public static void SetNotemapMode(NotemapMode mode) { notemapMode = mode; if (mode.Equals(NotemapMode.TW5) || mode.Equals(NotemapMode.SSTrain) || mode.Equals(NotemapMode.DelesteSimulator)) { gameMode = GameMode.Starlight; } else if (mode.Equals(NotemapMode.TW2)) { if (PlayerPrefs.HasKey("theater2") && PlayerPrefs.GetInt("theater2").Equals(0)) { gameMode = GameMode.Theater2P; } else { gameMode = GameMode.Theater2L; } } else if (mode.Equals(NotemapMode.TW4)) { gameMode = GameMode.Theater4; } else if (mode.Equals(NotemapMode.TW6)) { gameMode = GameMode.Theater; } else if (mode.Equals(NotemapMode.TW1)) { gameMode = GameMode.Platinum; } }
public static string ReturnMobilePath(NotemapMode mode) { return(beatmapPath); }