void Counter() { a = System.Convert.ToInt32(walletAll.text); if (a < PlayerPrefs.GetInt("cash") - 200) { a += 300; walletAll.fontSize = 28; Invoke("fountStyle", 0.05f); } else { a = PlayerPrefs.GetInt("cash"); CancelInvoke("Counter"); Invoke("animatoreValueSet", 3f); walletAll.gameObject.GetComponent <Animator>().SetInteger("Coinscounted", 1); dontDestroy.instance.sound[8].Stop(); } walletAll.text = a.ToString(); if (a > 3000) { NotificationIcon.SetActive(true); } else { NotificationIcon.SetActive(false); } }