public void addEvent(MusicEvent e) { // Debug.Log (Instantiate(Resources.Load("Pokeball1"))); GameObject ball = generateBall(e); musicEvents.Add(e, ball); if (e.isHeldEvent()) { activeHolds[e] = false; NoteTrail trail = (Instantiate(Resources.Load("Trail")) as GameObject).GetComponent <NoteTrail>(); noteTrails [e] = trail; trail.setX(xForEvent(e)); // Debug.Log (trail); // GameObject newBall = prefabForEvent(e); } }