public static ChatChannel GetChannelById(ushort channelId) { ChatChannel channel; NormalChannels.TryGetValue(channelId, out channel); return(channel); }
public static ChatChannel GetChannel(Player player, ushort channelId) { switch (channelId) { case Constants.ChatChannelGuild: //Guild* guild = player.getGuild(); //TODO: GUILD //if (guild) { // auto it = guildChannels.find(guild->getId()); // if (it != guildChannels.end()) { // return it->second; // } //} break; case Constants.ChatChannelParty: //Party* party = player.getParty(); //TODO: PARTY //if (party) { // auto it = partyChannels.find(party); // if (it != partyChannels.end()) { // return it->second; // } //} break; default: ChatChannel channel; if (NormalChannels.TryGetValue(channelId, out channel)) { if (!channel.CanJoin(player)) { return(null); } return(channel); } PrivateChatChannel pChannel; if (PrivateChannels.TryGetValue(channelId, out pChannel)) { if (pChannel.IsInvited(player.CharacterId)) { return(pChannel); } } break; } return(null); }