private void Init()
        {
            Energy = new Mana(300);
            Health = new Health(1000);

            DrawBehavior = new TopDownRotationDrawBehavior(this);

            Level      = 1;
            Experience = new NormalExperience();

            Inertia          = new DecimalPoint(0.5, 0.5);
            Acceleration     = 5;
            IsPhysicalObject = true;

            Paralax = Paralax.Middleground;

            SpellHandler = new SpellHandler(GameWorld, this);
            AttackMap    = new Dictionary <ActionSlot, Func <Spell> >();

            ExperienceWhenKilled = 300;

            Loot = new Loot();
            Loot.Items.Add(new HealthPowerUp(Location, GameWorld));

            Experience.LevelUp += Experience_LevelUp;
            Killed             += Character_Killed;
        }
        private void Init()
        {
            Energy = new Mana(300);
            Health = new Health(1000);

            DrawBehavior = new TopDownRotationDrawBehavior(this);

            Level = 1;
            Experience = new NormalExperience();

            Inertia = new DecimalPoint(0.5, 0.5);
            Acceleration = 5;
            IsPhysicalObject = true;

            Paralax = Paralax.Middleground;

            SpellHandler = new SpellHandler(GameWorld, this);
            AttackMap = new Dictionary<ActionSlot, Func<Spell>>();

            ExperienceWhenKilled = 300;

            Loot = new Loot();
            Loot.Items.Add(new HealthPowerUp(Location, GameWorld));

            Experience.LevelUp += Experience_LevelUp;
            Killed += Character_Killed;
        }