void Start()
    {
        NSController = GameObject.Find("MultiplierCanvas").GetComponent <NoteStreakControllerScript>();

        Section = 0;
        Song    = GameObject.FindGameObjectWithTag("SongObject");
        //LeftHand = GameObject.FindGameObjectWithTag( "LeftHand" );
        SongProgressionManagerObj = GameObject.Find("SongProgressionManager");

        // Find and assign the save data manager object and script
        SaveDataManagerObj    = GameObject.Find("SaveData");
        SaveDataManagerScript = SaveDataManagerObj.GetComponent <SaveDataScript>();
    }
    void Start()
    {
        NSController = GameObject.Find( "MultiplierCanvas" ).GetComponent<NoteStreakControllerScript>();

        Section = 0;
        Song = GameObject.FindGameObjectWithTag( "SongObject" );
        //LeftHand = GameObject.FindGameObjectWithTag( "LeftHand" );
        SongProgressionManagerObj = GameObject.Find( "SongProgressionManager" );

        // Find and assign the save data manager object and script
        SaveDataManagerObj = GameObject.Find( "SaveData" );
        SaveDataManagerScript = SaveDataManagerObj.GetComponent<SaveDataScript>();
    }
    void Start()
    {
        NSController = GameObject.Find("MultiplierCanvas").GetComponent <NoteStreakControllerScript>();

        sheetaudio = GetComponent <AudioSource>();
        //GreenCheck = GameObject.Find( "greencheck" );
        //RedCheck = GameObject.Find( "RedCheck" );
        cam    = Camera.main;
        height = 2f * cam.orthographicSize;
        width  = height * cam.aspect;
        if (ColorToggleScript.Toggle == false)
        {
            Colored = false;
        }
        else
        {
            Colored = ColorToggleScript.Toggle;
        }

        Perfect = GameObject.Find("perfect_note_hit");


        Tutorial = gameObject.transform.GetChild(0).GetChild(0).gameObject;
        if (Colored == false)
        {
            Tutorial.SetActive(false);
            //print( "Colored state " + Colored );
        }
        else
        {
            Tutorial.SetActive(true);
        }
        //Tutorial.SetActive( false );

        // AG 07-Jan-16
        // Get the center of the sprite and set the particle effect's spawn location
        var SpriteCenter = gameObject.GetComponentInChildren <SpriteRenderer>().bounds.extents.x;

        HitLocation = gameObject.transform.position - new Vector3(SpriteCenter, 0f, 0f);

        // Find and assign the save data manager object and script
        SaveDataManagerObj = GameObject.Find("SaveData");
        //SaveDataManagerScript = SaveDataManagerObj.GetComponent<SaveDataScript>();
    }
Exemple #4
0
    //public GameObject LeftHand;


    void Start()
    {
        Sheet = GameObject.Find("MultiplierCanvas").GetComponent <NoteStreakControllerScript>();

        BarNotes = GameObject.FindGameObjectsWithTag("BarNote");

        //NormalPositions = GameObject.FindGameObjectsWithTag( "SheetNote" );
        //SharpPositions = GameObject.FindGameObjectsWithTag( "SharpSheetNote" );

        //if(NormalPositions != null)
        //{
        //    for(int i = 0; i < NormalPositions.Length ; i++)
        //    {
        //        NormalPositions[i].SendMessage( "AdjustNotePosition" );
        //        print( "Position adjusted" );
        //    }
        //}

        for (int i = 0; i < BarNotes.Length; i++)
        {
            FullBarNotes.Add(BarNotes[i].gameObject);

            BarNotes[i].SetActive(false);
        }
        SharpBarNotes = GameObject.FindGameObjectsWithTag("SharpBarNote");
        for (int i = 0; i < SharpBarNotes.Length; i++)
        {
            FullBarNotes.Add(SharpBarNotes[i].gameObject);

            SharpBarNotes[i].SetActive(false);
        }

        Perfect = GameObject.Find("perfect_note_hit");
        Perfect.SetActive(false);
        Great = GameObject.Find("great_note_hit");
        Great.SetActive(false);
        Good = GameObject.Find("good_note_hit");
        Good.SetActive(false);
        Miss = GameObject.Find("miss_note_hit");
        Miss.SetActive(false);
        Song = GameObject.FindGameObjectWithTag("SongObject");
        //LeftHand = GameObject.FindGameObjectWithTag( "LeftHand" );
    }
    void Start()
    {
        NSController = GameObject.Find( "MultiplierCanvas" ).GetComponent<NoteStreakControllerScript>();

        sheetaudio = GetComponent<AudioSource>();
        //GreenCheck = GameObject.Find( "greencheck" );
        //RedCheck = GameObject.Find( "RedCheck" );
        cam = Camera.main;
        height = 2f * cam.orthographicSize;
        width = height * cam.aspect;
        if( ColorToggleScript.Toggle == false )
        {
            Colored = false;

        }
        else
        {
            Colored = ColorToggleScript.Toggle;
        }

        Perfect = GameObject.Find( "perfect_note_hit" );

        Tutorial = gameObject.transform.GetChild(0).GetChild(0).gameObject;
        if( Colored == false )
        {
            Tutorial.SetActive( false );
            //print( "Colored state " + Colored );
        }
        else
        {
            Tutorial.SetActive( true );
        }
        //Tutorial.SetActive( false );

        // AG 07-Jan-16
        // Get the center of the sprite and set the particle effect's spawn location
        var SpriteCenter = gameObject.GetComponentInChildren<SpriteRenderer>().bounds.extents.x;
        HitLocation = gameObject.transform.position - new Vector3( SpriteCenter, 0f, 0f );

        // Find and assign the save data manager object and script
        SaveDataManagerObj = GameObject.Find( "SaveData" );
        //SaveDataManagerScript = SaveDataManagerObj.GetComponent<SaveDataScript>();
    }
    //public GameObject LeftHand;
    void Start()
    {
        Sheet = GameObject.Find( "MultiplierCanvas" ).GetComponent<NoteStreakControllerScript>();

        BarNotes = GameObject.FindGameObjectsWithTag( "BarNote" );

        //NormalPositions = GameObject.FindGameObjectsWithTag( "SheetNote" );
        //SharpPositions = GameObject.FindGameObjectsWithTag( "SharpSheetNote" );

        //if(NormalPositions != null)
        //{
        //    for(int i = 0; i < NormalPositions.Length ; i++)
        //    {
        //        NormalPositions[i].SendMessage( "AdjustNotePosition" );
        //        print( "Position adjusted" );
        //    }
        //}

        for( int i = 0; i < BarNotes.Length; i ++)
        {
            FullBarNotes.Add(BarNotes[i].gameObject);

            BarNotes[i].SetActive( false );
        }
        SharpBarNotes = GameObject.FindGameObjectsWithTag( "SharpBarNote" );
        for( int i = 0; i < SharpBarNotes.Length; i++ )
        {
            FullBarNotes.Add( SharpBarNotes[i].gameObject );

            SharpBarNotes[i].SetActive( false );
        }

        Perfect = GameObject.Find( "perfect_note_hit" );
        Perfect.SetActive( false );
        Great = GameObject.Find( "great_note_hit" );
        Great.SetActive( false );
        Good = GameObject.Find( "good_note_hit" );
        Good.SetActive( false );
        Miss = GameObject.Find( "miss_note_hit" );
        Miss.SetActive( false );
        Song = GameObject.FindGameObjectWithTag( "SongObject" );
        //LeftHand = GameObject.FindGameObjectWithTag( "LeftHand" );
    }