private void saveItemData(NpcData data)
 {
     if (hasPropertyChanges)
     {
         Console.WriteLine("Saving NPC Properties");
         data.ID   = txtID.Text;
         data.Name = StringUtils.setString(txtName.Text);
         lstProperties.SaveItem(data);
         hasPropertyChanges = false;
         selected_item.UpdateDisplayValues();
         npcMgr.HasChanges = true;
         //
         npcMgr.addAvailableType(data.Type);
         npcMgr.addAvailableClan(data.GetValue(NpcData.VAR_CLAN, null));
         npcMgr.addAvailableIgnoreClan(data.GetValue(NpcData.VAR_IGNORE_CLAN_LIST, null));
         npcMgr.addAvailableRace(data.GetValue(NpcData.VAR_RACE, null));
         npcMgr.addAvailableBaseAttackType(data.GetValue(NpcData.VAR_BASE_ATTACK_TYPE, null));
     }
     //
     if (hasDropChanges)
     {
         Console.WriteLine("Saving NPC Drop Groups");
         saveDropGroups(data);
         hasDropChanges    = false;
         npcMgr.HasChanges = true;
     }
     //
     if (hasSpoilChanges)
     {
         Console.WriteLine("Saving NPC Spoils");
         NpcSpoilGroup spoil_items = lstSpoilItems.Write();
         data.SetSpoilItems(spoil_items);
         hasSpoilChanges   = false;
         npcMgr.HasChanges = true;
     }
     //
     scriptControl.Save();
 }
Exemple #2
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        public void Load(NpcData data)
        {
            Clear();
            if (data == null)
            {
                HasChanges = false;
                return;
            }
            //
            string         var_ai = data.GetValue(NpcData.VAR_NPC_AI, null);
            ScriptProperty prop   = ScriptProperty.FromString(var_ai);
            string         name   = prop.ScriptName;

            //
            if (!string.IsNullOrEmpty(name))
            {
                ScriptPageControl page, first_page;
                first_page = page = addTab(name);
                //
                string current, super;
                bool   has_super;
                current = name;
                do
                {
                    super     = page.GetSuper();
                    has_super = (!string.IsNullOrEmpty(super) && super != current && super != "(null)");
                    if (has_super)
                    {
                        page = addTab(super);
                    }
                }while (page != null && has_super);
                //
                is_loading             = true;
                current_page           = first_page;
                lstScript.SelectedItem = first_page.Script;
                setPage(first_page.Script);
                is_loading = false;
            }
            //
            HasChanges = false;
        }
 public void LoadItem(NpcData item)
 {
     src_npc = item;
     //
     isLoading                  = true;
     lstTypes.Text              = item.Type;
     txtLevel.Text              = item.GetValue(NpcData.VAR_LEVEL, "0");
     txtAI.Text                 = getAI(item.GetValue(NpcData.VAR_NPC_AI, null));
     txtAcquireExpRate.Text     = item.GetValue(NpcData.VAR_ACQUIRE_EXP_RATE, null);
     txtAcquireSp.Text          = item.GetValue(NpcData.VAR_ACQUIRE_SP, null);
     chkUnsowing.IsChecked      = item.GetValue(NpcData.VAR_UNSOWING, false);
     lstClan.Text               = item.GetValue(NpcData.VAR_CLAN, null);
     lstIgnoreClanList.Text     = item.GetValue(NpcData.VAR_IGNORE_CLAN_LIST, null);
     txtClanHelpRange.Text      = item.GetValue(NpcData.VAR_CLAN_HELP_RANGE, null);
     txtSlotChest.Text          = StringUtils.getString(item.GetValue(NpcData.VAR_SLOT_CHEST, null));
     txtSlotRHand.Text          = StringUtils.getString(item.GetValue(NpcData.VAR_SLOT_RHAND, null));
