public NormalNode(int w, int h, GraphPixelType p = GraphPixelType.RGBA) { Name = "Normal"; Id = Guid.NewGuid().ToString(); width = w; height = h; intensity = 8; tileX = tileY = 1; previewProcessor = new BasicImageRenderer(); processor = new NormalsProcessor(); internalPixelType = p; input = new NodeInput(NodeType.Gray, this, "Gray Input"); Output = new NodeOutput(NodeType.Color, this); input.OnInputAdded += Input_OnInputAdded; input.OnInputRemoved += Input_OnInputRemoved; input.OnInputChanged += Input_OnInputChanged; Inputs = new List <NodeInput>(); Inputs.Add(input); Outputs = new List <NodeOutput>(); Outputs.Add(Output); }
public NormalNode(int w, int h, GraphPixelType p = GraphPixelType.RGBA) : base() { Name = "Normal"; Id = Guid.NewGuid().ToString(); directx = false; noiseReduction = 0.004f; width = w; height = h; intensity = 8; tileX = tileY = 1; previewProcessor = new BasicImageRenderer(); processor = new NormalsProcessor(); internalPixelType = p; input = new NodeInput(NodeType.Gray, this, "Gray Input"); Output = new NodeOutput(NodeType.Color, this); Inputs.Add(input); Outputs.Add(Output); }
public override void Dispose() { base.Dispose(); if (processor != null) { processor.Release(); processor = null; } }