public double Get(double x) { double vLow = _lowSource.Get(x); double vHigh = _highSource.Get(x); double blend = _controler.Get(x); return MathHelper.FullLerp(vLow, vHigh, _controlerRange.Min, _controlerRange.Max, blend); }
public double Get(double x) { double value = _source.Get(x); double gain = _gain.Get(x); if (gain < 0.5) { return(Math.Pow(2.0 * value, Math.Log(1.0 - gain) / Math.Log(0.5)) / 2.0); } else { return(1.0 - Math.Pow(2.0 - 2.0 * value, Math.Log(1.0 - gain) / Math.Log(0.5)) / 2.0); } }
public double Get(double x) { double control = _control.Get(x); double falloff = _falloff.Get(x); double threshold = _threshold.Get(x); if (falloff > 0.0) { if (control < (threshold - falloff)) { // Lies outside of falloff area below threshold, return first source return(_lowSource.Get(x)); } else if (control > (threshold + falloff)) { // Lise outside of falloff area above threshold, return second source return(_highSource.Get(x)); } else { // Lies within falloff area. double lower = threshold - falloff; double upper = threshold + falloff; double blend = MathHelper.SCurve5((control - lower) / (upper - lower)); return(MathHelper.Lerp(_lowSource.Get(x), _highSource.Get(x), blend)); } } else { if (control < threshold) { return(_lowSource.Get(x)); } else { return(_highSource.Get(x)); } } }
public double Get(double x) { return(_source.Get(x) * _scale.Get(x) + _offset.Get(x)); }
public double Get(double x) { double value = _source.Get(x); return(Math.Pow(value, Math.Log(_bias.Get(x)) / Math.Log(0.5))); }
public double Get(double x, double y, double z, double w) { return(_source.Get(x + _xOffset.Get(x, y, z, w), y + _yOffset.Get(x, y, z, w), z + _zOffset.Get(x, y, z, w), w + _wOffset.Get(x, y, z, w))); }
public double Get(double x, double y, double z) { return(_source.Get(x + _xOffset.Get(x, y, z), y + _yOffset.Get(x, y, z), z + _zOffset.Get(x, y, z))); }
public double Get(double x, double y) { return(_source.Get(x + _xOffset.Get(x, y), y + _yOffset.Get(x, y))); }
public double Get(double x) { return(_source.Get(x + _xOffset.Get(x))); }
public double Get(double x) { return(Math.Pow(_source.Get(x), _power.Get(x))); }
public double Get(double x) { return(MathHelper.FullLerp(_targetMin, _targetMax, _sourceMin, _sourceMax, _source.Get(x))); }
public double Get(double x, double y, double z, double w) { return(_source.Get(x * _xScale.Get(x, y, z, w), y * _yScale.Get(x, y, z, w), z * _zScale.Get(x, y, z, w), w * _wScale.Get(x, y, z, w))); }
public double Get(double x, double y, double z) { return(_source.Get(x * _xScale.Get(x, y, z), y * _yScale.Get(x, y, z), z * _zScale.Get(x, y, z))); }
public double Get(double x, double y) { return(_source.Get(x * _xScale.Get(x, y), y * _yScale.Get(x, y))); }
public double Get(double x) { return(_source.Get(x * _xScale.Get(x))); }