// 다음 층에 있는 노드와 연결한다. public void ConnectNextNode(Node currentNode) { int depth = nTree.SearchDepth(currentNode); int number = nTree.SearchNumber(currentNode); if (depth < 0) { return; } if (number < 0) { return; } ReSearch: Node nextDepthNode = nTree.GetNDepthRandomNode(depth + 1); if (currentNode.GetChildIndex(nextDepthNode) != -1) { goto ReSearch; } if (nextDepthNode == null) { Debug.Log("ConnectNextNode Error"); return; } currentNode.AddChild(nextDepthNode); // 윗노드 부터 아랫 노드까지 Vector3 pos = new Vector3(number + 20, -depth, 0); depth = nTree.SearchDepth(nextDepthNode); number = nTree.SearchNumber(nextDepthNode); Vector3 pos2 = new Vector3(number + 20, -depth, 0); Debug.DrawLine(pos, pos2, Color.yellow, Mathf.Infinity); }