public static void StorePlanetNoise(ModuleBase noise, string name)
 {
     if (Prefs.DevMode && DebugViewSettings.drawRecordedNoise)
     {
         NoisePlanet item = new NoisePlanet(noise, name);
         NoiseDebugUI.planetNoises.Add(item);
     }
 }
 public static void ClearPlanetNoises()
 {
     NoiseDebugUI.planetNoises.Clear();
     NoiseDebugUI.currentPlanetNoise   = null;
     NoiseDebugUI.lastDrawnPlanetNoise = null;
     if ((Object)NoiseDebugUI.planetNoiseMesh != (Object)null)
     {
         Mesh localPlanetNoiseMesh = NoiseDebugUI.planetNoiseMesh;
         LongEventHandler.ExecuteWhenFinished(delegate
         {
             Object.Destroy(localPlanetNoiseMesh);
         });
         NoiseDebugUI.planetNoiseMesh = null;
     }
 }
Exemple #3
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 public static void ClearPlanetNoises()
 {
     planetNoises.Clear();
     currentPlanetNoise   = null;
     lastDrawnPlanetNoise = null;
     if (planetNoiseMesh != null)
     {
         Mesh localPlanetNoiseMesh = planetNoiseMesh;
         LongEventHandler.ExecuteWhenFinished(delegate
         {
             Object.Destroy(localPlanetNoiseMesh);
         });
         planetNoiseMesh = null;
     }
 }
Exemple #4
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 public static void RenderPlanetNoise()
 {
     if (Prefs.DevMode && DebugViewSettings.drawRecordedNoise && currentPlanetNoise != null)
     {
         if (planetNoiseMesh == null)
         {
             SphereGenerator.Generate(6, 100.3f, Vector3.forward, 360f, out planetNoiseMeshVerts, out var outIndices);
             planetNoiseMesh      = new Mesh();
             planetNoiseMesh.name = "NoiseDebugUI";
             planetNoiseMesh.SetVertices(planetNoiseMeshVerts);
             planetNoiseMesh.SetTriangles(outIndices, 0);
             lastDrawnPlanetNoise = null;
         }
         if (lastDrawnPlanetNoise != currentPlanetNoise)
         {
             UpdatePlanetNoiseVertexColors();
             lastDrawnPlanetNoise = currentPlanetNoise;
         }
         Graphics.DrawMesh(planetNoiseMesh, Vector3.zero, Quaternion.identity, WorldMaterials.VertexColor, WorldCameraManager.WorldLayer);
     }
 }
 public static void RenderPlanetNoise()
 {
     if (Prefs.DevMode && DebugViewSettings.drawRecordedNoise && NoiseDebugUI.currentPlanetNoise != null)
     {
         if ((Object)NoiseDebugUI.planetNoiseMesh == (Object)null)
         {
             List <int> triangles = default(List <int>);
             SphereGenerator.Generate(6, 100.3f, Vector3.forward, 360f, out NoiseDebugUI.planetNoiseMeshVerts, out triangles);
             NoiseDebugUI.planetNoiseMesh      = new Mesh();
             NoiseDebugUI.planetNoiseMesh.name = "NoiseDebugUI";
             NoiseDebugUI.planetNoiseMesh.SetVertices(NoiseDebugUI.planetNoiseMeshVerts);
             NoiseDebugUI.planetNoiseMesh.SetTriangles(triangles, 0);
             NoiseDebugUI.lastDrawnPlanetNoise = null;
         }
         if (NoiseDebugUI.lastDrawnPlanetNoise != NoiseDebugUI.currentPlanetNoise)
         {
             NoiseDebugUI.UpdatePlanetNoiseVertexColors();
             NoiseDebugUI.lastDrawnPlanetNoise = NoiseDebugUI.currentPlanetNoise;
         }
         Graphics.DrawMesh(NoiseDebugUI.planetNoiseMesh, Vector3.zero, Quaternion.identity, WorldMaterials.VertexColor, WorldCameraManager.WorldLayer);
     }
 }
 public static void NoiseDebugOnGUI()
 {
     if (Prefs.DevMode && DebugViewSettings.drawRecordedNoise)
