public void Start() { dispatcher = new Dispatcher(); scheduler = new Scheduler(dispatcher); listeners = new List <Listener>(); listeners.Add(new Listener(7171, socket => new LoginConnection(this, socket))); listeners.Add(new Listener(7172, socket => new GameConnection(this, socket))); Clock = new Clock(12, 0); Logger = new Logger(); Channels = new ChannelCollection(); RuleViolations = new RuleViolationCollection(); PacketsFactory = new PacketsFactory(); using (Logger.Measure("Loading items", true)) { var otb = OtbFile.Load("data/items/items.otb"); var dat = DatFile.Load("data/items/tibia.dat"); var items = ItemsFile.Load("data/items/items.xml"); ItemFactory = new ItemFactory(otb, dat, items); } using (Logger.Measure("Loading monsters", true)) { var monsters = MonsterFile.Load("data/monsters"); MonsterFactory = new MonsterFactory(monsters); } using (Logger.Measure("Loading npcs", true)) { var npcs = NpcFile.Load("data/npcs"); NpcFactory = new NpcFactory(npcs); } using (Logger.Measure("Loading map", true)) { var otbm = OtbmFile.Load("data/map/pholium3.otbm"); Map = new Map(ItemFactory, otbm); } Pathfinding = new Pathfinding(Map); Events = new EventsCollection(); Scripts = new ScriptsCollection(); using (Logger.Measure("Loading scripts", true)) { Scripts.Start(this); } dispatcher.Start(); scheduler.Start(); foreach (var listener in listeners) { listener.Start(); } Logger.WriteLine("Server online"); }