public NonDemoBarrierFrame(NonDemoBattleUnitFrame OtherFrame, bool IsRight, SpriteFont fntUnitAttack) : base(OtherFrame.Map, OtherFrame.SharedUnitStats, OtherFrame.PositionX, OtherFrame.PositionY, IsRight) { this.fntUnitAttack = fntUnitAttack; this.BarrierName = OtherFrame.SharedUnitStats.AttackerSquadResult.Barrier; }
public NonDemoGetHitFrame(NonDemoBattleUnitFrame OtherFrame, bool IsRight, SpriteFont fntNonDemoDamage, int Damage, AnimatedSprite sprExplosion, FMODSound sndNonDemoAttack) : base(OtherFrame.Map, OtherFrame.SharedUnitStats, OtherFrame.PositionX, OtherFrame.PositionY, IsRight) { this.fntNonDemoDamage = fntNonDemoDamage; this.Damage = Damage; this.sprExplosion = sprExplosion; this.sndNonDemoAttack = sndNonDemoAttack; DisplayedDamage = Damage.ToString(); }
public NonDemoSwitchBackWithSupportFrame(NonDemoBattleUnitFrame OtherFrame, bool IsRight) : base(OtherFrame.Map, OtherFrame.SharedUnitStats, OtherFrame.PositionX, OtherFrame.PositionY, IsRight) { }
public NonDemoGetMissedFrame(NonDemoBattleUnitFrame OtherFrame, bool IsRight, Texture2D sprNonDemoMiss) : base(OtherFrame.Map, OtherFrame.SharedUnitStats, OtherFrame.PositionX, OtherFrame.PositionY, IsRight) { this.sprNonDemoMiss = sprNonDemoMiss; }
public NonDemoSwitchWithLeaderHoldFrame(NonDemoBattleUnitFrame OtherFrame, bool IsRight) : base(OtherFrame.Map, OtherFrame.SharedUnitStats, OtherFrame.PositionX, OtherFrame.PositionY, IsRight) { }
public NonDemoAttackFrame(NonDemoBattleUnitFrame OtherFrame, bool IsRight) : base(OtherFrame.Map, OtherFrame.SharedUnitStats, OtherFrame.PositionX, OtherFrame.PositionY, IsRight) { }
public NonDemoGetShootDownFrame(NonDemoBattleUnitFrame OtherFrame, bool IsRight, SpriteFont fntUnitAttack) : base(OtherFrame.Map, OtherFrame.SharedUnitStats, OtherFrame.PositionX, OtherFrame.PositionY, IsRight) { this.fntUnitAttack = fntUnitAttack; }
public NonDemoGetCriticalHitFrame(NonDemoBattleUnitFrame OtherFrame, bool IsRight, Texture2D sprNonDemoCritical) : base(OtherFrame.Map, OtherFrame.SharedUnitStats, OtherFrame.PositionX, OtherFrame.PositionY, IsRight) { this.sprNonDemoCritical = sprNonDemoCritical; }