private void UpdateEntityCollections() { OnlyValidEntities.Clear(); NotOnlyValidEntities.Clear(); NotValidDict.Clear(); foreach (var e in ValidEntitiesByType) { e.Value.Clear(); } while (keysForDelete.Count > 0) { var key = keysForDelete.Dequeue(); if (entityCache.TryGetValue(key, out var entity)) { EntityRemoved?.Invoke(entity); entityCache.Remove(key); } } foreach (var entity in entityCache) { var entityValue = entity.Value; if (entityValue.IsValid) { OnlyValidEntities.Add(entityValue); ValidEntitiesByType[entityValue.Type].Add(entityValue); } else { NotOnlyValidEntities.Add(entityValue); NotValidDict[entityValue.Id] = entityValue; } } }
// public Dictionary<EntityType, List<Entity>> NotValidEntitiesByType { get; } private void UpdateEntityCollections() { OnlyValidEntities.Clear(); NotOnlyValidEntities.Clear(); NotValidDict.Clear(); foreach (var e in ValidEntitiesByType) { e.Value.Clear(); } // foreach (var e in NotValidEntitiesByType) e.Value.Clear(); while (keysForDelete.Count > 0) { var key = keysForDelete.Dequeue(); if (entityCache.TryGetValue(key, out var entity)) { EntityRemoved?.Invoke(entity); entityCache.Remove(key); } } foreach (var entity in entityCache) { var entityValue = entity.Value; if (entityValue.IsValid) { OnlyValidEntities.Add(entityValue); ValidEntitiesByType[entityValue.Type].Add(entityValue); } else { NotOnlyValidEntities.Add(entityValue); NotValidDict[entityValue.Id] = entityValue; // NotValidEntitiesByType[entityValue.Type].Add(entityValue); } } /*foreach (var entity in entityCache) * { * var entityValue = entity.Value; * var diff = _entitiesVersion - entityValue.Version; * if (diff > 1) * { * entityValue.IsValid = false; * NotOnlyValidEntities.Add(entityValue); * NotValidEntitiesByType[entityValue.Type].Add(entityValue); * /*if (diff > RemoveValue) * { * if ((int)entityValue.Type <100 || entityValue.Id >= Int32.MaxValue) * { * keysForDelete.Enqueue(entity.Key); * } * }#1# * } * else * { * OnlyValidEntities.Add(entityValue); * ValidEntitiesByType[entityValue.Type].Add(entityValue); * entityValue.IsValid = true; * /*if (entityValue.Type == EntityType.Monster && !entityValue.IsAlive && !entityValue.IsLegion) * { * keysForDelete.Enqueue(entity.Key); * }#1# * } * }*/ }