void Start() { NSController = GameObject.Find("MultiplierCanvas").GetComponent <NoteStreakControllerScript>(); Section = 0; Song = GameObject.FindGameObjectWithTag("SongObject"); //LeftHand = GameObject.FindGameObjectWithTag( "LeftHand" ); SongProgressionManagerObj = GameObject.Find("SongProgressionManager"); // Find and assign the save data manager object and script SaveDataManagerObj = GameObject.Find("SaveData"); SaveDataManagerScript = SaveDataManagerObj.GetComponent <SaveDataScript>(); }
void Start() { NSController = GameObject.Find( "MultiplierCanvas" ).GetComponent<NoteStreakControllerScript>(); Section = 0; Song = GameObject.FindGameObjectWithTag( "SongObject" ); //LeftHand = GameObject.FindGameObjectWithTag( "LeftHand" ); SongProgressionManagerObj = GameObject.Find( "SongProgressionManager" ); // Find and assign the save data manager object and script SaveDataManagerObj = GameObject.Find( "SaveData" ); SaveDataManagerScript = SaveDataManagerObj.GetComponent<SaveDataScript>(); }
void Start() { NSController = GameObject.Find("MultiplierCanvas").GetComponent <NoteStreakControllerScript>(); sheetaudio = GetComponent <AudioSource>(); //GreenCheck = GameObject.Find( "greencheck" ); //RedCheck = GameObject.Find( "RedCheck" ); cam = Camera.main; height = 2f * cam.orthographicSize; width = height * cam.aspect; if (ColorToggleScript.Toggle == false) { Colored = false; } else { Colored = ColorToggleScript.Toggle; } Perfect = GameObject.Find("perfect_note_hit"); Tutorial = gameObject.transform.GetChild(0).GetChild(0).gameObject; if (Colored == false) { Tutorial.SetActive(false); //print( "Colored state " + Colored ); } else { Tutorial.SetActive(true); } //Tutorial.SetActive( false ); // AG 07-Jan-16 // Get the center of the sprite and set the particle effect's spawn location var SpriteCenter = gameObject.GetComponentInChildren <SpriteRenderer>().bounds.extents.x; HitLocation = gameObject.transform.position - new Vector3(SpriteCenter, 0f, 0f); // Find and assign the save data manager object and script SaveDataManagerObj = GameObject.Find("SaveData"); //SaveDataManagerScript = SaveDataManagerObj.GetComponent<SaveDataScript>(); }
//public GameObject LeftHand; void Start() { Sheet = GameObject.Find("MultiplierCanvas").GetComponent <NoteStreakControllerScript>(); BarNotes = GameObject.FindGameObjectsWithTag("BarNote"); //NormalPositions = GameObject.FindGameObjectsWithTag( "SheetNote" ); //SharpPositions = GameObject.FindGameObjectsWithTag( "SharpSheetNote" ); //if(NormalPositions != null) //{ // for(int i = 0; i < NormalPositions.Length ; i++) // { // NormalPositions[i].SendMessage( "AdjustNotePosition" ); // print( "Position adjusted" ); // } //} for (int i = 0; i < BarNotes.Length; i++) { FullBarNotes.Add(BarNotes[i].gameObject); BarNotes[i].SetActive(false); } SharpBarNotes = GameObject.FindGameObjectsWithTag("SharpBarNote"); for (int i = 0; i < SharpBarNotes.Length; i++) { FullBarNotes.Add(SharpBarNotes[i].gameObject); SharpBarNotes[i].SetActive(false); } Perfect = GameObject.Find("perfect_note_hit"); Perfect.SetActive(false); Great = GameObject.Find("great_note_hit"); Great.SetActive(false); Good = GameObject.Find("good_note_hit"); Good.SetActive(false); Miss = GameObject.Find("miss_note_hit"); Miss.SetActive(false); Song = GameObject.FindGameObjectWithTag("SongObject"); //LeftHand = GameObject.FindGameObjectWithTag( "LeftHand" ); }
void Start() { NSController = GameObject.Find( "MultiplierCanvas" ).GetComponent<NoteStreakControllerScript>(); sheetaudio = GetComponent<AudioSource>(); //GreenCheck = GameObject.Find( "greencheck" ); //RedCheck = GameObject.Find( "RedCheck" ); cam = Camera.main; height = 2f * cam.orthographicSize; width = height * cam.aspect; if( ColorToggleScript.Toggle == false ) { Colored = false; } else { Colored = ColorToggleScript.Toggle; } Perfect = GameObject.Find( "perfect_note_hit" ); Tutorial = gameObject.transform.GetChild(0).GetChild(0).gameObject; if( Colored == false ) { Tutorial.SetActive( false ); //print( "Colored state " + Colored ); } else { Tutorial.SetActive( true ); } //Tutorial.SetActive( false ); // AG 07-Jan-16 // Get the center of the sprite and set the particle effect's spawn location var SpriteCenter = gameObject.GetComponentInChildren<SpriteRenderer>().bounds.extents.x; HitLocation = gameObject.transform.position - new Vector3( SpriteCenter, 0f, 0f ); // Find and assign the save data manager object and script SaveDataManagerObj = GameObject.Find( "SaveData" ); //SaveDataManagerScript = SaveDataManagerObj.GetComponent<SaveDataScript>(); }
//public GameObject LeftHand; void Start() { Sheet = GameObject.Find( "MultiplierCanvas" ).GetComponent<NoteStreakControllerScript>(); BarNotes = GameObject.FindGameObjectsWithTag( "BarNote" ); //NormalPositions = GameObject.FindGameObjectsWithTag( "SheetNote" ); //SharpPositions = GameObject.FindGameObjectsWithTag( "SharpSheetNote" ); //if(NormalPositions != null) //{ // for(int i = 0; i < NormalPositions.Length ; i++) // { // NormalPositions[i].SendMessage( "AdjustNotePosition" ); // print( "Position adjusted" ); // } //} for( int i = 0; i < BarNotes.Length; i ++) { FullBarNotes.Add(BarNotes[i].gameObject); BarNotes[i].SetActive( false ); } SharpBarNotes = GameObject.FindGameObjectsWithTag( "SharpBarNote" ); for( int i = 0; i < SharpBarNotes.Length; i++ ) { FullBarNotes.Add( SharpBarNotes[i].gameObject ); SharpBarNotes[i].SetActive( false ); } Perfect = GameObject.Find( "perfect_note_hit" ); Perfect.SetActive( false ); Great = GameObject.Find( "great_note_hit" ); Great.SetActive( false ); Good = GameObject.Find( "good_note_hit" ); Good.SetActive( false ); Miss = GameObject.Find( "miss_note_hit" ); Miss.SetActive( false ); Song = GameObject.FindGameObjectWithTag( "SongObject" ); //LeftHand = GameObject.FindGameObjectWithTag( "LeftHand" ); }