public GlslUnifiedShaderFactory(ResourceManager liveResourceManager, NormaMapReadMode normalMapReadMode, bool separateOpacityMap) : base(liveResourceManager, normalMapReadMode, separateOpacityMap) { var packProgram = HighLevelGpuProgramManager.Instance.createProgram("Pack_VP_GLSL", ResourceGroupName, "glsl", GpuProgramType.GPT_VERTEX_PROGRAM); packProgram.Value.SourceFile = UnifiedShaderBase + "Pack.glsl"; packProgram.Value.load(); localPrograms.Add(packProgram); var lightingProgram = HighLevelGpuProgramManager.Instance.createProgram("Lighting_FP_GLSL", ResourceGroupName, "glsl", GpuProgramType.GPT_FRAGMENT_PROGRAM); lightingProgram.Value.SourceFile = UnifiedShaderBase + "Lighting.glsl"; lightingProgram.Value.load(); localPrograms.Add(lightingProgram); var unpackProgram = HighLevelGpuProgramManager.Instance.createProgram("Unpack_FP_GLSL", ResourceGroupName, "glsl", GpuProgramType.GPT_FRAGMENT_PROGRAM); unpackProgram.Value.SourceFile = UnifiedShaderBase + "Unpack.glsl"; unpackProgram.Value.load(); localPrograms.Add(unpackProgram); var texMipLevelProgram = HighLevelGpuProgramManager.Instance.createProgram("VirtualTextureFuncs_GLSL", ResourceGroupName, "glsl", GpuProgramType.GPT_FRAGMENT_PROGRAM); texMipLevelProgram.Value.SourceFile = UnifiedShaderBase + "VirtualTextureFuncs.glsl"; texMipLevelProgram.Value.load(); localPrograms.Add(texMipLevelProgram); }
public UnifiedShaderFactory(ResourceManager liveResourceManager, NormaMapReadMode normalMapReadMode, bool separateOpacityMap) { this.normalMapReadMode = normalMapReadMode; this.separateOpacityMap = separateOpacityMap; var rendererResources = liveResourceManager.getSubsystemResource("Ogre"); shaderResourceGroup = rendererResources.addResourceGroup("UnifiedShaderFactory"); shaderResourceGroup.addResource(GetType().AssemblyQualifiedName, "EmbeddedResource", true); liveResourceManager.initializeResources(); enableIntelFix = true;// OgreInterface.Instance.ChosenRenderSystem == RenderSystemType.D3D11 && OgreInterface.Instance.GpuVendor == GPUVendor.GPU_INTEL; }
public HlslUnifiedShaderFactory(ResourceManager liveResourceManager, NormaMapReadMode normalMapReadMode, bool separateOpacityMap) : base(liveResourceManager, normalMapReadMode, separateOpacityMap) { }
public UnifiedMaterialBuilder(VirtualTextureManager virtualTextureManager, CompressedTextureSupport textureFormat, ResourceManager liveResourceManager) { PixelFormat otherFormat; PixelFormat normalFormat; NormaMapReadMode normalMapReadMode = NormaMapReadMode.RG; switch (textureFormat) { case CompressedTextureSupport.DXT_BC4_BC5: textureFormatExtension = ".dds"; normalTextureFormatExtension = "_bc5.dds"; normalMapReadMode = NormaMapReadMode.RG; createOpacityTexture = true; otherFormat = PixelFormat.PF_DXT5; normalFormat = PixelFormat.PF_BC5_UNORM; break; case CompressedTextureSupport.DXT: textureFormatExtension = ".dds"; normalTextureFormatExtension = ".dds"; normalMapReadMode = NormaMapReadMode.AG; createOpacityTexture = true; otherFormat = PixelFormat.PF_DXT5; normalFormat = PixelFormat.PF_DXT5; break; default: case CompressedTextureSupport.None: textureFormatExtension = PagedImage.FileExtension; normalTextureFormatExtension = PagedImage.FileExtension; normalMapReadMode = NormaMapReadMode.RG; createOpacityTexture = false; otherFormat = PixelFormat.PF_A8R8G8B8; normalFormat = PixelFormat.PF_A8R8G8B8; break; } this.virtualTextureManager = virtualTextureManager; if (OgreInterface.Instance.RenderSystem.isShaderProfileSupported("hlsl")) { shaderFactory = new HlslUnifiedShaderFactory(liveResourceManager, normalMapReadMode, createOpacityTexture); } else if (OgreInterface.Instance.RenderSystem.isShaderProfileSupported("glsl")) { shaderFactory = new GlslUnifiedShaderFactory(liveResourceManager, normalMapReadMode, createOpacityTexture); } else if (OgreInterface.Instance.RenderSystem.isShaderProfileSupported("glsles")) { shaderFactory = new GlslesUnifiedShaderFactory(liveResourceManager, normalMapReadMode, createOpacityTexture); } else { throw new OgreException("Cannot create Unified Material Builder, device must support shader profiles hlsl, glsl, or glsles."); } diffuseTexture = virtualTextureManager.createPhysicalTexture("Diffuse", otherFormat); normalTexture = virtualTextureManager.createPhysicalTexture("NormalMap", normalFormat); specularTexture = virtualTextureManager.createPhysicalTexture("Specular", otherFormat); if (createOpacityTexture) { opacityTexture = virtualTextureManager.createPhysicalTexture("Opacity", otherFormat); } specialMaterialFuncs.Add("EyeOuter", createEyeOuterMaterial); specialMaterialFuncs.Add("ColorVertex", createColorVertexMaterial); OgreResourceGroupManager.getInstance().createResourceGroup(GroupName); MaterialPtr hiddenMaterial = MaterialManager.getInstance().create("HiddenMaterial", GroupName, false, null); setupHiddenMaterialPass(hiddenMaterial.Value.getTechnique(0).getPass(0), false, false); createdMaterials.Add(hiddenMaterial.Value, new MaterialInfo(hiddenMaterial.Value, null)); builtInMaterials.Add(hiddenMaterial); //Delete stock resources MaterialManager.getInstance().remove("BaseWhite"); MaterialManager.getInstance().remove("BaseWhiteNoLighting"); MaterialManager.getInstance().remove("Ogre/Debug/AxesMat"); //Rebuild with our materials var baseWhite = createFromDescription(new MaterialDescription() { Name = "BaseWhite" }, false); builtInMaterials.Add(baseWhite); var baseWhiteNoLighting = createFromDescription(new MaterialDescription() { Name = "BaseWhiteNoLighting" }, false); builtInMaterials.Add(baseWhiteNoLighting); MaterialPtr axesMat = MaterialManager.getInstance().create("Ogre/Debug/AxesMat", GroupName, false, null); axesMat.Value.setLightingEnabled(false); axesMat.Value.setSceneBlending(SceneBlendType.SBT_TRANSPARENT_ALPHA); axesMat.Value.setCullingMode(CullingMode.CULL_NONE); axesMat.Value.setDepthWriteEnabled(false); axesMat.Value.setDepthCheckEnabled(false); builtInMaterials.Add(axesMat); createdMaterials.Add(axesMat.Value, new MaterialInfo(axesMat.Value, null)); }