Exemple #1
0
        public void Initialize()
        {
            NotifyHost.TryInitialize(this);

            Settings.Default.Reload();
            _viewModel = new ToolViewModel();
        }
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="hostControl">The UserControl constructing us</param>
 public PrintHelper(UserControl hostControl, NotifyHost hostStatusHandler = null, NotifyHost hostErrorHandler = null)
 {
     this.hostControl          = hostControl;
     this.HostStatusMsgHandler = hostStatusHandler;
     this.HostErrorMsgHandler  = hostErrorHandler;
     printPreviewPages         = new List <UIElement>();
 }
Exemple #3
0
 public FlipViewPagePrintHelper(UserControl hostControl, NotifyHost hostStatusHandler = null, NotifyHost hostErrorHandler = null) : base(hostControl, hostStatusHandler, hostErrorHandler)
 {
     photoSize  = PhotoSize.SizeFullPage;
     photoScale = Scaling.ShrinkToFit;
 }
Exemple #4
0
        public void SetHomeport(Homeport homeport)
        {
            this.homeport = homeport;
            if (homeport == null)
            {
                return;
            }

            notifyHost = new NotifyHost(homeport);

            Action UpdateInfo = () =>
            {
                var shipsMax = homeport.Admiral?.MaxShipCount ?? 0;
                var ships    = homeport.Organization?.Ships.Count(x => x.Value != null) ?? 0;

                var slotMax = homeport.Admiral?.MaxSlotItemCount ?? 0;
                var slots   = homeport.Itemyard?.SlotItemsCount;

                if (labelShipCount.InvokeRequired)
                {
                    labelShipCount.Invoke(() => labelShipCount.Text         = $"소속칸무스: {ships}/{shipsMax}");
                    labelSlotitemCount.Invoke(() => labelSlotitemCount.Text = $"보유장비: {slots}/{slotMax}");
                }
                else
                {
                    labelShipCount.Text     = $"소속칸무스: {ships}/{shipsMax}";
                    labelSlotitemCount.Text = $"보유장비: {slots}/{slotMax}";
                }
            };

            // Resources
            homeport.PropertyEvent(nameof(homeport.Materials), () =>
            {
                AttachResources(homeport.Materials);

                homeport.Materials.PropertyEvent(nameof(homeport.Materials.Fuel), () => this.UpdateResources(homeport.Materials));
                homeport.Materials.PropertyEvent(nameof(homeport.Materials.Ammo), () => this.UpdateResources(homeport.Materials));
                homeport.Materials.PropertyEvent(nameof(homeport.Materials.Steel), () => this.UpdateResources(homeport.Materials));
                homeport.Materials.PropertyEvent(nameof(homeport.Materials.Bauxite), () => this.UpdateResources(homeport.Materials));
                homeport.Materials.PropertyEvent(nameof(homeport.Materials.RepairBuckets), () => this.UpdateResources(homeport.Materials));
                homeport.Materials.PropertyEvent(nameof(homeport.Materials.BuildMaterials), () => this.UpdateResources(homeport.Materials));
                homeport.Materials.PropertyEvent(nameof(homeport.Materials.DevMaterials), () => this.UpdateResources(homeport.Materials));
                homeport.Materials.PropertyEvent(nameof(homeport.Materials.ImproveMaterials), () => this.UpdateResources(homeport.Materials));
                this.UpdateResources(homeport.Materials);
            }, true);

            // Fleets & Expedition
            homeport.Organization.PropertyEvent(nameof(homeport.Organization.Fleets), () =>
            {
                homeport.Admiral.PropertyEvent(nameof(homeport.Organization.Ships), () => UpdateInfo(), true);

                var fleets = homeport.Organization.Fleets.Select(x => x.Value);
                foreach (var fleet in fleets)
                {
                    UpdateFleetState(fleet);

                    if (fleet != null)
                    {
                        fleet.Expedition.PropertyEvent(nameof(fleet.Expedition.Id), () => UpdateFleetState(fleet));
                        fleet.Expedition.PropertyEvent(nameof(fleet.Expedition.Remaining), () => UpdateFleetState(fleet));

                        fleet.State.Condition.PropertyEvent(nameof(fleet.State.Condition.Remaining), () => UpdateFleetState(fleet));
                        fleet.State.Updated += (s, e) => UpdateFleetState(fleet);
                    }
                }
            }, true);

            // NDock
            homeport.Repairyard.PropertyEvent(nameof(homeport.Repairyard.Docks), () =>
            {
                var nDocks = homeport.Repairyard.Docks.Select(x => x.Value);
                foreach (var dock in nDocks)
                {
                    dock.PropertyEvent(nameof(dock.Ship), () => UpdateNDock(dock));
                    dock.PropertyEvent(nameof(dock.Remaining), () => UpdateNDock(dock));
                    UpdateNDock(dock);
                }
            }, true);

            // KDock
            homeport.Dockyard.PropertyEvent(nameof(homeport.Dockyard.Docks), () =>
            {
                var kDocks = homeport.Dockyard.Docks.Select(x => x.Value);
                foreach (var dock in kDocks)
                {
                    dock.PropertyEvent(nameof(dock.Ship), () => UpdateKDock(dock));
                    dock.PropertyEvent(nameof(dock.Remaining), () => UpdateKDock(dock));
                    UpdateKDock(dock);
                }
            }, true);

            // Quests
            homeport.Quests.PropertyEvent(nameof(homeport.Quests.Current), () =>
            {
                if (homeport.Quests.All.Count == 0)
                {
                    return;
                }
                UpdateQuests(homeport.Quests.Current);
            }, true);

            // Admiral
            homeport.PropertyEvent(nameof(homeport.Admiral), () =>
            {
                this.UpdateHQRecord(this.homeport.Admiral);
                UpdateInfo();
            }, true);

            // Itemyard
            homeport.PropertyEvent(nameof(homeport.Itemyard), () =>
            {
                homeport.Itemyard.PropertyEvent(nameof(homeport.Itemyard.SlotItemsCount), () => UpdateInfo());
            });

            catalogCalculator?.SetHomeport(this.homeport);
            catalogShips?.SetHomeport(this.homeport);
            UpdateInfo();
        }