private void FindAndDestroyTarget() { var cubes = FindObjectsOfType <NoteCube>(); var gameController = FindObjectOfType <GameController>(); NoteCube correctCube = null; foreach (var cube in cubes) { if (cube.note.ToString() == Pitch && cube.Player == forPlayer) { correctCube = cube; } } var targetPosition = new Vector3(0f, 25f, 100f); if (correctCube != null) { gameController.Hit(forPlayer, correctCube.note); targetPosition = correctCube.transform.position; correctCube.Explode(); } else { gameController.Miss(forPlayer); } var newBeam = Instantiate(beam, transform.position, Quaternion.identity).GetComponent <LineRenderer>(); newBeam.SetPositions(new Vector3[] { transform.position, targetPosition }); newBeam.GetComponent <Beam>().SetColor(activeColor); }
public void Generate(string note) { NoteCube newCube = Instantiate(noteCube, transform.position, Quaternion.identity).GetComponent <NoteCube>(); audioSource.clip = FindObjectOfType <AudioController>().GetGeneratorPitch(note); audioSource.Play(); newCube.SetTargetPosition(targetPosition); newCube.SetNote(note); newCube.SetColor(color); newCube.SetPlayer(forPlayer); newCube.HideNoteTexts(gameController.GetHintDisplayTime(forPlayer, note)); newCube.transform.parent = GameObject.Find("Active Cubes").transform; Helpers.Instantiate(particleEffect, transform.position, Quaternion.identity, "Particle Effects"); }