     {
         if (Widgets.ButtonText(new Rect(0f, 40f, 200f, 30f), "Clear noise renders", true, false, true))
         {
             NoiseDebugUI.Clear();
         }
         if (Widgets.ButtonText(new Rect(200f, 40f, 200f, 30f), "Hide noise renders", true, false, true))
         {
             DebugViewSettings.drawRecordedNoise = false;
         }
         if (WorldRendererUtility.WorldRenderedNow)
         {
             if (NoiseDebugUI.planetNoises.Any() && Widgets.ButtonText(new Rect(400f, 40f, 200f, 30f), "Next planet noise", true, false, true))
             {
                 if (Event.current.button == 1)
                 {
                     if (NoiseDebugUI.currentPlanetNoise == null || NoiseDebugUI.planetNoises.IndexOf(NoiseDebugUI.currentPlanetNoise) == -1)
                     {
                         NoiseDebugUI.currentPlanetNoise = NoiseDebugUI.planetNoises[NoiseDebugUI.planetNoises.Count - 1];
                     }
                     else if (NoiseDebugUI.planetNoises.IndexOf(NoiseDebugUI.currentPlanetNoise) == 0)
                     {
                         NoiseDebugUI.currentPlanetNoise = null;
                     }
                     else
                     {
                         NoiseDebugUI.currentPlanetNoise = NoiseDebugUI.planetNoises[NoiseDebugUI.planetNoises.IndexOf(NoiseDebugUI.currentPlanetNoise) - 1];
                     }
                 }
                 else if (NoiseDebugUI.currentPlanetNoise == null || NoiseDebugUI.planetNoises.IndexOf(NoiseDebugUI.currentPlanetNoise) == -1)
                 {
                     NoiseDebugUI.currentPlanetNoise = NoiseDebugUI.planetNoises[0];
                 }
                 else if (NoiseDebugUI.planetNoises.IndexOf(NoiseDebugUI.currentPlanetNoise) == NoiseDebugUI.planetNoises.Count - 1)
                 {
                     NoiseDebugUI.currentPlanetNoise = null;
                 }
                 else
                 {
                     NoiseDebugUI.currentPlanetNoise = NoiseDebugUI.planetNoises[NoiseDebugUI.planetNoises.IndexOf(NoiseDebugUI.currentPlanetNoise) + 1];
                 }
             }
             if (NoiseDebugUI.currentPlanetNoise != null)
             {
                 Rect rect = new Rect(605f, 40f, 300f, 30f);
                 Text.Font = GameFont.Medium;
                 Widgets.Label(rect, NoiseDebugUI.currentPlanetNoise.name);
                 Text.Font = GameFont.Small;
             }
         }
         float num  = 0f;
         float num2 = 90f;
         Text.Font = GameFont.Tiny;
         foreach (Noise2D item in NoiseDebugUI.noises2D)
         {
             Texture2D texture = item.Texture;
             if (num + (float)texture.width + 5.0 > (float)UI.screenWidth)
             {
                 num   = 0f;
                 num2 += (float)(texture.height + 5 + 25);
             }
             Rect position = new Rect(num, num2, (float)texture.width, (float)texture.height);
             GUI.DrawTexture(position, texture);
             Rect rect2 = new Rect(num, (float)(num2 - 15.0), (float)texture.width, (float)texture.height);
             GUI.color = Color.black;
             Widgets.Label(rect2, item.name);
             GUI.color = Color.white;
             Widgets.Label(new Rect((float)(rect2.x + 1.0), (float)(rect2.y + 1.0), rect2.width, rect2.height), item.name);
             num += (float)(texture.width + 5);
         }
     }
 }