private void Update()
    {
        if (controller.isGrounded)
        {
            position.Set(MoveSpeed * Input.GetAxis("Horizontal"), 0, 0);
            position = transform.TransformDirection(position);

            if (Input.GetButton("Jump"))
            {
                position.y = JumpSpeed;
            }
        }

        position.y -= Gravity * Time.deltaTime;
        controller.Move(position * Time.deltaTime);

        //Generic Attack
        if (Input.GetKeyDown(KeyCode.LeftShift) && sprite.flipX == false)
        {
            RightAttackDown.Invoke();
            StartCoroutine(delayedEvent());
        }

        if (Input.GetKeyDown(KeyCode.LeftShift) && sprite.flipX)
        {
            LeftAttackDown.Invoke();
            StartCoroutine(delayedEvent());
        }

        //Movement events
        if (Input.GetAxis("Horizontal") > 0 || (Input.GetAxis("Horizontal") < 0))
        {
            Moving.Invoke();
        }
        else
        {
            NotMoving.Invoke();
        }
    }
Exemple #2
0
    private void Update()
    {
        HorizontalMove = Input.GetAxis("Horizontal");
        VerticalMove   = Input.GetAxis("Vertical");

        if (HorizontalMove == 0 && VerticalMove == 0)
        {
            NotMoving?.Invoke();
            _movementController.MoveTime = 0;
            _movementController.StepTime = 0;

            if (_isPlayerMoving)
            {
                StoppedMoving?.Invoke();
                _walkController.StopMove();
                _isPlayerMoving = false;
            }

            return;
        }

        _isPlayerMoving = true;
        MovePlayer(_movementController.GetPlayerSpeed());
    }