Exemple #1
0
 void ClearNotes()
 {
     foreach (var note in notesSpawned)
     {
         Metronome.Ticked -= note.Ticked;
         Destroy(note.gameObject);
     }
     notesSpawned.Clear();
     firstNote = null;
 }
Exemple #2
0
    public void ProcessNote(NoteMarker note)
    {
        notesSpawned.Remove(note);
        // TODO: Add hit type feedback, perhaps mark + coroutine to avoid processing it before destruction
        Metronome.Ticked -= note.Ticked;
        Destroy(note.gameObject);

        var lastFirst = firstNote;

        firstNote = notesSpawned.Count > 0 ? notesSpawned[0] : null;
        if (firstNote != null && firstNote != lastFirst)
        {
            noteHelper.SetContainerSprite(firstNote.note);
        }
    }
Exemple #3
0
    void UpdateHelper()
    {
        bool showHelper = notesSpawned.Count > 0;

        noteHelper.gameObject.SetActive(showHelper);
        if (!showHelper)
        {
            return;
        }

        var lastFirst = firstNote;

        firstNote = notesSpawned[0];
        if (firstNote != lastFirst)
        {
            noteHelper.SetContainerSprite(firstNote.note);
        }
    }