/// <summary> /// Handleinput for the objects in the level /// </summary> /// <param name="inputHelper">The inputhelper to react to input</param> public override void HandleInput(InputHelper inputHelper) { if (inputHelper.KeyPressed(Keys.F) && NoteInVicinity) { foreach (GameObject obj in gameObjects) { if (obj is NoteObject) { foreach (Sound sound in MusicPlayer.SoundEffect) { if (sound.Name == "paperrustle") { sound.PlaySound(); } } NoteObject note = obj as NoteObject; note.PickUp(); } } } if (inputHelper.KeyPressed(Keys.R)) { this.completed = true; } Find("Player").HandleInput(inputHelper); }