     txtSlotLHand.Text          = StringUtils.getString(item.GetValue(NpcData.VAR_SLOT_LHAND, null));
     txtShieldDefenseRate.Text  = item.GetValue(NpcData.VAR_SHIELD_DEFENSE_RATE, null);
     txtShieldDefense.Text      = item.GetValue(NpcData.VAR_SHIELD_DEFENSE, null);
     lstRace.Text               = item.GetValue(NpcData.VAR_RACE, null);
     lstSex.SelectedIndex       = getSex(item.GetValue(NpcData.VAR_SEX, null));
     chkUndying.IsChecked       = item.GetValue(NpcData.VAR_UNDYING, false);
     chkCanBeAttacked.IsChecked = item.GetValue(NpcData.VAR_CAN_BE_ATTACKED, false);
     txtCorpseTime.Text         = item.GetValue(NpcData.VAR_CORPSE_TIME, null);
     chkNoSleepMode.IsChecked   = item.GetValue(NpcData.VAR_NO_SLEEP_MODE, false);
     txtAgroRange.Text          = item.GetValue(NpcData.VAR_AGRO_RANGE, null);
     txtGroundHigh.Text         = getFirstTri(item.GetValue(NpcData.VAR_GROUND_HIGH, null));
     txtGroundLow.Text          = getFirstTri(item.GetValue(NpcData.VAR_GROUND_LOW, null));
     txtExp.Text                = item.GetValue(NpcData.VAR_EXP, null);
     txtOrgHp.Text              = item.GetValue(NpcData.VAR_ORG_HP, null);
     txtOrgHpRegen.Text         = item.GetValue(NpcData.VAR_ORG_HP_REGEN, null);
     txtOrgMp.Text              = item.GetValue(NpcData.VAR_ORG_MP, null);
     txtOrgMpRegen.Text         = item.GetValue(NpcData.VAR_ORG_MP_REGEN, null);
     txtCollisionRadius.Text    = getDual(item.GetValue(NpcData.VAR_COLLISION_RADIUS, null));
     txtCollisionHeight.Text    = getDual(item.GetValue(NpcData.VAR_COLLISION_HEIGHT, null));
     txtStr.Text                = item.GetValue(NpcData.VAR_STR, null);
     txtInt.Text                = item.GetValue(NpcData.VAR_INT, null);
     txtDex.Text                = item.GetValue(NpcData.VAR_DEX, null);
     txtWit.Text                = item.GetValue(NpcData.VAR_WIT, null);
     txtCon.Text                = item.GetValue(NpcData.VAR_CON, null);
     txtMen.Text                = item.GetValue(NpcData.VAR_MEN, null);
     lstBaseAttackType.Text     = item.GetValue(NpcData.VAR_BASE_ATTACK_TYPE, null);
     txtBaseAttackRange.Text    = item.GetValue(NpcData.VAR_BASE_ATTACK_RANGE, null);
     //
     string[] baseDamageRange = getDamageRange(item.GetValue(NpcData.VAR_BASE_DAMAGE_RANGE, null));
     txtBaseDamageRange_angle.Text    = (baseDamageRange.Length > 2 ? baseDamageRange[2] : null);
     txtBaseDamageRange_distance.Text = (baseDamageRange.Length > 3 ? baseDamageRange[3] : null);
     //
     txtBaseRandDam.Text         = item.GetValue(NpcData.VAR_BASE_RAND_DAM, null);
     txtBasePhysicalAttack.Text  = item.GetValue(NpcData.VAR_BASE_PHYSICAL_ATTACK, null);
     txtBaseCritical.Text        = item.GetValue(NpcData.VAR_BASE_CRITICAL, null);
     txtPhysicalHitModify.Text   = item.GetValue(NpcData.VAR_PHYSICAL_HIT_MODIFY, null);
     txtBaseAttackSpeed.Text     = item.GetValue(NpcData.VAR_BASE_ATTACK_SPEED, null);
     txtBaseReuseDelay.Text      = item.GetValue(NpcData.VAR_BASE_REUSE_DELAY, null);
     txtBaseMagicAttack.Text     = item.GetValue(NpcData.VAR_BASE_MAGIC_ATTACK, null);
     txtBaseDefend.Text          = item.GetValue(NpcData.VAR_BASE_DEFEND, null);
     txtBaseMagicDefend.Text     = item.GetValue(NpcData.VAR_BASE_MAGIC_DEFEND, null);
     txtPhysicalAvoidModify.Text = item.GetValue(NpcData.VAR_PHYSICAL_AVOID_MODIFY, null);
     txtSoulshotCount.Text       = item.GetValue(NpcData.VAR_SOULSHOT_COUNT, null);
     txtSpiritShotCount.Text     = item.GetValue(NpcData.VAR_SPIRITSHOT_COUNT, null);
     txtHitTimeFactor.Text       = item.GetValue(NpcData.VAR_HIT_TIME_FACTOR, null);
     txtSafeHeight.Text          = item.GetValue(NpcData.VAR_SAFE_HEIGHT, null);
     isLoading  = false;
     hasChanges = false;
 }