].StunTimer < Tick)) { SendData.sendStun(PlayerStruct.character[i, PlayerStruct.player[i].SelectedChar].Map, 1, i, 0); PlayerStruct.tempplayer[i].Stunned = false; } if ((PlayerStruct.tempplayer[i].Sleeping) && (PlayerStruct.tempplayer[i].SleepTimer < Tick)) { SendData.sendSleep(PlayerStruct.character[i, PlayerStruct.player[i].SelectedChar].Map, 1, i, 0); PlayerStruct.tempplayer[i].Sleeping = false; } if ((PlayerStruct.tempplayer[i].Blind) && (PlayerStruct.tempplayer[i].BlindTimer < Tick)) { //SendData.sendStun(PlayerStruct.character[i, PlayerStruct.player[i].SelectedChar].Map, 1, i, 0); PlayerStruct.tempplayer[i].Blind = false; } if ((PlayerStruct.tempplayer[i].Slowed) && (PlayerStruct.tempplayer[i].SlowTimer < Tick)) { if (PlayerStruct.tempplayer[i].isFrozen) { PlayerStruct.tempplayer[i].isFrozen = false; SendData.sendFrozen(Globals.Target_Player, i); } PlayerStruct.tempplayer[i].Slowed = false; PlayerStruct.tempplayer[i].movespeed = Globals.NormalMoveSpeed; SendData.sendMoveSpeed(Globals.Target_Player, i); } } Command = "tmr100"; if (tmr100 < Tick) { for (int i = 0; i <= WinsockAsync.Clients.Count - 1; i++) { if (!WinsockAsync.Clients[i].IsConnected) { if (WinsockAsync.Clients[i].s >= 0) { WinsockAsync.disconnectUser(i); } } } for (int i = 0; i <= Globals.Max_WorkPoints - 1; i++) { if ((MapStruct.tempworkpoint[i].respawn > 0) && (Loops.TickCount.ElapsedMilliseconds > MapStruct.tempworkpoint[i].respawn)) { MapStruct.tempworkpoint[i].vitality = MapStruct.workpoint[i].vitality; MapStruct.tempworkpoint[i].respawn = 0; SendData.sendEventGraphicToMap(MapStruct.workpoint[i].map, MapStruct.tile[MapStruct.workpoint[i].map, MapStruct.workpoint[i].x, MapStruct.workpoint[i].y].Event_Id, "", 0, Convert.ToByte(MapStruct.workpoint[i].active_sprite)); } } tmr100 = Tick + 100; } Command = "tmr256"; if (tmr256 < Tick) { for (int i = 0; i < Globals.MaxMaps; i++) { MapStruct.CheckMapItems(i); if (MapStruct.tempmap[i].WarActive) { if (Tick > MapStruct.tempmap[i].WarTimer) { bool b = false; for (int i2 = 0; i2 <= MapStruct.tempmap[i].NpcCount; i2++) { if (NpcStruct.tempnpc[i, i2].guildnum > 0) { if (NpcStruct.tempnpc[i, i2].Target > 0) { MapStruct.tempmap[i].WarTimer += Tick + 20000; b = true; } NpcStruct.RegenNpc(i, i2, true); } } if (b) { break; } SendData.sendMsgToGuild(MapStruct.map[i].guildnum, lang.the_colector_of + " " + MapStruct.map[i].name + " " + lang.has_survived, Globals.ColorYellow, Globals.Msg_Type_Server); MapStruct.tempmap[i].WarActive = false; } } Command = "NPC COUNT"; for (int i2 = 0; i2 <= MapStruct.tempmap[i].NpcCount; i2++) { if (i2 > 0) { Command = "TIME DAMAGE"; //Dano sobre tempo for (int s = 1; s < Globals.MaxNTempSpells; s++) { if ((NpcStruct.ntempspell[i, i2, s].active) && (Tick > NpcStruct.ntempspell[i, i2, s].timer)) { NpcStruct.ExecuteTempSpell(i, i2, s); } } //Processamento do NPC if (MapStruct.ExistPlayerInMap(i)) { Command = "NPC MOVE"; NpcIA.CheckNpcMove(i, i2); if ((NpcStruct.tempnpc[i, i2].preparingskill > 0) && (Tick > NpcStruct.tempnpc[i, i2].skilltimer)) { Command = "NPC EXECUTE SKILL"; NpcIA.ExecuteSkill(i, i2); } if (NpcStruct.tempnpc[i, i2].RegenTimer < Tick) { Command = "REGEN NPC"; NpcStruct.RegenNpc(i, i2); } if ((NpcStruct.tempnpc[i, i2].Stunned) && (NpcStruct.tempnpc[i, i2].StunTimer < Tick)) { Command = "NPC STUN"; SendData.sendStun(i, 2, i2, 0); NpcStruct.tempnpc[i, i2].Stunned = false; } if ((NpcStruct.tempnpc[i, i2].Sleeping) && (NpcStruct.tempnpc[i, i2].SleepTimer < Tick)) { Command = "NPC SLEEP"; SendData.sendSleep(i, 2, i2, 0); NpcStruct.tempnpc[i, i2].Sleeping = false; } if ((NpcStruct.tempnpc[i, i2].Blind) && (NpcStruct.tempnpc[i, i2].BlindTimer < Tick)) { Command = "NPC BLIND"; // A fazer SendData.sendStun(i, 2, i2, 0); NpcStruct.tempnpc[i, i2].Blind = false; } if ((NpcStruct.tempnpc[i, i2].Slowed) && (NpcStruct.tempnpc[i, i2].SlowTimer < Tick)) { if (NpcStruct.tempnpc[i, i2].isFrozen) { NpcStruct.tempnpc[i, i2].isFrozen = false; SendData.sendFrozen(Globals.Target_Npc, i2, i); } NpcStruct.tempnpc[i, i2].Slowed = false; NpcStruct.tempnpc[i, i2].movespeed = Globals.NormalMoveSpeed; SendData.sendMoveSpeed(Globals.Target_Npc, i2, i); } } else { Command = "NPC SUPER REGEN"; NpcStruct.RegenNpc(i, i2, true); if (NpcStruct.tempnpc[i, i2].Target > 0) { NpcStruct.tempnpc[i, i2].Target = 0; } } Command = "NPC RESPAWN"; if ((NpcStruct.tempnpc[i, i2].Dead == true) && (Tick > NpcStruct.tempnpc[i, i2].RespawnTimer)) { //Respawn NpcIA.NpcRespawned(i, i2); } } } //for (int i2 = 0; i2 <= MapStruct.Ge; i2++) // { //} } tmr256 = Tick + 256; } long test1 = Tick; Command = "save Timer"; if (save_Timer < TickCount.ElapsedMilliseconds) { //Salva o jogador SE PRECISAR if (WinsockAsync.Clients.Count > 0) { for (int i = 0; i < WinsockAsync.Clients.Count; i++) { if (PlayerStruct.tempplayer[WinsockAsync.Clients[i].s].ingame) { Database.Characters.saveCharacter(WinsockAsync.Clients[i].s, PlayerStruct.player[WinsockAsync.Clients[i].s].Email, PlayerStruct.player[WinsockAsync.Clients[i].s].SelectedChar); Database.Banks.saveBank(WinsockAsync.Clients[i].s); } } } save_Timer = TickCount.ElapsedMilliseconds + 600000; Console.WriteLine(lang.server_has_been_saved); } Command = "TPP"; if ((test1 - Tick) > 0) { Console.WriteLine("TPP: " + (test1 - Tick)); } Thread.Sleep(10); }while (true); }
public static void AlphaLoop() { long tmr100; long tmr256; long Tick; tmr100 = 0; tmr256 = 0; Database.DefineAdmin(); WinsockAsync.Log("Servidor iniciado no dia " + DateTime.Now); do { Tick = TickCount.ElapsedMilliseconds; //WinsockAsync.Listen(); Command = "First For"; for (int i = 1; i <= Globals.Player_HighIndex; i++) { if (PStruct.tempplayer[i].ingame) { PStruct.PetMove(i); } if ((PStruct.tempplayer[i].SORE) && (PStruct.character[i, PStruct.player[i].SelectedChar].PVPPenalty < Loops.TickCount.ElapsedMilliseconds)) { PStruct.tempplayer[i].SORE = false; PStruct.character[i, PStruct.player[i].SelectedChar].PVPPenalty = 0; SendData.Send_PlayerSoreToMap(i); SendData.Send_Animation(PStruct.character[i, PStruct.player[i].SelectedChar].Map, Globals.Target_Player, i, 148); } for (int p = 1; p < Globals.MaxPassiveEffects; p++) { if ((PStruct.ppassiveffect[i, p].active) && (Tick > PStruct.ppassiveffect[i, p].timer)) { PStruct.ExecutePassiveEffect(i, p); } } if (PStruct.tempplayer[i].RegenTimer < Tick) { PStruct.PlayerRegen(i); } if ((PStruct.tempplayer[i].preparingskill > 0) && (Tick > PStruct.tempplayer[i].skilltimer)) { PlayerLogic.ExecuteSkill(i); } //Dano sobre tempo for (int s = 1; s < Globals.MaxNTempSpells; s++) { if ((PStruct.ptempspell[i, s].active) && (Tick > PStruct.ptempspell[i, s].timer)) { PStruct.ExecuteTempSpell(i, s); } } if ((PStruct.tempplayer[i].Stunned) && (PStruct.tempplayer[i].StunTimer < Tick)) { SendData.Send_Stun(PStruct.character[i, PStruct.player[i].SelectedChar].Map, 1, i, 0); PStruct.tempplayer[i].Stunned = false; } if ((PStruct.tempplayer[i].Sleeping) && (PStruct.tempplayer[i].SleepTimer < Tick)) { SendData.Send_Sleep(PStruct.character[i, PStruct.player[i].SelectedChar].Map, 1, i, 0); PStruct.tempplayer[i].Sleeping = false; } if ((PStruct.tempplayer[i].Blind) && (PStruct.tempplayer[i].BlindTimer < Tick)) { //SendData.Send_Stun(PStruct.character[i, PStruct.player[i].SelectedChar].Map, 1, i, 0); PStruct.tempplayer[i].Blind = false; } if ((PStruct.tempplayer[i].Slowed) && (PStruct.tempplayer[i].SlowTimer < Tick)) { if (PStruct.tempplayer[i].isFrozen) { PStruct.tempplayer[i].isFrozen = false; SendData.Send_Frozen(Globals.Target_Player, i); } PStruct.tempplayer[i].Slowed = false; PStruct.tempplayer[i].movespeed = Globals.NormalMoveSpeed; SendData.Send_MoveSpeed(Globals.Target_Player, i); } } Command = "tmr100"; if (tmr100 < Tick) { for (int i = 0; i <= WinsockAsync.Clients.Count - 1; i++) { if (!WinsockAsync.Clients[i].IsConnected) { if (WinsockAsync.Clients[i].Index >= 0) { WinsockAsync.DisconnectUser(i); } } } for (int i = 0; i <= Globals.Max_WorkPoints - 1; i++) { if ((MStruct.tempworkpoint[i].respawn > 0) && (Loops.TickCount.ElapsedMilliseconds > MStruct.tempworkpoint[i].respawn)) { MStruct.tempworkpoint[i].vitality = MStruct.workpoint[i].vitality; MStruct.tempworkpoint[i].respawn = 0; SendData.Send_EventGraphicToMap(MStruct.workpoint[i].map, MStruct.tile[MStruct.workpoint[i].map, MStruct.workpoint[i].x, MStruct.workpoint[i].y].Event_Id, "", 0, Convert.ToByte(MStruct.workpoint[i].active_sprite)); } } tmr100 = Tick + 100; } Command = "tmr256"; if (tmr256 < Tick) { for (int i = 0; i < Globals.MaxMaps; i++) { MStruct.CheckMapItems(i); if (MStruct.tempmap[i].WarActive) { if (Tick > MStruct.tempmap[i].WarTimer) { bool b = false; for (int i2 = 0; i2 <= MStruct.tempmap[i].NpcCount; i2++) { if (NStruct.tempnpc[i, i2].guildnum > 0) { if (NStruct.tempnpc[i, i2].Target > 0) { MStruct.tempmap[i].WarTimer += Tick + 20000; b = true; } NStruct.RegenNpc(i, i2, true); } } if (b) { break; } SendData.Send_MsgToGuild(MStruct.map[i].guildnum, "O coletor de " + MStruct.map[i].name + " se recuperou do ataque!", Globals.ColorYellow, Globals.Msg_Type_Server); MStruct.tempmap[i].WarActive = false; } } Command = "NPC COUNT"; for (int i2 = 0; i2 <= MStruct.tempmap[i].NpcCount; i2++) { if (i2 > 0) { Command = "TIME DAMAGE"; //Dano sobre tempo for (int s = 1; s < Globals.MaxNTempSpells; s++) { if ((NStruct.ntempspell[i, i2, s].active) && (Tick > NStruct.ntempspell[i, i2, s].timer)) { NStruct.ExecuteTempSpell(i, i2, s); } } //Processamento do NPC if (MStruct.ExistPlayerInMap(i)) { Command = "NPC MOVE"; NpcIA.CheckNpcMove(i, i2); if ((NStruct.tempnpc[i, i2].preparingskill > 0) && (Tick > NStruct.tempnpc[i, i2].skilltimer)) { Command = "NPC EXECUTE SKILL"; NpcIA.ExecuteSkill(i, i2); } if (NStruct.tempnpc[i, i2].RegenTimer < Tick) { Command = "REGEN NPC"; NStruct.RegenNpc(i, i2); } if ((NStruct.tempnpc[i, i2].Stunned) && (NStruct.tempnpc[i, i2].StunTimer < Tick)) { Command = "NPC STUN"; SendData.Send_Stun(i, 2, i2, 0); NStruct.tempnpc[i, i2].Stunned = false; } if ((NStruct.tempnpc[i, i2].Sleeping) && (NStruct.tempnpc[i, i2].SleepTimer < Tick)) { Command = "NPC SLEEP"; SendData.Send_Sleep(i, 2, i2, 0); NStruct.tempnpc[i, i2].Sleeping = false; } if ((NStruct.tempnpc[i, i2].Blind) && (NStruct.tempnpc[i, i2].BlindTimer < Tick)) { Command = "NPC BLIND"; // A fazer SendData.Send_Stun(i, 2, i2, 0); NStruct.tempnpc[i, i2].Blind = false; } if ((NStruct.tempnpc[i, i2].Slowed) && (NStruct.tempnpc[i, i2].SlowTimer < Tick)) { if (NStruct.tempnpc[i, i2].isFrozen) { NStruct.tempnpc[i, i2].isFrozen = false; SendData.Send_Frozen(Globals.Target_Npc, i2, i); } NStruct.tempnpc[i, i2].Slowed = false; NStruct.tempnpc[i, i2].movespeed = Globals.NormalMoveSpeed; SendData.Send_MoveSpeed(Globals.Target_Npc, i2, i); } } else { Command = "NPC SUPER REGEN"; NStruct.RegenNpc(i, i2, true); if (NStruct.tempnpc[i, i2].Target > 0) { NStruct.tempnpc[i, i2].Target = 0; } } Command = "NPC RESPAWN"; if ((NStruct.tempnpc[i, i2].Dead == true) && (Tick > NStruct.tempnpc[i, i2].RespawnTimer)) { //Respawn NpcIA.NpcRespawned(i, i2); } } } //for (int i2 = 0; i2 <= MStruct.Ge; i2++) // { //} } tmr256 = Tick + 256; } long test1 = Tick; Command = "Save Timer"; if (Save_Timer < TickCount.ElapsedMilliseconds) { //Salva o jogador SE PRECISAR if (WinsockAsync.Clients.Count > 0) { for (int i = 0; i < WinsockAsync.Clients.Count; i++) { if (PStruct.tempplayer[WinsockAsync.Clients[i].Index].ingame) { Database.SaveCharacter(WinsockAsync.Clients[i].Index, PStruct.player[WinsockAsync.Clients[i].Index].Email, PStruct.player[WinsockAsync.Clients[i].Index].SelectedChar); Database.SaveBank(WinsockAsync.Clients[i].Index); } } } Save_Timer = TickCount.ElapsedMilliseconds + 600000; Console.WriteLine("Servidor Salvo."); } Command = "TPP"; if ((test1 - Tick) > 0) { Console.WriteLine("TPP: " + (test1 - Tick)); } Thread.Sleep(10); }while (true); }