public void Display() { notification = messagePrefab.getObject(true, m_DisplayMessageManager.DisplayMessageRect.transform).GetComponent <NotificationToast>(); notification.Initialize(message); m_DisplayMessageManager.DisplayMessageRect.UpdateTable(notification.gameObject); StartCoroutine(messagePrefab.ReturnWithDelay(notification.gameObject, notification.TotalRunTime)); }
public void CreateNotification(string text) { GameObject notificationInstance = notificationPrefab.getObject(true, notificationPanel.transform); notificationInstance.transform.SetSiblingIndex(0); NotificationToast toast = notificationInstance.GetComponent <NotificationToast>(); toast.Initialize(text); notificationPanel.UpdateTable(notificationInstance); }
public void CreateNotification(string text) { GameObject notificationInstance = Instantiate(notificationPrefab, notificationPanel); notificationInstance.transform.SetSiblingIndex(0); NotificationToast toast = notificationInstance.GetComponent <NotificationToast>(); if (toast) { toast.Initialize(text); } }